Jump to content

Recommended Posts

  • 2 months later...
Posted

There is no problem with the IR shields that I can see.

 

With the correct skin they can be added or removed with the ME and in game display fine.

 

Some skins are not made correctly for IR Shield use...

 

SIGBLOCK.png

Posted

Which version of DCS are you running at the moment, Gizzy? I'm still on 22877, trying to avoid bugs introduced since then, and my ME IR shield settings do not work with liveries that did work in the past.

Posted (edited)

EDIT:

 

Hmm, something is bizarre here. Skins with the EVUs forced off have the argument [457] = 0.0, and they seem to work fine. 1.0 appears to permanently enable the EVUs. Now on some skins, 1.0 (or 0.1) will permanently disable the EVUs, but if you have EVUs deselected in the ME, this happens:

 

Ehy2Ykom.png

 

Now if I enable the EVUs in the ME, the spinning rotor effect disappears and I get to keep the EVUs off. I wonder what got messed up in the .lua logic?

Edited by Nealius
  • 1 year later...
Posted

Sorry for digging this up again but noticed this again with current stable 2.5.5.

Are many default skins affected where I can't use the mission editor option?

 

Are the following assumptions correct if used in the livery lua file?

 

force EVU on

custom_args =
{
 [457] = 0.0, -- force EVU off
}

 

force EVU off

custom_args =
{
 [457] = 1.0, -- force EVU on
}

 

enable ME option to have effect

--custom_args =
--{
 --[457] = 1.0, -- force EVU on
--}

 

Thanks

Jens

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...