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Posted

We can choose to have no tracers now...

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

we've had that option for at least the last 2 weeks, maybe the last 2 patches (4 weeks)

Rig: intel i9-9900kf @ 1.21 gigawatts of electricity | Gigabyte Z390 Aorus Pro | EVGA 1080 Ti SC2 Gaming

Posted
If only they'd change the accuracy from 22 mil to 8 like it should be (such an easy fricken fix)

 

I'm hoping for that as well. I don't want to waste like 150+ rounds on a single truck just to score two or three hits.

dcsdashie-hb-ed.jpg

 

Posted

Oh... well damn.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

Id have taken being able to taxi on the carrier without sliding over tracers

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
Bah. That's what the Hog is for. :music_whistling:

 

The Hog IIRC has the similar problem by its spread being too big.

 

That is what I wonder that why does ED make so huge spread from official one?

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
Id have taken being able to taxi on the carrier without sliding over tracers

 

Tested this as host and client in multiplayer last night on a carrier moving 20kts with a 16kt crosswind in a thunderstorm... :lol:

 

No issues.

 

We were also able to spawn two Hornets on the carrier simultaneously on the front elevator with rubberbanding into each other and exploding.

Posted
Tested this as host and client in multiplayer last night on a carrier moving 20kts with a 16kt crosswind in a thunderstorm... :lol:

 

No issues.

 

We were also able to spawn two Hornets on the carrier simultaneously on the front elevator with rubberbanding into each other and exploding.

 

 

 

 

Testesd last night on Open Beta with my usualy 27 kts moving carrier and still occurs and made me missed align with the catapult, i then said to myself « **** that shit, i don't have patience tonight with that old bug once again » i then quited DCS and went to kill some badies in Marvel Powers United. :)

Posted
I'm hoping for that as well. I don't want to waste like 150+ rounds on a single truck just to score two or three hits...

 

Bah. That's what the Hog is for. :music_whistling:

 

... without getting shot at by ZSUs, Strelas and Wagses with their Manpads rdlaugh.png

dcsdashie-hb-ed.jpg

 

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