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DCS: F-16C Viper by Eagle Dynamics


phant

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1 minute ago, Lordfacker84 said:

io sto aspettando a comprare il bug proprio perché sto aspettando che lo finiscano...ma a quanto leggo c'è ancora un discreto numero di bug e mancanze da terminare. quindi questo continuo aggiornare l'f16 di fatto mi indispettisce

E' un discorso fatto e rifatto (e qui siamo anche OT), comunque il Bug attualmente e' praticamente finito: a parte l'ACLS non mi vengono in mente altre feature importanti ancora da aggiungere (e di sicuro nessuna di esse e' critica visto che ci volo oramai da 3/4 anni con sommo gusto).

Proprio per questo motivo ED ha deciso di rilocare risorse sullo sviluppo del Viper, che e' rimasto praticamente fermo per anni, in attesa che il Bug arrivasse a questo punto.

Se non lo hai gia' fatto ti consiglio di tirare giu' il Bug e giocarci per i 15 giorni della durata della prova gratis: scoprirai che e' probabilmente, che anche nel suo attuale stato, il modulo piu' completo e divertente da usare di tutto il gioco.

Capisco la "questione di principio", ma davvero, nel caso del Bug a questo punto ha pochissimo senso, IMHO ti stai solo masochisticamente perdendo un mucchio di ore di divertimento su quanto di meglio DCS puo' offrire al momento.

Infine, se aspetti che un modulo sia privo di Bug prima di comprarlo allora mi sa che rimarrai per sempre con i soli moduli gratis (e pure quelli ... 🤣 )

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3 hours ago, LordOrion said:

E' un discorso fatto e rifatto (e qui siamo anche OT), comunque il Bug attualmente e' praticamente finito: a parte l'ACLS non mi vengono in mente altre feature importanti ancora da aggiungere (e di sicuro nessuna di esse e' critica visto che ci volo oramai da 3/4 anni con sommo gusto).

Proprio per questo motivo ED ha deciso di rilocare risorse sullo sviluppo del Viper, che e' rimasto praticamente fermo per anni, in attesa che il Bug arrivasse a questo punto.

Se non lo hai gia' fatto ti consiglio di tirare giu' il Bug e giocarci per i 15 giorni della durata della prova gratis: scoprirai che e' probabilmente, che anche nel suo attuale stato, il modulo piu' completo e divertente da usare di tutto il gioco.

Capisco la "questione di principio", ma davvero, nel caso del Bug a questo punto ha pochissimo senso, IMHO ti stai solo masochisticamente perdendo un mucchio di ore di divertimento su quanto di meglio DCS puo' offrire al momento.

Infine, se aspetti che un modulo sia privo di Bug prima di comprarlo allora mi sa che rimarrai per sempre con i soli moduli gratis (e pure quelli ... 🤣 )

sicuramente hai ragione su tutto ,ma io il pensiero "l'f18 non vende più quindi tanto vale lasciarlo perdere " proprio non lo sopporto  

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3 minutes ago, Lordfacker84 said:

sicuramente hai ragione su tutto ,ma io il pensiero "l'f18 non vende più quindi tanto vale lasciarlo perdere " proprio non lo sopporto  

Dove hai letto sta cosa? Perche' a me risultava fosse uno dei moduli piu' venduti in assoluto.

Black+Knights_Small.jpg

RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

My Blog (Italian): Notti a (Video)Giocare

~~~~~~~~~~~~~~~~~~~~~~~~~

CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 2x 970EVO Plus + 980 EVO Plus|HOTAS Warthog|TrackIR 5|

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Non credo che ci sia un reale abbandono, semplicemente la situazione sul Viper era troppo stagnante e rendeva molto frustrante l’utilizzo del modulo, mentre l’Hornet è in uno stato decisamente diverso ed è pienamente godibile…. 

Questo non significa che non implementeranno quanto promesso, semplicemente non è prioritario, rispetto alle problematiche dell’altro mezzo.

Come detto tante volte ci sono caratteristiche che se non le avesse annunciate la stessa ED neanche ce ne accorgeremmo della loro mancanza.

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  • 2 weeks later...

DCS: Viper Mini-Updates

In an upcoming Viper update, we will be adding category (CAT) fuzing options from the SMS/CNTL page. Based on the fuze CAT, you will be able to set fuze options. We are starting with CAT 1 fuzes with the ability to set the Arming Delay (AD) value that determines how fast the bomb arms after being released, and the Armed Delay 2 (AD2) that determines the time from impact that the fuze will activate and detonate the bomb. This now allows delayed fuzing.

If the AD value is set such that the bomb would not fuze before weapon impact, a LOW indication will appear right of the flight path vector. If you release in such a condition, the bomb will not fuze/detonate.

For now, the focus is on CAT 1 fuzes:

  • CAT 1: Impact fuzes requiring only an arming delay
  • CAT 2: Altitude fuzes requiring an arming delay and burst altitude
  • CAT 3: Time fuze requiring an arming delay and burst altitude
  • CAT 4: Rockeye fuzes requiring two arming delays and burst altitude


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Bye
Phant


Edited by phant

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DCS: Viper Mini-Updates

In this DCS: F-16C Viper video, we’ll explore the Cruise page. The Cruise page is a handy page to hit your targets on time and most efficiently fly the aircraft regarding range, endurance, and getting home.

Feat South Atlantic map by RAZBAM

 

Bye
Phant


Edited by phant

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  • 3 weeks later...

DCS: Viper Mini-Updates

Although we released a large and well-received flight model and flight control system update earlier, we have not been sitting on our hands. We will soon be further improving these aspects of the Viper.

  • You will be able to attain up to -3.4G. Bring on the creative jinks!
  • Removed FLCS flight transition mode between gear down and gear up. Nose will be rock steady. Same holds true if you get slow and the flaps come down. This results in a much more stable nose pointing in a fight.
  • DFLCS roll rates have been improved/increased.
  • The yaw oscillation when on the deck at high speed is a memory.
  • With sufficient energy, the Viper will now hold 9.3G.
  • Gear down / AAR door open roll gains have been adjusted to be more accurate.
  • Takeoff and landing mode FLCS gains have been improved.
  • DFLCS gun compensation has been improved in roll and yaw when slow.
  • Manual Pitch Override (MPO) switch will override the negative G limiter.

 

Bye
Phant

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F-16C Viper Development Progress

New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach.

The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon

 

Bye
Phant


Edited by phant

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  • 3 weeks later...

DCS: Viper Mini-Updates

Coming in the next Open Beta update will be the addition of the Manual (MAN) bombing mode. I lacked the time needed to create a video on this, so please accept this text instruction.

Manual weapon delivery provides the capability to release conventional weapons and rockets when trajectory calculations are not performed or when conditions exist which prohibit computed nonmanual) releases. For conditions when aiming symbology and delivery cues are not available on the HUD, delivery can be achieved by using the HUD primary or standby depression reticle. Manual mode bypasses all calculations of the MMC and releases the weapon(s) immediately at WPN REL button depression, provided MASTER ARM is selected.

The primary reticle consists of two solid concentric circles 50 mR and 100 mR in diameter with a 2 mR dot in the center. The standby reticle consists of two concentric dashed circles 50 mR and 100 mR in diameter with a 2 mR cross in the center. Both are selected via the HUD Control Panel. Reticle depression can be varied from 0 to 260 milliradians and is controlled by a thumbwheel knob on the ICP. The depression angle is displayed on the HUD (lower left side) in milliradians. The reticle depression knob has two detent positions: one at the gun boresight (0 mR depression) and one at the missile boresight (52 mR depression). All other HUD symbology is blanked when the standby reticle is displayed.

The BRT knob on the ICP must be off for the standby reticle to be visible.

Manual weapon delivery consists of selecting the MAN delivery option on the SMS format, manually depressing the reticle to the depression angle associated with the planned release parameters, achieving the planned release parameters while at the same time ensuring that the reticle coincides with the target, and depressing the weapon release button.

When the entered release pulses are greater than one on the MFDS SMS page, the release interval will appear directly above the release pulse (RP) setting. A range of 0.000 to 4.000 seconds can then be entered for the release interval.

If the manual weapon delivery option is selected, the MMC displays navigation mode symbology on the HUD. Depressing the MSL STEP button will select the CCIP submode. If rockets is the selected weapon and the delivery mode is manual, depressing the missile step push-button selects the CCIP-Rockets delivery option. Once in CCIP-Rockets, the missile step push-button will have no effect on the delivery mode.

Manual Weapon Procedures:

1. ICP - Verify A-G display.
2. MFD - Select/verify correct weapon and MAN delivery option.
3. HUD - Select/verify reticle depression and symbology.
(a) Select primary or standby reticle via HUD Control Panel.
(b) Select reticle depression in milliradians via RET DEPR knob on ICP.
4. Maneuver to planned release conditions.
5. MASTER ARM switch - MASTER ARM or SIMULATE (as desired).
6. WPN REL button - Depress.

Release occurs upon depression of WPN REL button regardless of release conditions required for accuracy.

 

Bye
Phant

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DCS: Viper Mini-Updates

Following our projects meeting today and review of the DCS: F-16C Road Map, we have decided to return several items to the planned features of Early Access release.

https://forum.dcs.world/topic/278635-dc ... r-roadmap/

These include:

  • Sniper XR Targeting Pod.
  • RWR Handoff PRF Tones.
  • Radar Velocity Search Mode.

Whilst Date Transfer Cartridge (DTC) and Mission Planner is on the Road Map, this is a much larger item that is not just an F-16C item. As such, it will need to come after the module exits Early Access.

As mentioned before, once the Viper exits Early Access, we’ll release a roadmap of planned additional features.

On a different matter, we’ve been having “lively” internal discussions regarding the F-16C radar regarding detection versus bug range and the effect of radar look down angle. This has included a review of numerous documents and discussions with SMEs. We are making good progress to resolve these issues for a July update.

 

Bye
Phant

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DCS: Viper Mini-Updates

A few, important updates:

  • Based on clear language in a rather public F-16 manual, APG-68 search returns (small white square with vector line) represent only the initial radar detections that the radar has not Doppler correlated well enough to declare them to be valid radar tracks. Earlier, the time to resolve a search target to a tank target was excessive.
  • The effect of radar look-down is being tuned to be less aggressive. It is now possible to have a valid track on a look-down target (MiG-29) more than 30 nm. Naturally, this greatly depends on RCS, Vc, and other factors.
  • We have implemented multiplayer datalink sharing of radar contacts over the datalink of valid track targets. Earlier, this was limited to only STT targets. This essentially allows players to run radar silent and maintain SA based on flight member datalink sharing. The next step is to implement this for the AI.

It is our hope that these items will be available in the July update, but it will greatly depend on testing results and completing remaining sub-tasks.

We understand how important these items are to many of you, and I wanted to provide a little sit rep.

 

Bye
Phant

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Ho provato a cercare info sulle nuove funzioni sul manuale ufficiale, ma mi sa che ancora presto. Ho anche visto che le Chuck sono ferme da diverso tempo... secondo voi in quanto le vedremo aggiornate? Non ho ben capito lo scopo dell'A-CAL, da buon RIO di F-14 il FIX è più che chiaro, il pane di ogni Navigatore

Snakeice

Nemo me impune Laecessit

 

 

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Ho provato a cercare info sulle nuove funzioni sul manuale ufficiale, ma mi sa che ancora presto. Ho anche visto che le Chuck sono ferme da diverso tempo... secondo voi in quanto le vedremo aggiornate? Non ho ben capito lo scopo dell'A-CAL, da buon RIO di F-14 il FIX è più che chiaro, il pane di ogni Navigatore
Snakeice

L'ultimo aggiornamento alle guide è stato as inizio giugno (ACLS per l'f-14), passato per altro in sordina. Immagino che l'autore sia alle prese con la guida dell'Apache...
Al momento l'unica cosa che puoi usare sono i video di Matt.


Inviato dal mio iPad utilizzando Tapatalk Pro

Black+Knights_Small.jpg

RDF 3rd Fighter Squadron - "Black Knights": "Ar Cavajere Nero nun je devi cacà er cazzo!"

My Blog (Italian): Notti a (Video)Giocare

~~~~~~~~~~~~~~~~~~~~~~~~~

CPU: i7-11700K@5GHz|GPU: RTX-4070 Super|RAM: 64GB DDR4@3200MHz|SSD: 2x 970EVO Plus + 980 EVO Plus|HOTAS Warthog|TrackIR 5|

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DCS: Viper Mini-Updates


Immagine Immagine

 

 

DCS: Viper Mini-Updates

Regarding the A-CAL AUTO ACAL GPS option, we will be further expanding this DED page to include NAV Filter accuracy, GPS accuracy, DTS, and more.

As mentioned in the video, although not a full EGI system, this option allows INS/GPS Kalman filter blending on INS position and altitude data to greatly reduce INS drift.

 

Bye
Phant


Edited by phant

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  • 3 weeks later...

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F-16C Viper New Weapon

Coming soon to the DCS: F16 Viper is the MK-84 AIR. This 2,000 lbs general purpose bomb is fitted with a BSU/50U tail assembly ballute that provides high speed, low altitude delivery. The high drag of the bomb allows the aircraft to avoid the blast pattern. This can be an excellent choice to destroy runways, enemy unit concentrations, and high-value targets that require a low-altitude attack. You may select to deliver the bomb in either low-drag or high-drag mode based on mission requirements. The inert, training version will also be available.


Immagine Immagine

 

Bye
Phant

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