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Posted

There will be a fairly large update to the Common Textures folder with the release of the Camo skins. Changes will obviously include the new tanks and pylons camo textures. The big change will be that each camo skin probably won't have to have the center fuselage portion, as it should be the same for all liveries. It will be included in the Common Textures folder instead, with the result that the individual camo skin files should be smaller.

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Posted
8 hours ago, NRG-Vampire said:

Nice nose-art Jocko: 😍 I love that Snoopy Sniper 😄

 

 

▲It's from VSN-nice-screenshots pages: (a week old shot) probably another VSN project/mod of CDP-Kobra 👍

 

Do you have a link to the page ?

Posted

F-104C hacks "Snoopy Sniper" and "Smoke II" uploaded and awaiting approval. Common Textures folder has been updated to include new shared Camo textures and can be (re)downloaded and installed now.

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Posted
vor 6 Stunden schrieb jocko417:

And? Annnnd?

Looks like open season on Republic products. Hope there will be a swept-wing version as well! 😎

 

BTW, the F-104G will get an update on the 3d model and maybe in two weeks or so another Version too. 🧐

 

Posted
4 hours ago, soulfreak said:

 

BTW, the F-104G will get an update on the 3d model and maybe in two weeks or so another Version too. 🧐

 

Where is all this information coming from, this is brilliant news !!

Posted
vor 1 Minute schrieb Mizzy:

Where is all this information coming from, this is brilliant news !!

 

From me & I have to know it, cause I´m a part of the team which is working on it. 😉

But don´t expect fast results.

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Posted

Well, that’s exciting! Soulfreak, could we expect a stretch job and second seat for the F-80C model? 😈 Only a billion T-33 skins out there waiting to happen 🙂

Posted (edited)
vor einer Stunde schrieb jocko417:

Well, that’s exciting! Soulfreak, could we expect a stretch job and second seat for the F-80C model? 😈 Only a billion T-33 skins out there waiting to happen 🙂

Well the plan is st to improve the F-104G model and then paralell to Strike Fighters 2 development but I guess the chances for a TF-104G are very good. 😉 

But that is all for now, nothing more planned so far.

Edited by soulfreak
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Posted

Well, I have some suggestions to those F-104G/S model(s). As I see there are differences only at the under fuselage twin pilons/launchers and the vental fin(s).
So, you (Kobra?) should merge the two model into one where arg70 or other non-dedicated  arg# (visibility) will be able to change/visualize those parts through the livery-decription.lua: custom_args = (number/value).
Moreover you can build the TF-104G on the model too. Merge all models and add visibility to the different parts and you will save a lot of work and resources.

sign-pic4.jpg

Posted
vor 14 Minuten schrieb NRG-Vampire:

Well, I have some suggestions to those F-104G/S model(s). As I see there are differences only at the under fuselage twin pilons/launchers and the vental fin(s).
So, you (Kobra?) should merge the two model into one where arg70 or other non-dedicated  arg# (visibility) will be able to change/visualize those parts through the livery-decription.lua: custom_args = (number/value).
Moreover you can build the TF-104G on the model too. Merge all models and add visibility to the different parts and you will save a lot of work and resources.

I´m not kobra.

i guess it will stay on G & S different models, cause those will be not only done for DCS.

Posted (edited)
50 minutes ago, soulfreak said:

I´m not kobra.

i guess it will stay on G & S different models, cause those will be not only done for DCS.

Gotcha, but it's not a problem to export into another game-3D format/extension a DCS-ready "Merged-with-visibility-parts-3D model".
MAX can handle those arg-based-visibilities.
It's only a hide/unhide/reveal thingy. (a 3D modeller can do it manually as well: without visibilities)
So, He can export both: seperated F-104G and F-104S models to FSX, FSXX, SF2, XP etc. formats
I am RDY 2 help 😉

Edited by NRG-Vampire

sign-pic4.jpg

Posted
53 minutes ago, stockfisch said:

All those fantastic skins beg for an official F-104 module. What a fantastic jet! Let us dream, maybe one day ... 😉

Not likely I'm afraid. I asked the question to Nick Grey and the response was basically not on the cards, none of the Century Fighters are 😞

Posted
3 hours ago, soulfreak said:

 

Please check 56-891 file, it has different colors for the tail number. 😉

 

Yup...

image.jpeg
 

2 hours ago, soulfreak said:

Well the plan is st to improve the F-104G model and then paralell to Strike Fighters 2 development but I guess the chances for a TF-104G are very good. 😉 

But that is all for now, nothing more planned so far.

 


Nono, I mean a T-33, not a TF-104

Posted
1 hour ago, stockfisch said:

All those fantastic skins beg for an official F-104 module. What a fantastic jet! Let us dream, maybe one day ... 😉

 

Yes, we can only hope. I too want to feel the power of BLC being the difference between living and dying. 🙂

Posted

Since so many would like to have a full blown F104 Mod (I am one of those guys as well): If you happen to know somebody Who wants to make a 3d cockpit for it or has one and would license a copy (not exclusive), feel invited to contact me 😉

  • 2 weeks later...
Posted

@jocko417 I'm using the smoke-II liverie (and new common folder) on a dedicated server where a few missions with the F-104G are planned. But if the F104G with the above mentioned livery is used as AI, I get an interesting image of the wing-tip-fuel-tanks which looks like the one in the attachement...quite funny, but where is the problem? I've got the F104G installed with everything in the savedgames folder....F-104_GUNS.png 

...when I use it as a client plane, everything is fine...

When I fly the mission on my "normal" DCS-installation (different PC) everything is fine as well, even when the F104G is flown by the AI...

Posted

It looks like the game is putting the wrong object on the wingtip. Can you send a better pic of the object? Besides an update/repair of your specific game installation you could ask VSN about it. Skin files won’t affect how objects are placed, only what the object texture will look like.

Posted

Hi @jocko417

It's a minigun instead of the tiptank...funny thing, when I use the standard-skin fpr AI (I think its Jabo32 or something) there is no problem. If I fly it with this skin as client on the server, there is no problem either...it's sadly the combination of the F104G and your pretty nice (and perfect fitting for the mission) smokeII skin...I'll test some more and see, if the problem keps popping up after a newly installed F104G + lieveries...lets see ;-)

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