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Does Radio Transmission trigger not work in Multiplayer?


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Posted

Trying to set up ATIS and other working voice calls. Works fine in SP and for the host in MP, but client doesn't seem to receive the audio when tuned to the frequency.

 

Is this a DCS limitation?

Posted

I think that it's a MP bug ; I tried adding a radio transmission to a ground unit to simulate a CSAR beacon and while it worked in SP, it didn't in MP

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

In my test, I had it play its (short) sound then reschedule the same function 10 seconds later ; so it should have worked with all clients, ain't it ?

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

By using a flag on/off and check for time on flag in continues trigger this should work for any new client joining. Maybe add a text message to all when looping to make sure your loop works.

Posted
What did you use to schedule the loop?

 

I used a simple mist.scheduleFunction() call

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

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