davidp57 Posted November 5, 2018 Posted November 5, 2018 Hi there, I would like to know how sling load works in the Mission Editor. Is there any documentation around ? From what I've read and viewed, you can drop a static object and specify "Cargo" to make it visible in the F6 radio menu. But I've also seen in a mission file that, when the cargo was picked by the helicopter, a drop point would be displayed and marked with a red smoke, with the same voiced help available at pickup. How is that done ? I could'nt find this in the mission file... Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
BaD CrC Posted November 6, 2018 Posted November 6, 2018 You have to add 'cargo' type objects in the mission editor. These are not static objects. They have their own category in the ME and the list is limited. Also, for each of those cargo objects, you can set up their weight. Be mindful about it as a UH-1H will not be happy when trying to lift a 2 tons cargo. But the Mi8 might. Once you have those cargo objects set up in your mission, you can fly and, through the radio menu, select the cargo you want to sling load. The selected one will then start to have a red smoke above it. You will hear (at least in the Mi8) indications from your crew chief on how far off you are from the vertical. Having a drop point marked by a red smoke is something the mission builder defined in his mission. It is not something that comes with the cargo function in DCS. You have to program this into your mission.(define a trigger zone and pop a smoke when the chopper enters the trigger zone). https://www.blacksharkden.com http://discord.gg/blacksharkden
davidp57 Posted November 6, 2018 Author Posted November 6, 2018 Thanks for your answer. I've had a very thorough look at this mission (the one I've been given, that defines drop points) in the Mission Editor and : - there is NO script - the trigger zones are only defining a message when a cargo is successfully dropped (e.g. "well done lad") I really don't understand how it works. Are you sure there is no documentation whatsoever ? Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
BaD CrC Posted November 6, 2018 Posted November 6, 2018 There is no need for script. You have already everything you need in the default triggers of the ME. There is one trigger called 'cargo in zone' that you can use to trigger the action 'message to all': well done lad. Check out the triggers list in ME for this mission. https://www.blacksharkden.com http://discord.gg/blacksharkden
davidp57 Posted November 6, 2018 Author Posted November 6, 2018 Hi BadCrc, thanks again ! I guess I wasn't very clear ; let me reformulate : in this mission, whenever I pick up a load (helped by the smoke designation and voice guidance), I'm being assigned a drop point also marked by a smoke, and also triggering voice guidance. I'd like to understand how it is done ; initially I thought that some lua script was being used - but there is no script in the mission, nor any lua code in a trigger. The only dynamic content are the trigger zones, which use (as you pointed out) the 'cargo in zone' trigger to output a "well done" message. I still don't understand how the drop point smoke designation and voice guidance is triggered/programmed/edited ; does anyone here know about this ? Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
BaD CrC Posted November 6, 2018 Posted November 6, 2018 Well, the smoke on drop zone is very easy to do with triggers, but having realtime guidance to it without any scripting is not something you can do in the ME. So I really don't know. What's this mission? is it something you can send? https://www.blacksharkden.com http://discord.gg/blacksharkden
davidp57 Posted November 7, 2018 Author Posted November 7, 2018 Hi Bad CrC ; I sent you a PM... Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
davidp57 Posted November 11, 2018 Author Posted November 11, 2018 Hi folks, I think I found out what happen in DCS regarding cargo and sling loading. When a "cargo in zone" trigger is added to a mission (for a specific trigger zone and cargo item), I think DCS automagically manages the terminal guidance to the specified trigger zone position (smoke and voice commands) if the player loads the specified cargo item. Is there a documentation somewhere where this is explained ? If not, shouldn't we add this information to the hoggitworld wiki ? 1 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
jed40 Posted April 27, 2024 Posted April 27, 2024 Hi @davidp57 Did you find the solution to create a drop point for helo sling load ? I'm also looking for this feature. I download a mission where the feature is present but I can't create one similar by myself... Thanks for your help !
davidp57 Posted April 29, 2024 Author Posted April 29, 2024 Nope, and I stopped looking a few years ago. Sorry! Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
Solution jed40 Posted April 29, 2024 Solution Posted April 29, 2024 5 hours ago, davidp57 said: Nope, and I stopped looking a few years ago. Sorry! Thank you for your answer. Finally I found the solution. It's really easy... Just create a trigger zone (drop zone) and add 1 line in trigger once , Rule "Cargo unload in zone" (or something like that I use a french version) indicate the cargo and zone number and in action you can add a message too all for example... It works perfectly... Hope this can help even if you stopped looking for it. All the best and Fly safe !!! 1
davidp57 Posted May 24, 2024 Author Posted May 24, 2024 Merci! 1 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
BoneDust Posted August 10, 2024 Posted August 10, 2024 How do you get the CH-47F to sling loads and unload. Doesn't seem to work. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
Kanelbolle Posted August 10, 2024 Posted August 10, 2024 2 hours ago, BoneDust said: How do you get the CH-47F to sling loads and unload. Doesn't seem to work. Go to the Chinook manual page 121. Shows you the switches that have to be changed to sling load. https://www.digitalcombatsimulator.com/upload/iblock/0fd/n8rej5yziyy44qo42m81aluvij05fsk0/DCS CH-47F Early Access Guide EN.pdf 1 WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/
BoneDust Posted August 10, 2024 Posted August 10, 2024 Thanks for the reply, but I am referring to getting an AI CH-47F sling a load. When I try it, the helo flies to the spot, the sling comes down, hooks to the artillery piece, then releases, then the helo leaves. I don't see an option in the ME for dropping a sling load. Unload cargo doesn't show the unit in the group pull down. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
BoneDust Posted August 10, 2024 Posted August 10, 2024 I got it working. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
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