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Sling load drop point


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Posted

Hi there,

I would like to know how sling load works in the Mission Editor.

Is there any documentation around ?

From what I've read and viewed, you can drop a static object and specify "Cargo" to make it visible in the F6 radio menu.

But I've also seen in a mission file that, when the cargo was picked by the helicopter, a drop point would be displayed and marked with a red smoke, with the same voiced help available at pickup. How is that done ? I could'nt find this in the mission file...

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

You have to add 'cargo' type objects in the mission editor. These are not static objects. They have their own category in the ME and the list is limited. Also, for each of those cargo objects, you can set up their weight. Be mindful about it as a UH-1H will not be happy when trying to lift a 2 tons cargo. But the Mi8 might.

Once you have those cargo objects set up in your mission, you can fly and, through the radio menu, select the cargo you want to sling load. The selected one will then start to have a red smoke above it. You will hear (at least in the Mi8) indications from your crew chief on how far off you are from the vertical.

Having a drop point marked by a red smoke is something the mission builder defined in his mission. It is not something that comes with the cargo function in DCS. You have to program this into your mission.(define a trigger zone and pop a smoke when the chopper enters the trigger zone).

Posted

Thanks for your answer.

I've had a very thorough look at this mission (the one I've been given, that defines drop points) in the Mission Editor and :

- there is NO script

- the trigger zones are only defining a message when a cargo is successfully dropped (e.g. "well done lad")

I really don't understand how it works.

Are you sure there is no documentation whatsoever ?

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

Hi BadCrc, thanks again !

 

I guess I wasn't very clear ; let me reformulate : in this mission, whenever I pick up a load (helped by the smoke designation and voice guidance), I'm being assigned a drop point also marked by a smoke, and also triggering voice guidance.

 

I'd like to understand how it is done ; initially I thought that some lua script was being used - but there is no script in the mission, nor any lua code in a trigger.

The only dynamic content are the trigger zones, which use (as you pointed out) the 'cargo in zone' trigger to output a "well done" message.

 

I still don't understand how the drop point smoke designation and voice guidance is triggered/programmed/edited ; does anyone here know about this ?

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

Hi folks,

I think I found out what happen in DCS regarding cargo and sling loading.

When a "cargo in zone" trigger is added to a mission (for a specific trigger zone and cargo item), I think DCS automagically manages the terminal guidance to the specified trigger zone position (smoke and voice commands) if the player loads the specified cargo item.

Is there a documentation somewhere where this is explained ?

If not, shouldn't we add this information to the hoggitworld wiki ?

  • Thanks 1

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

  • 5 years later...
Posted

Hi  @davidp57

Did you find the solution to create a drop point for helo sling load ? I'm also looking for this feature. I download a mission where the feature is present but I can't create one similar by myself...

Thanks for your help !

 

Posted

Nope, and I stopped looking a few years ago.

Sorry!

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

  • Solution
Posted
5 hours ago, davidp57 said:

Nope, and I stopped looking a few years ago.

Sorry!

Thank you for your answer.

Finally I found the solution. It's really easy... Just create a trigger zone (drop zone) and add 1 line in trigger  once , Rule "Cargo unload in zone" (or something like that I use a french version) indicate the cargo and zone number and in action you can add a message too all for example...

It works perfectly...

Hope this can help even if you stopped looking for it.

All the best and Fly safe !!!

Capture d'écran 2024-04-29 192006.png

  • Like 1
  • 4 weeks later...
  • 2 months later...
Posted

How do you get the CH-47F to sling loads and unload.  Doesn't seem to work.

 
 

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Posted
2 hours ago, BoneDust said:

How do you get the CH-47F to sling loads and unload.  Doesn't seem to work.

Go to the Chinook manual page 121. Shows you the switches that have to be changed to sling load.

https://www.digitalcombatsimulator.com/upload/iblock/0fd/n8rej5yziyy44qo42m81aluvij05fsk0/DCS CH-47F Early Access Guide EN.pdf

  • Thanks 1
Posted

Thanks for the reply, but I am referring to getting an AI CH-47F sling a load.  When I try it, the helo flies to the spot, the sling comes down, hooks to the artillery piece, then releases, then the helo leaves.  I don't see an option in the ME for dropping a sling load.  Unload cargo doesn't show the unit in the group pull down.

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

VCAW-99_sig_BD_ED.png

Posted

I got it working.

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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