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Posted

Re: A10

 

That's why I LOVE this community - cause it's alive. Thanks for the replies on the GAU-8, I honestly thought it could carry more than 1350 rounds (looking at the size of the drum behind the GAU-8 lol).

 

I don't go mad with the cannon in game - but it seems I run out of ammo rather quick, oh well :?

 

They're milk-bottle sized rounds, man ;)

 

Third: I know what you meant, and I was told that it doesn't slow down the plane.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Posted

GGTharos>> I dont fly A-10 so I cant be sure about that and might be wrong. I just wrote what I have read some time ago. I think it is true, imagine the power of this gun fireing 30 mm uranium bullet, I'll try to find that book where I read about GAU-8.

GROM- Grupa Reagowania Operacyjno Manewrowego

Posted

355th_DAZnBLAST, While flying in Warthog, you can change a firerate (HI-LOW) modes of the GAU-8A by pressing Shift-C, and it's HI by default. You will also notice an indicator change on instrumental panel, when changing a firerate modes.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

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Posted
We (the 169th) now have an ex-USAF formation flight examiner in our squad and he mentioned that one of the major things missing in the F-15 is a radial to bullseye display on the HUD to aid in navigation. He said it was a pretty major thing to be overlooked.

 

Hmm... I have some HUD drawings but don't think I have seen anything like this. Maybe they are from an older version. Can you provide a diagram?

 

Plus the fact that the HSI doesn't update after changing from nav to combat modes, this is a real downer. Any thoughts?

 

This is not just an F-15 issue but rather affects other aircraft in the game also. It's a known problem, but unfortunately coded pretty deep in the game architecture and difficult to fix without breaking something. But it's probably a good idea to fix this before adding more new avionics features.

 

Also, I would have thought the F-15 would have an IFF display on the HUD and radar AFTER locking an a/c. When I'm in a furball and in vertical scan mode, it can sometimes be a bit hairy when I lock someone up but can't confirm that he isn't on my side. Surely the F-15 has such displays so why was it not included?

 

Another good point. Something I am researching - the scan mode display apparently provides IFF indications, but also there is a control for the pilot to manually interrogate. Can someone explain?

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

Posted
This was discussed at great length on the Ubi forum soon after LockOn came out. There was a strong view that the Russian countermeasures were too effective, and that this was the main cause of the difficulty in getting a lockon in the F-15.

 

Accurate ECM modelling is a special challenge, considering the nature of the subject, but v1.1 attempts to balance the matter a bit better.

 

For one thing, the Russian fighters will now see the ECM strobe in the HUD just like the F-15C, thereby not knowing target range.

 

ECM burn-through normally occurs at around 13 nm in v1.1 (last I checked) for both F-15 and Su-27 but in order to avoid radio interference with their own launched SARH missiles, fighters normally switch off their ECM earlier, at the moment of missile launch. So in an offensive duel situation e.g. F-15 vs Su-27 the ECM becomes less of a factor, ECM is more used defensively.

 

Maybe can help against Russian jammers?

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

Posted
There are also some problem with the TWS...with the first lock it would turn in PDT, SDT etc etc...sometimes instead it turns directy in STT.

 

Hmm, I hadn't known about this issue before. Are you sure you have turned on TWS mode correctly? The first "lock" in RWS mode should take you directly to STT, TWS needs to be activated especially with Alt-I (at least, in 1.1... I'm not sure anymore for 1.02, haven't used it in a while).

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

Posted

Burn through at 13nm? Compared to the 24nm in 1.02, that will change BVR quite a bit.

 

Yes, if the bandit has his ECM on, even after burn-through, the 15's TWS mode radar can only get an STT lock on him. It's been discussed and pretty much ended looking like it has been incorrectly modeled in LOMAC. But, personally, I'd like to hear ED's version of whether or not this should be so.

Posted

I think SwingKid means 1.01, not 1.1.

 

I could be wrong of course.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Burn through at 13nm? Compared to the 24nm in 1.02, that will change BVR quite a bit.

 

I should advise that as best I can tell from my research, "burn-through" against self-protection jammers is something of a myth. The normal skin radar reflections from a fighter aircraft are so weak that they are easily overpowered by a jammer from even a few hundred meters range.

 

The "burn-through" that happens in real life generally applies only to third-party noise jamming, as performed by the EA-6B. The noise from an offboard jammer must enter the victim radar from an antenna sidelobe. In this case, at some range the reflections from the target on the main beam can become stronger than the jamming signal received on the sidelobe and "burn-through" can occur. But if the jamming signal and target reflections are both on the main radar beam, as they must be if the jammer is mounted on the target itself, then the "burn-through" range should drop to a few meters.

 

Thus, I'm not myself sure what is the best way to model this.

 

-SK

Posted
Hmm... I have some HUD drawings but don't think I have seen anything like this. Maybe they are from an older version. Can you provide a diagram?

 

Ignore this, I'm very sorry I misquoted him. A radial display on the HUD is a non-existent feature in the real world F-15. (he's been providing us with so much info lately my head is gonna explode lol!)

 

This is not just an F-15 issue but rather affects other aircraft in the game also. It's a known problem, but unfortunately coded pretty deep in the game architecture and difficult to fix without breaking something. But it's probably a good idea to fix this before adding more new avionics features.

 

DAMN! No fix in 1.1?! *sigh* That's a shame.

 

 

Another good point. Something I am researching - the scan mode display apparently provides IFF indications, but also there is a control for the pilot to manually interrogate. Can someone explain?

 

Yeah this is a biggie, surely it wouldn't be difficult to implement.

Just when you thought it was safe to go back over the water...

Flight Lieutenant "Jaws"

169th Panthers

Posted

then the "burn-through" range should drop to a few meters.

 

So, in the real world, all A/C carrying a jammer are effectively immune to SARH and ARH?

 

No, modern SARH and ARH missiles all use monopulse seekers that can home-on-jam. But "home-on-jam" is something subtly different from "burn-through".

 

-SK

Posted

AMVI_Bad Boy wrote:

There are also some problem with the TWS...with the first lock it would turn in PDT, SDT etc etc...sometimes instead it turns directy in STT.

 

Hmm, I hadn't known about this issue before. Are you sure you have turned on TWS mode correctly? The first "lock" in RWS mode should take you directly to STT, TWS needs to be activated especially with Alt-I (at least, in 1.1... I'm not sure anymore for 1.02, haven't used it in a while).

 

 

Yes, I'm sure...sometimes it happens...nothing to do...from TWS in STT with 1 lock. :roll:

Gianfranco "Bad Boy"

Aeronautica Militare Virtuale Italiana,

http://www.amvi.it

Posted

No, modern SARH and ARH missiles all use monopulse seekers that can home-on-jam. But "home-on-jam" is something subtly different from "burn-through".

-SK

Sorry, I chose my words poorly, what I meant was that those missles would never have the benefit of a solid lock. So, ARH it seems have no advantages over SARH unless they have the ability to go into (or stay in)HOJ by themselves.

Do AWACS still have the strength to burn-through a self-jamming bogey?

Posted

sorry I was not looking for help with v1.01. I have been patched v1.00 - v1.02 since the release of v1.02.

 

I was just saying ever since the first patch came out I have not been able to see the refueling boon or basket in single player mode.

 

If anybody has any suggestions I would appreciate it.

 

Thanks Again,

=RvE=Atomic

 

Alienware Area-51, Intel Core2 Quad CPU Q9400 @ 3.2GHz, 8gig Corsair XMS2 DDR2 Ram, EVGA SC GTX 570, Western Digital 1.0TB 64mb cache HD. Windows 7 Ultimate 64, Saitek X52 & Saitek Pro Peddals, TrackIR 4 Pro with Track Clip Pro.

[sIGPIC][/sIGPIC]

Posted
There are also some problem with the TWS...with the first lock it would turn in PDT, SDT etc etc...sometimes instead it turns directy in STT.

 

Hmm, I hadn't known about this issue before. Are you sure you have turned on TWS mode correctly? The first "lock" in RWS mode should take you directly to STT, TWS needs to be activated especially with Alt-I (at least, in 1.1... I'm not sure anymore for 1.02, haven't used it in a while).

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

 

Yes, YES! This happens to me ALL the time and drives me nuts! A major issue to be looked at if possible!!!

Just when you thought it was safe to go back over the water...

Flight Lieutenant "Jaws"

169th Panthers

Posted

Has the SAM friendly fire bug been fixed yet?

 

Also, I remember seeing information regarding "lofted launch" missles, but I can't find it now. Could someone post how these will be implemented in the sim please?

Posted
Has the SAM friendly fire bug been fixed yet?

 

Also, I remember seeing information regarding "lofted launch" missles, but I can't find it now. Could someone post how these will be implemented in the sim please?

 

Basically, from what's been said, when you launch beyond a certain range (numbers were not stated) the AMRAAM will pop up to higher altitude for the greater part of its flight to reach greater peak speed and to slow down less quickly by air friction.

 

THis I was told is missile-logic only and not user-selectable. THe same applies to the R-77 as well.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I do understand the general concept and advantages of lofting. I'm looking for specifics (like which missles will have it, and it seems from GG's post it will only be implemented for the ARH types, thanks GG). The tactic of diving as soon as the launch warning sounds to drain energy from the missle by making it's motor burn out while still in denser air may be moot against missles with this capability. Depending on the specifics of range, altitude, relative pitch, etc.

Guest Devothaan
Posted

Going back to the improved 27/29/33 avionics that already promise more than I could dream before v1.1 was anounced...

 

Are there any plans to turn the MFD into a hud repeater(HDD), as I understand it is in real life? I remember seing a Su 33 viedo where the pilot obtained a lock in CAC-Boresite mode iirc and the mfd was clearly visible showing the same picture as the HUD. Is this true for other modes as well?

 

In 1.02 sometimes when my wingman locks on to a target in STT mode he is still displayed on my RWR as if he had locked on to my plane. Has this been fixed?

 

Ok, I cant think of anything else to whine about after seeing the changes list :)

Posted

Are there any plans to turn the MFD into a hud repeater(HDD), as I understand it is in real life?

 

In the Mig-29A the HHD is a HUD repeater only AFAIK, the Mig-29S I don't know for sure, and the Su-27 HDD has multiple modes. These include a HUD repeater, Nav display, and a top down tactical scope with data-link capability that we see very loosely modeled in Lock on.

 

Eagle Dynamics has the documentation for the HDD and I hope we see it worked on in the future.

Posted

Welcome aboard, zzzspace! Your sound packs are piece of art :)

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

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