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Posted (edited)

Desert textures are seriously needed for FARPS and their support structures... As well as the large ammo/fuel dumps. Finding a "dug in" bunker is a bit too easy with this giant green square in the middle of the desert. Especially with the PG being the premiere DCS map...:lol::lol:

Edited by IceFire

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Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

Posted

Add it to the list of seriously needed features. This sim has come a great way but has still a long road to go.

i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit

 

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Posted

+1 multiple textures/camouflage schemes for static objects and vehicles are quite desperately needed.

 

Though to be honest static objects on the whole needs an overhaul...

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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