Jump to content

Recommended Posts

Posted
1 hour ago, Monkman911 said:

Will this mod work with the JF-17? Thank you in advance!

 

The take notes and capture coordinates features of Scratchpad work in all modules but it can only load the coordinates in a selected few. The JF-17 is not one of those. Since this module does have a native way to load waypoints from the F10 map, I'm not sure that I will add the functionality.

Posted
7 hours ago, Draken35 said:

Make sure that the hook script is this one:

image.png

 

The hide is there:

image.png

That is what I have but still shows up when DCS launches. Goes away OK. But never did this til I started saving and moving files around for a new PC. Must be a stray Lua in there somewhere screwing things up. Thanks for this APP tho, does work great in VR!

Posted
12 minutes ago, greyeagle787 said:

That is what I have but still shows up when DCS launches. Goes away OK. But never did this til I started saving and moving files around for a new PC. Must be a stray Lua in there somewhere screwing things up. Thanks for this APP tho, does work great in VR!

My pleasure but I've only contributed a little bit to it. Plenty of others had doe a lot for it too.

TBH not sure what it is going on there... Check your dcs log and scratchpad log just after loading to see if there are any clues there.

Posted
8 hours ago, Draken35 said:

My pleasure but I've only contributed a little bit to it. Plenty of others had doe a lot for it too.

TBH not sure what it is going on there... Check your dcs log and scratchpad log just after loading to see if there are any clues there.

Will definitely check those, thanks again!

Posted

I noticed something interesting...  In Multiplayer, with Dynamic Spawns, if you try to use ScratchPad on the Map screen that shows when you are selecting a Dynamic spawn, it does NOT write the last line (which is the one that gets input into the aircraft).  Yes, I know there is a Route Planner in that screen, but, if you use it and the aircraft is using a Template with existing Waypoints, the Route Planner will remove them and only put in the new ones. Hence, Scratchpad to grab Coords  to add or replace existing WPs without removing all of them.

Still works fine in GAME F10 Map.

Posted
1 hour ago, Recluse said:

I noticed something interesting...  In Multiplayer, with Dynamic Spawns, if you try to use ScratchPad on the Map screen that shows when you are selecting a Dynamic spawn, it does NOT write the last line (which is the one that gets input into the aircraft).  Yes, I know there is a Route Planner in that screen, but, if you use it and the aircraft is using a Template with existing Waypoints, the Route Planner will remove them and only put in the new ones. Hence, Scratchpad to grab Coords  to add or replace existing WPs without removing all of them.

Still works fine in GAME F10 Map.

That line is omitted when the script does not support the selected plane. The plane type on the API used by the script is populated AFTER  the plane spawns, when you are in that screen, the plane does not exists.

  • Like 1
Posted (edited)

@greyeagle787 Not much different than mine
\

image.png

I wonder why yours keep saying "creating" the 0000.txt file after several tries. Not sure if it has anything to do, but can you verify that you the file was actually created?

EDIT:
Actually, see that after creating it, it doesn't find it (nothing after loading pages). If it is not there, try to create it manually outside of DCS

Edited by Draken35
Posted

The .txt file is persistent which is good for retrieving coordinates. You can even take notes, and add tabs (which create new files). Can be useful.

 

About your window opening with DCS,  longshot, but did you by any chance change the keybind for opening the scratchpad window to something that gets activated when you start DCS???  Not sure what that could be, but I know my WinWing Orion 2 throttle sends some default inputs for some of the switches, and possible they could be bound to a command that also has a keyboard shortcut.  I am thinking maybe of the IDLE detent maybe, or some other rocker switch that has a default and might be sending the same keystrokes as ScratchPad.

Or maybe you have some script that runs to setup your jet?  By default, I think the scratchpad is CTRL-SHIFT-X but it is editable.

 

Check  C:\Users\YOURNAME\Saved Games\DCS\Config\ScratchpadConfig.lua

Posted

Recently redownloaded DCS, maybe there is a stray default key bind in there. I will check that. Never used a key bind for scratchpad and I don’t use any extra scripts. I have always used Voice Attack to open the scratchpad using the original ctrl-shft-X. I’ll redo that and see what happens. Thanks!

  • 4 weeks later...
Posted
On 1/27/2025 at 9:11 AM, Draken35 said:

That line is omitted when the script does not support the selected plane. The plane type on the API used by the script is populated AFTER  the plane spawns, when you are in that screen, the plane does not exists.

Is there a way to force a particular aircraft type so that it does load the line when setting waypoints before loading into an aircraft? Would be a neat addition. I do use the waypoint tool in DCS but it has its issues now and then and limitations. Not sure how easy this would be so I thought I'd ask.

Posted
1 hour ago, Str][ker said:

Is there a way to force a particular aircraft type so that it does load the line when setting waypoints before loading into an aircraft? Would be a neat addition. I do use the waypoint tool in DCS but it has its issues now and then and limitations. Not sure how easy this would be so I thought I'd ask.

I have been manually adding the way points from the scratchpad data generated from the Dynamic Spawn map as, usually I am only adding a few. Helps to have all the coordinates ready to go.  LOL remember the OLD DAYS when this is all Scratchpad did anyway??? Good times!!

If it is a longer route, or a ton of targets, I'll just wait til I spawn, though lately,  going to the F10 map too much in VR often gives me trouble.

Posted
2 hours ago, Str][ker said:

Is there a way to force a particular aircraft type so that it does load the line when setting waypoints before loading into an aircraft? Would be a neat addition. I do use the waypoint tool in DCS but it has its issues now and then and limitations. Not sure how easy this would be so I thought I'd ask.

Maybe. I'll think about it

Posted (edited)

@Str][ker @Recluse Since I hear you two volunteering for testing...

 This involves a replacement of the hooks script and the 2 extensions.

The procedure (that I tested in SP) is:
In a clear screen type @{type} were "type" is the type of airplane (list bellow), it is case sensitive.
Hit the  "Load Wypts" button 
Clear the screen and work normally

@{RESET} in a clear screen restores normal functionality.
Types list:
RESET
AV8BNA
F-15ESE
A-10C_2
A-10C
FA-18C_hornet
M-2000C
Mirage-F1EE
F-16C_50
AH-64D_BLK_II
OH58D
UH-60L
SH60B
MH-60R
CH-47Fbl1
SA342

* Working is a clear is probably not necessary as long as @{type} is the top most command. Obviously, any coordinates already capture in the screen will not change if you change the plane.

Have fun

EDIT: Files removed. Will repost when Hornet issue reported below is fixed

 

Edited by Draken35
Posted (edited)

Well,  unless i did something wrong, it seems to work OK for AV8BNA, F-15ESE, M-2000C and UH-60L  but NOT FA-18C_hornet

 

For the Hornet, after giving the TYPE specification and selecting a map point, I do not get the 3rd line starting with the @|#|

 

Haven't tried the Apache or the A-10C I also didn't try to actually input the coordinates after spawn, but I THINK the coordinate system shown on the last line were correct for those aircraft as far as I recall, but pretty sure it won't work without that line for the  Hornet.

EDIT: Entered coordinates into AV8BNA and M2000-C fine

Edited by Recluse
GOt the M-2000C Working
Posted
22 minutes ago, Biggus said:

Was wondering if it was possible to do waypoint entry on the Phantom using Scratchpad?

Nope... To much work for one waypoint at a time... And we have Jester...
 

Posted
3 minutes ago, Biggus said:

Thats more than fair, just a thought bubble.

You can still capture the coordinates and have them at hand in scratchpad. Useful with a human WSO I guess

  • Like 1
Posted

@Str][ker, @Recluse Sorry guys, put a few hours into this but I give up. Ran into some sort of nested execution context / variable scope issue that I don't fully understand. I'll keep it in the back of my mind but I won't put more time into it in the near future.

Posted
45 minutes ago, Draken35 said:

@Str][ker, @Recluse Sorry guys, put a few hours into this but I give up. Ran into some sort of nested execution context / variable scope issue that I don't fully understand. I'll keep it in the back of my mind but I won't put more time into it in the near future.

Appreciate you trying!!!  Working well for many aircraft already.. LOL too bad the Hornet tends to be the one I fly most often, but I NEVER expected this implementation, so it is a total NET POSITIVE

  • Thanks 1
Posted
16 minutes ago, Recluse said:

Appreciate you trying!!!  Working well for many aircraft already.. LOL too bad the Hornet tends to be the one I fly most often, but I NEVER expected this implementation, so it is a total NET POSITIVE

Make sure, because it will use the default DDM 3 IIRC for every plane... I did not save the code, so, if you want to continue using it, keep it safe

Posted
4 minutes ago, Draken35 said:

Make sure, because it will use the default DDM 3 IIRC for every plane... I did not save the code, so, if you want to continue using it, keep it safe

Yeah I did notice that. Luckily it seemed to work for the Harrier, Mirage and UH-60L. Didn't get to test the Strike Eagle

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...