Cthulhus Posted October 2, 2018 Posted October 2, 2018 Hello, Could you please add DLSS support ton DCS ? Thanks Specs: Win10 64bits Pro, Intel i9-9900K | 32Go | RTX 2080 Ti | M.2 SSD 850go x2 Hardware: HTC Vive Pro + X56 Maps : Normandy + Assets | Gulf | Nevada DCS Modules: FC3 | UH-1H | Mi-8MTV2 | A-10C | F/A-18C | Ka-50 | SuperCarrier | F-14A/B | F-5E | F-86F Sabre | MiG-15bis | Mig-19 | MiG-21bis | AV-8B | Fw 190 D-9 | SA342 | P-51D | Bf 109 K-4 | Spitfire LF Mk. IX | M-2000C | F-16C
Pappen Posted October 2, 2018 Posted October 2, 2018 (edited) Could you please enlighten me on the benefits of DLSS for game with out ray-tracing? From what I understand it renders in 1440P and up scales the image to 4k. With ray-tracing it's an another ball game due to the noise that it creates. See this youtube clip: Edited October 2, 2018 by Pappen
twistking Posted October 2, 2018 Posted October 2, 2018 Could you please enlighten me on the benefits of DLSS for game with out ray-tracing? From what I understand it renders in 1440P and up scales the image to 4k. With ray-tracing it's an another ball game due to the noise that it creates. See this youtube clip: it has nothing to do with raytracing. the clip you linked is from a demo that is not raytraced either. it should however - according to nvidia - allow you to render at a lower resolution than upscale the image and apply smart image enhancements to make it look like high resolution without the performance impact. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Mars Exulte Posted October 2, 2018 Posted October 2, 2018 If it's beneficial and feasible, they'll do it, just like with every other tech. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Pappen Posted October 2, 2018 Posted October 2, 2018 it has nothing to do with raytracing. the clip you linked is from a demo that is not raytraced either. it should however - according to nvidia - allow you to render at a lower resolution than upscale the image and apply smart image enhancements to make it look like high resolution without the performance impact. Yeah got it but in the video they do the same with another form of antialiasing with similar result. DLSS is important for ray-tracing to get rid of the noise. if I understand it right of cause...
twistking Posted October 2, 2018 Posted October 2, 2018 (edited) Yeah got it but in the video they do the same with another form of antialiasing with similar result. DLSS is important for ray-tracing to get rid of the noise. if I understand it right of cause... that is correct. however i was under the impression, that DLSS would be the branding for the new super sampling feature, that works with all types of games, if included by the developers. DLSS is in a way more than just AA, because it not just smoothes the edges but also interpolates to a higher res image, which is insane by the way. the denoising of low sample raytracing passes probably works in a very similar (same?) manner, however this denoising is just part of the "rtx" interface/architecture and has no fancy branding of its own. you will also not be able to turn it off, because low sample raytracing without the touchup looks really jarring. but maybe i got this wrong too. but in the end that just naming conventions and branding details. the important part is, that DCS could benefit from DLSS even without raytracing. if it is as powerfull, as nvidia claims and if it will work with vulcan, i would say there is a high chance that ED ill consider implementing it. Edited October 2, 2018 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
StandingCow Posted October 2, 2018 Posted October 2, 2018 I messaged nineline about this a week or so ago, basically we won't hear much about this until things are further along. Maybe once we get vulkan support. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Pappen Posted October 2, 2018 Posted October 2, 2018 Since you need an RTX I doubt they implement it as, if I recall correct, they have stated that they wont implement for a specific vendor/brand, but that's just my 2 cent...
Headwarp Posted October 3, 2018 Posted October 3, 2018 (edited) Have to toss my two cents in here that DLSS sounds like everything I've been dreaming for in DCS since the implementation of deferred shading. Don't get me wrong, I'm glad ED has been working to make 2.5 and the Hornet after all these years. And it's been exciting and can't wait to see future improvements. Hoping DLSS is included in that. Pretty sure nVidia claims they'll do the work of implementing it for you, and they're saying for free. (i'd love to find out if they mean it) Of course, I completely understand waiting until we get definitive performance results for DLSS vs other anti-aliasing methods, however - even at a resolution of 3440x1440 MSAA 2x is pretty much necessary to not see shimmers everywhere while causing a massive loss of performance. The same is true for VR, which I'm using a Samsung Odyssey which is 1600x1440 per eye. WIthout AA, or even with FXAA enabled buildings and tree lines shimmer like nuts, sections of ww2 gunsight crosshairs can vanish, and I've even seen surfaces of aircraft dissapear as they get further away, where msaa you can see every surface facing your direction until they're far enough to be just a dot. At these resolutions SSAA is more costly resource wise than MSAA. DLSS running off the tensor cores sounds amazing. DLSS sounds like the solution, and deferred rendering was mentioned as something that DLSS should pair well with. If DLSS offers the performance increase we're expecting while providing anti-aliasing comparable to at least msaa x2, I'd love to see it, as I'm upgrading to a 20 series nvidia card regardless. Looking at the hardware in the sigs from a lot of folks in these forums, I think if this feature were implemented many DCS pilots would be looking into a GPU upgrade. Also sounds like the closest we're going to get for some time to 90FPS VR in DCS without compromising image quality. I don't care if Eagle Dynamics NEVER messes with ray-tracing. DLSS is the feature I'm excited about with next gen cards. Although, realistic shadow and lighting physics maybe in 5 years sounds cool too. Edited October 3, 2018 by Headwarp Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit.
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