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Track-IR Stutter fix petition at Natural point's forum


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So, yeah, my system has it too, I just did not notice it with helicopters and when I flew Jets I didnt notice it either , for whatever reason. But now, that I have looked for it, hell yes, you can configure your rig to stutter at 5.2G or go almost smooth....all in the "High" arena of settings.

 

heheh i feel a bit guilty for this.

 

Take care man :thumbup::thumbup:

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no no Goa :)

 

Since I switched to your suggestion, 60Hz locked, it's buttersmooth not only looking straight ahead but everywhere around. I like it. Sure, I would like to have the same at 120fps but now, reality is 60fps, shut up & fly !! :)

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no no Goa :)

 

Since I switched to your suggestion, 60Hz locked, it's buttersmooth not only looking straight ahead but everywhere around. I like it. Sure, I would like to have the same at 120fps but now, reality is 60fps, shut up & fly !! :)

 

I agree, moreover the gpu is not continusoly stresed to reach max perormance, so even your GPU will be thankfully :):lol::lol::megalol::megalol:

  • CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+1 TB Sabrent Nvme M2 / GPU:Asus Strix OC 2080TI / Monitor: LG 34KG950F Ultrawide / Trackir 5 proclip/ VIRPIL CM2 BASE + CM2 GRIP + F148 GRIP + 200M EXTENSION /VKB T-Rudder MKIV rudder /Case: Fractal Design R6 Define black

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  • 3 weeks later...

TrackIR 5 has a 120 Hz update frequency. If you run your games at any other frame rates than integer multiples or divisors of 120 (eg 40, 60, 120, 240), they will have a stuttery motion, especially with panning the camera. The proper way to fix this is to limit the frame rate to 60. 120 you can probably not reach consistently. An inferior solution is to increase the smoothing level in the TrackIR software. That will help smooth things, but also increase response times.

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I have a 144hz GSYNC monitor with TrackIR 5. Are you guys saying that to achieve best performance, I should set my monitor refresh rate to 60hz as well and lock my FPS to 60?

 

No, with gsync you keep your monitor refresh rate at highest, 144 in your case. But you lock game FPS to 60.

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No, with gsync you keep your monitor refresh rate at highest, 144 in your case. But you lock game FPS to 60.

 

exactly, you can keep the refresh rate even at 240 , but limit the fps via rivaturner at 60 fps.

 

Do not use the ingame confi graphics.lua to limit the fps at it doesnt work properly.

  • CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+1 TB Sabrent Nvme M2 / GPU:Asus Strix OC 2080TI / Monitor: LG 34KG950F Ultrawide / Trackir 5 proclip/ VIRPIL CM2 BASE + CM2 GRIP + F148 GRIP + 200M EXTENSION /VKB T-Rudder MKIV rudder /Case: Fractal Design R6 Define black

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No, with gsync you keep your monitor refresh rate at highest, 144 in your case. But you lock game FPS to 60.

 

exactly, you can keep the refresh rate even at 240 , but limit the fps via rivaturner at 60 fps.

 

Do not use the ingame confi graphics.lua to limit the fps at it doesnt work properly.

 

So I limited my FPS to 60 with EVGA Precision X, however; when I use the in-game FPS counter, it shows it locked at 59...any idea why that may be?

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

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exactly, you can keep the refresh rate even at 240 , but limit the fps via rivaturner at 60 fps.

 

Do not use the ingame confi graphics.lua to limit the fps at it doesnt work properly.

 

I limit frame rate using the game’s own limiter (by editing graphics.lua, indeed) and it works perfectly fine. You also need to disable the game’s vsync though, which often is a good idea with most games and gsync. If you do get tearing, which you shouldn’t at 60 FPS with a 144 hz gsync monitor, you could try forcing vsync or fast sync with the NVIDIA control panel.

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Internal limiter graphics.lua and options.graphics.maxfps doesn't work exactly!

I only edit graphics.lua, changing maxfps=180 to maxfps=60. I do not use the options.graphics.maxfps thing as it does not seem to do anything (used to work previously in autoexec.cfg). Disable vsync in the in-game menu.

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So I limited my FPS to 60 with EVGA Precision X, however; when I use the in-game FPS counter, it shows it locked at 59...any idea why that may be?

 

This is an old bug of DCS, you need to lock using the Rivatuner Statistics Server or the Nvidia Profile Inspector.

 

Are you saying that the FPS limiter in EVGA Precision X is not working with DCS and that it really is 59 FPS? I am not so sure of having to download and run another program in the background to be able to lock my FPS at 60. Is there anything in DCS that isn’t bugged?!

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Someone still running an older build of DCS that doesn't have that stutter ?

 

 

Or a version number ? I have enough SSD space and a 500mbit pipe, so I can DL it and test..if I know the version supposed to not stutter TiR and other IR Trackers..might actually be a DCS thing they need to look into. If we can show them it's DCS ED will fix it, I am confident. IR Trackers are an essential part of DCS.

 

 

Keep the numbers coming .. :)

Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X 

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exactly, you can keep the refresh rate even at 240 , but limit the fps via rivaturner at 60 fps.

 

Do not use the ingame confi graphics.lua to limit the fps at it doesnt work properly.

 

So I’ve now locked my frames to 60 in Inspector and set my 144hz monitor to 60hz and turned V Sync off and it’s butter smooth......my question is, do I need a G Sync monitor to run higher hz but still run at 60fps? I can run higher FPS but then I seem to get micro stutters and of course Track IR doesn’t run smooth at anything above 60 fps. What a nightmare!

i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.

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Ive got a 100hz g sync ultra-wide, and i still have to cap DCS at 60 via riva tuner to not get track ir stutter, i think its a game engine thing. gysnc does make 60 seem very smooth though, compared to 60 with gsync off, which i know sounds stupid but i can tell when its on or not

8700k @5.2ghz delided \ Asus Maxiumus XI code \ RTX 3090 FE \ 32GB DDR4 corsair vengeance RGB @3600 \ 1TB Samsung 960 pro NVME \ 1TB samsung 850evo \ 2TB WD black HDD \ MFG crosswind v2 \  Virpil WARBRD X2 Constellation Alpha L+R and Mongoose CM3 throttle \ ASUSPG348Q 100hz 34 ultrawide 

 

[/i]https://imgur.com/a/VjNEllM

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Ive got a 100hz g sync ultra-wide, and i still have to cap DCS at 60 via riva tuner to not get track ir stutter, i think its a game engine thing. gysnc does make 60 seem very smooth though, compared to 60 with gsync off, which i know sounds stupid but i can tell when its on or not

 

It’s not a game engine thing, it’s because of the relatively low update frequency of TrackIR (120hz), and being out of tune with that frequency leads to stutter. If you cannot limit FPS with the ingame limiter better use Rivatuner Statistics Server instead of NVIDIA Profile Inspector, which can cause input lag.

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Goa,

 

 

Riva Tuner's bubble text says it's advised to turn VSYNC to OFF when you cap fps. have you seen that Info Bubble ? What do you think ?

Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X 

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Goa,

 

 

Riva Tuner's bubble text says it's advised to turn VSYNC to OFF when you cap fps. have you seen that Info Bubble ? What do you think ?

 

HI mate, for me keeping vsync ON in nvidia panell and OFF in game options + Gsync ON , looks a bit smoother than having vsync OFF ( in NVCP) .

 

Also keeping Gsync on is imho mandatory, without gsync on even at 60fps trackir seems a bit jerky.

 

But as you are using gsync , vsync also should be always on (according to blurbuster forum).

 

:thumbup:

  • CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+1 TB Sabrent Nvme M2 / GPU:Asus Strix OC 2080TI / Monitor: LG 34KG950F Ultrawide / Trackir 5 proclip/ VIRPIL CM2 BASE + CM2 GRIP + F148 GRIP + 200M EXTENSION /VKB T-Rudder MKIV rudder /Case: Fractal Design R6 Define black

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I only edit graphics.lua, changing maxfps=180 to maxfps=60. I do not use the options.graphics.maxfps thing as it does not seem to do anything (used to work previously in autoexec.cfg). Disable vsync in the in-game menu.

 

How did you get this to work? When I edit the maxfps from 180 to 60, the in-game FPS counter will show 50 FPS and occasionally fluctuate to upper 40's....so for me, it is obviously bugged. I wish ED would fix this and even add a framerate limiter to the in-game graphics setting menu instead of us having to edit the graphics.lua.

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

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How did you get this to work? When I edit the maxfps from 180 to 60, the in-game FPS counter will show 50 FPS and occasionally fluctuate to upper 40's....so for me, it is obviously bugged. I wish ED would fix this and even add a framerate limiter to the in-game graphics setting menu instead of us having to edit the graphics.lua.

 

Agreed on having easily configured frame rate limiter that works for everyone!

 

Some of my settings, fwiw:

Game settings: full-screen, vsync off.

Only in graphics.lua I changed maxfps to 60.

Not using any autoexec.cfg in user documents.

Windows 10 full screen optimizations enabled.

NVIDIA cp settings: fast sync, max. prerendered frames 1.

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  • 5 months later...

I just wanted to show the settings that worked for me, after an unhealthy time researching, tweaking and testing. The stutters that I was getting made DCS unplayable for me...Now it runs super smooth:

 

  • autoconfig set to cap 60 options.graphics.maxfps = 60
  • graphics.lua delete max fps line
  • nvidia inspector lock frames at 60, framerate limiter mode = Limiter V2 - AllowAll
  • monitor @ 120Hz, GSync ON (Ultrawide 3440x1440)
  • NVIDIA Control panel = Max power performance

 

Process Lasso

  • All cores
  • Priority = high
  • i/o priority: high
  • Application power profile: Bitsum high power (disables parked cores)

 

DCS Settings:

  • Textures: High
  • Terrain Tex: High
  • Civ: None
  • Water: High
  • Vis Range: high
  • H Blur: low
  • Shadows: High
  • Res: 3440x1440
  • Cockpit display: 1024
  • MSAA: 4x
  • DOF: off
  • Lens: off
  • Motion blur: off
  • SAA: off
  • Clutter: Max
  • Trees: Max
  • Preload: Max
  • Chimney smoke: 1
  • Ani Fil: 16x
  • Terrain shadows: flat
  • Cockpit global illum: On
  • Rain drops and Fullscreen checked

 

With these settings I can fly above 10 feet off of the treeline in Georgia, with numerous units in the ground and air.

My specs are in my signature. Hopefully this could help someone!


Edited by dscamp
monitor

Intel i7-8700k @ 4.8Ghz

H100i v2

MSI Z370 Gaming M5

Corsair Dominator DDR4 64GB (4x16GB) 2400MHz

EVGA 1080TI FTW3

ADATA XPG SX8200 240GB (Win10)

SAMSUNG 850 SSD (DCS & Saved Games Folder)

EVGA SuperNOVA 1200 P2, 80+ PLATINUM 1200W

Phanteks Enthoo Pro

HOTAS Warthog

CH Pedals

TrackIR 5 w/Delan Clip Fusion

Logitech FSP

Gametrix Jetseat kw-908/Buttkicker 2

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  • 9 months later...

Help wanted

When I am using track ir in dcs world A 10 C and turn left or right the image is delayed and distorted generating a lack of definition effect.I am with about 45 or 50 fps at that time. Can it affect since track go works at 120 fps? thanks in advance

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