71st_Mastiff Posted March 27, 2019 Posted March 27, 2019 (edited) can not hook to shuttlecock, F14b sliding all over the deck. Edited April 13, 2019 by IronMike "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
S D Posted March 27, 2019 Posted March 27, 2019 (edited) This is not a Tomcat/Heatblur related issue unfortunatly (it might get fixed if it was). Please make your thoughts known in this thread, see if we cant get it pushed higher on ED's priorities. Which quite frankly considering their flagship F18, is a carrier aircraft, you would of thought they'd have a solution by now. https://forums.eagle.ru/showthread.php?t=234990 Edited March 27, 2019 by Shadow.D.
Shadow_1stVFW Posted March 27, 2019 Posted March 27, 2019 This is not a Tomcat/Heatblur related issue unfortunatly (it might get fixed if it was). Please make your thoughts known in this thread, see if we cant get it pushed higher on ED's priorities. Which quite frankly considering their flagship F18, is a carrier aircraft, you would of thought they'd have a solution by now. https://forums.eagle.ru/showthread.php?t=234990I read through that thread, but in my mind these aren't the same issues. In the hornet/harrier the aircraft fail to remain stable while rearming/refueling. In my experience this is the only time these two aircraft move. Even then, they wobble about a spot and return there, then do that again and again until the rearm/refuel is finished, ending in the same spot. There used to be an issue with sea state and more particularly when the ship turns (the script I use slows the ship for turns now so I don't know how that's been recently). The Tomcat on the other hand moves for me both when rearming/refueling (expected as every other jet does) but also when the ship turns or seemingly with sufficient deck roll. This movement, which is different than the hornet/harrier while rearming does not return to the same spot. In fact, if my ship is turning, the tomcat seems to not turn with the ship, allowing it to slide across and off the deck. I have also noticed the sliding is mainly only present while aligning, maybe a much lesser degree otherwise, but my issues have always been during the alignment process. Having read through that thread you linked, I'm not convinced it's the same issue. My tomcat sliding issues are unique to the tomcat under specific conditions, not the same as the other aircraft in the same conditions. Sent from my SM-G960U using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
RustBelt Posted March 27, 2019 Posted March 27, 2019 The A4 does it too. It's the same issue, the Hornet and harrier clearly just have some workaround done to them that only falls apart at rearm/refuel, and also makes it so the Hornet can't touch grass without getting stuck. Carriers clearly are not real "surfaces" to the game engine and some kind of jive is being used to make it act like one. ED is supposed to take care of all the WORLD issues. But then you get what you pay for with that, which to remind, is $0.00.
S D Posted March 28, 2019 Posted March 28, 2019 (edited) but also when the ship turns or seemingly with sufficient deck rollI can assure you it is the same problem Shadow. The rearm/refuel is a reduced state, as mentioned in that thread. Throw some wind/sea state, put a little speed on the carrier and make it turn. You will witness exaggerated behaviour in other aircraft also. As RustBelt has stated above, ED have attempted to remedy this behaviour with what feels like "hacky" fixes. Which has reduced in certain circumstances sliding, but they have never solved the underlying issue in the game engine. It seems alot of people dont setup their carrier correctly or fly with sterile weather, as to not experience this. I dont know how we've gone this far without it being sorted. Edited March 28, 2019 by Shadow.D.
SonofEil Posted March 28, 2019 Posted March 28, 2019 Sliding is back? When did the F-14 ever not slide? It’s been sliding from day one for me. If I do a cold start it’ll be a hundred+ feet from where I spawned before I can taxi. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Donut Posted March 28, 2019 Posted March 28, 2019 Is the sliding from wind or carrier movement? Has anyone determined at what speeds the sliding stops? i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
S D Posted March 28, 2019 Posted March 28, 2019 (edited) The problem is you get exaggerated behaviour in MP as opposed to SP. But it is still there in singleplayer. We think its more related to sea state and the pitch roll of the deck, less so speed although that does play a part. It seems to me in an effort to solve this, they (ED) have implemented some kind of 'attach' mechanism, when your on the deck, which tries to hold you in position (as the engine currently can't do the job with physics). As the deck pitches and rolls, you appear to slide around in relation to the deck. When the ship then begins to turn, the 'attach' mechanism cannot keep up and you end up sliding off the deck. I believe this can be seen clearly when you for example get 50% of your fuel removed, you almost see the system struggling to keep up with the weight changes to the aircraft, as it skips around. Again to me this explains the exaggerated behaviour in MP. As the network struggles to keep everything up to date quick enough. I also believe this explains other behaviour such as the sliding while taxiing or having to apply excess power to get rolling on the deck. The 'attach' mechanism cant do its job quick enough and you kind of get stuck and unstuck from the deck. As an aside, sea state in DCS is directly related to wind, no other way to get pitch/roll on the deck. Just for test purposes i set up the following mission. The funny thing is, even is singleplayer, when you get some fuel removed, you slide about enough for the ground crew to shout at you for moving with the fuel hose still attached. You can start a recovery window, in the radio F10 menu to make the boat turn. https://forums.eagle.ru/attachment.php?attachmentid=207465&d=1553750633 Anyway i would encourage anything else on this, for those who agree this isn't just Tomcat related issue, to go post in the above mentioned thread. Edited March 28, 2019 by Shadow.D.
MBot Posted June 8, 2019 Posted June 8, 2019 What is the status of this issue? With a carrier moving at 25 kts, the F-14 slides a good 10 m forward (and into other jets) even before start-up is completed. Switching the aircraft in the mission to the Hornet, it slides noting at all. Considering the Hornet is fine, I am not sure this qualifies as "DCS BUG".
Nealius Posted June 9, 2019 Posted June 9, 2019 This is NOT the same sliding issue as the Hornet and Harrier. In all of my missions I have the Stennis and Tarawa set to 20kts, with a 5-6kt headwind. Like Shadow_1st said, the Harrier and Hornet only slide marginally during ream/refuel (and on random occasions if you sit there long enough), and even though they slide, they still return to their original position when this bout of sliding ceases. The F-14, on the other hand, slides all over the damn place when the carrier is at slower speeds with slower or zero winds. There's also this hideous rubber-banding effect when trapping that is not present on the Hornet. The Harrier also doesn't rebound off the deck during landings. The A-4's deck sliding is completely irrelevant. The A-4 is a community mod without ED SDKs and therefore has no deck physics programmed. If I have to sacrifice what little flying time I have to take video comparing the awful sliding/warping of the Tomcat to the other DCS modules, then fine.
MBot Posted June 9, 2019 Posted June 9, 2019 Carrier moving with 25 kts, no wind, engines running. Tomcat position at spawn. Tomcat position after 10 minutes. Note amount of movement in the time required to align INS. For comparison: Hornet position at spawn. Hornet position after 10 minutes is unchanged.
RedeyeStorm Posted June 9, 2019 Posted June 9, 2019 Is the same problem. Both the Harrier and to Hornet have been adapted or workaround aplied to stick more to the deck. There are even posts in the Hornet forums complaining that you have to use to much power to start roling.
key_stroked Posted June 12, 2019 Posted June 12, 2019 The Tomcat slides really bad when the carrier starts turning.
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