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Posted

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted

 

Fully agree, me being one of them.

All I really wanted for the next Rift:

Little better resolution

Little better FOV

Little better audio

Same or better tracking.

 

I would have been all over it. Rift S did not deliver for me.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Fully agree, me being one of them.

All I really wanted for the next Rift:

Little better resolution

Little better FOV

Little better audio

Same or better tracking.

 

I would have been all over it. Rift S did not deliver for me.

 

:D same here Don.

 

In the next three moths i'll decide wich one from the upcoming contenders i buy besides my Rift!

 

One thing is sure it's gonna be oled.

 

See complete vid and you know why!

 

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted
Fully agree, me being one of them.

All I really wanted for the next Rift:

Little better resolution

That you actually got with the change of the panels. You get increased clarity so you can read better the labels, spot targets etc, without increasing resolution.

 

I take increased clarity over increased resolution any day. As it is nicer when you can get better performance with the upcoming patch for 50% increase, and get better clarity, than get higher resolution and then pay for it with lower performance.

 

Little better FOV

 

That is what we need to wait for further, but maybe we got just a little bit better FOV.

In the future sure we can get that, I take it. But so far the CV1 FOV is acceptable. It anyways is not so useful to try to look behind your shoulder while strapped on chair, without using your hands to twist your body to see around.

 

Little better audio

 

The CV1 headphones are already outstanding, difficult to put better than they are. But of course if you mean that you would wanted to have same quality as the CV1 has and S has lower quality, then sure...

 

Same or better tracking.

 

I would have been all over it. Rift S did not deliver for me.

 

It is same tracking, testers has said that even placing controllers behind your neck or head and pulling sword/gun behind your shoulders worked well. But then again in DCS we are not going to do anything like that as even in Mi-8MTv2 we are looking upwards when we operate the panels switches and buttons above our heads.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
:D same here Don.

 

In the next three moths i'll decide wich one from the upcoming contenders i buy besides my Rift!

 

One thing is sure it's gonna be oled.

 

See complete vid and you know why!

 

 

But he also says that the sreendoor effect is more noticeable with oled because of missing rgb subpixel matrix, and this is much more important for us flightsimmers than good blacklevels.

As long as there is no OLED HMD with RGB subpixel matrix i will buy a LCD HMD like HP reverb or pimax 5k+

Bye, Smith

 

[sIGPIC][/sIGPIC]

 

i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals

Posted
That you actually got with the change of the panels. You get increased clarity so you can read better the labels, spot targets etc, without increasing resolution.

 

I take increased clarity over increased resolution any day. As it is nicer when you can get better performance with the upcoming patch for 50% increase, and get better clarity, than get higher resolution and then pay for it with lower performance.

 

 

 

That is what we need to wait for further, but maybe we got just a little bit better FOV.

In the future sure we can get that, I take it. But so far the CV1 FOV is acceptable. It anyways is not so useful to try to look behind your shoulder while strapped on chair, without using your hands to twist your body to see around.

 

 

 

The CV1 headphones are already outstanding, difficult to put better than they are. But of course if you mean that you would wanted to have same quality as the CV1 has and S has lower quality, then sure...

 

 

 

It is same tracking, testers has said that even placing controllers behind your neck or head and pulling sword/gun behind your shoulders worked well. But then again in DCS we are not going to do anything like that as even in Mi-8MTv2 we are looking upwards when we operate the panels switches and buttons above our heads.

 

Yes CV1 headphones are good, which blows my mind why the opted to go with much less for Rift S.

Inside Out tracking is in no way the same as Outside In, remains to be seen how good it is.

DCS is not the only game I run in VR.

 

Others are providing a slight bump in FOV, Oculus/Lenova did not.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
But he also says that the sreendoor effect is more noticeable with oled because of missing rgb subpixel matrix, and this is much more important for us flightsimmers than good blacklevels.

As long as there is no OLED HMD with RGB subpixel matrix i will buy a LCD HMD like HP reverb or pimax 5k+

 

+1

I was going to say pick up on that too. It seemed the only advantage of pentile Oled is the better blacks. But the trade off is lower detail at the same resolution and less separation of tones in dark areas of the image.

Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB

CORSAIR H105 HYDRO CPU COOLER.

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SAMSUNG SSD 500GB EVO Working Drive.

Windows 10 Professional

Posted
on the bright side,

in six months all this drama will be behind us and we can get back to flying.

 

Hahahaha :D +1

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted

I'm still hopeful that the RIFT S will be my upgrade . Only real downside is the audio , and i think a factory fix is in the offing in the form of an accessory , and the option to wear a headset ( complicated somewhat by the thick side-strap of the S ) or earbuds might mitigate my audio concerns . I'm exclusively a DCS simmer , so don't anticipate tracking issues .

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Posted
on the bright side,

in six months all this drama will be behind us and we can get back to flying.

 

:megalol:

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
Fully agree, me being one of them.

All I really wanted for the next Rift:

Little better resolution

Little better FOV

Little better audio

Same or better tracking.

 

I would have been all over it. Rift S did not deliver for me.

 

Realistically Rift2 got licensed to HP as the reverb IMO...

 

Frankly I'm not surprised the direction they went there was a whole lot "signaling" for the past half a year or more that they weren't gonna target the high end market. Their game is to get more "new" users for the least amount of money spent. they did this with the original cell phone headsets, then the "Go" as well.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted

As said in the article in earlier post, "race to the bottom" it is for Oculus/Facebook.

 

 

 

I have experience with their customer service. My Rift CV1 is now the 5th unit I have and somewhat satisfactory. Before next Christmas I will have my next headset, though. The first Rift CV1 I bought (#1) was a trial that was returned to the local shop. Second unit (#2) I bought directly from Oculus webstore. It was ok with good optics but it had the infamous "left tilt" issue (2-8 degree tilt to the left; quite disturbing calibration/software issue). The 2nd unit was sent back, because they allow no longer any user-calibration or software fix as they did earlier, and to replace it I received a "refurbished" unit (#3) that had tiny scratches on the lenses and also minor "left tilt" issue. That was replaced with another (#4) refurbished unit that had terrible or misconfigured display panels so that black screen had mura/tint issue and the tilt issue was again still there. Then I bought one more brand new (#5) unit which luckily has decent 0-1 degree tilt (not issue anymore) and decent display panels and untouched lenses. However, this unit has more glare on the lenses than the earlier ones (probably the mold used to manufacture the Fresnel lenses was old or not completely clean).

 

 

I don't know how many more headsets I would've been shipping back and forth with them if I did not stop it. Last message was a request to send log files in order to verify that the headset would be shipped back. This was regarding the fourth unit (#4).

 

 

 

So there. From customer service the help is very polite requests to verify the issues by photos or log files and replacement service but, unfortunately, they only provided refurbished replacement units. Many of them were apparently returned for a reason that was not fixed during refurbishment or maybe the calibration runs for the panels in refurbishment were inadequate.

 

 

Now they don't sell CV1 anymore but focus on Rift S. Funnily enough, about 1 month prior to Rift S going public I challenged the customer service whether my Rift CV1 is already on minimal warranty and software support to minimize costs as I was still having issues that could've been fixed. Turned out I was right.

 

 

Anyways. Guess whether I'm ever putting another Euro/Dollar in Facebook/Oculus direction ever again if I can help it?

Intel Core i7 9700K@4.6GHz|ASUS Strix Z390-H|G.Skill DDR4 32GB@3200MHz|MSI GeForce RTX 2080 Ti|2xSSD 500GB Samsung 970 EVO M.2 RAID0|SSD Samsung 850 EVO|Corsair HX 750W|Fractal Design Define R6 Blackout|UWQHD 34"|Valve Index|Logitech G9|MS Natural Ergonomic Keyboard 4000|VPC WarBRD Base+MongoosT-50CM2 Grip|VPC MongoosT-50 Throttle|VKB T-Rudder|Beyerdynamic DT770|Boom mic|Windows 10 Home

Posted

I guess I got real lucky with my Rift CV1, had it since Jan of 2017 and never had a moment of trouble with it, has been rock solid for me including the tracking.

The dang thing just works, and works quite well, every time I put it on. And I am talking pretty much daily use.

 

I sure hope I am as lucky with the next headset I choose, whomever it is from.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

I am lucky too! Never have problems for 3 years now. It just works! :D

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted

Inside Out tracking is in no way the same as Outside In, remains to be seen how good it is.

 

Personally I prefer the external sensors (outside->in) in a dedicated room, because that way one could produce cheap extra controllers as they only need a bluetooth LE for communication and cheap IR LED to give the attitude information. That is one thing Oculus totally missed, where they could have been selling cheap 30-40€ tracking devices to be attached to legs, belt etc for full body tracking. They only made the Rock Band block that they should have made for all kind other games from shooters to soccer to baseball etc with easy manner.

 

The HTC opted from the start for internal sensors (inside->out) but with a own lighthouse to give the attitude information. This requires that each controller has multiple cameras with IR filters that then reads the lighthouse laser beams for position. So to make a external additional controller, it needs Bluetooth LE for communication and a lot of cameras.

 

Sure the two have one major difference. Two lighthouses support n+1 Vive controllers and HMD, while Rift requires n+1 sensors per computer. But rarely anyone is going to have space for 2-3 VR gamers in same space, so Rift is more than enough.

 

The "pure" "inside-out" as Microsoft wants to call it, works very well if you just have good lighting and objects in room to build the 3D space. The limitation really is that the hand controllers can't go outside of the HMD cameras field of view, so behind the head, behind your back etc. So situations where you example are shooting opposite directions, to left and to the right while you are looking at other direction is a challenge. Same thing with drawing something from your back or so on. But there is a slight fix for that. The acceleration sensors can be used for few seconds when the controller is outside of the cameras field of view, with more than enough accuracy to actually offer the correct functionality without problems. Then simply align the controller attitude to correct one when ever it is seen by a sensor.

 

That way a hand controllers works well for most games.

 

CS is not the only game I run in VR.

 

Neither it is for me, but it is my only reason to actually own the VR. If it wouldn't have been for DCS, it wouldn't have been purchased.

 

For me the external sensors are great addition as I can "hide" the controllers below the chair on floor or outside of HMD line of sight, something that the "inside-out" can't provide really. But that really is question what does the DCS do at those moments? does it disable the hands (hide them temporarily) or do those start to "fly around" until brought visible?

 

Oculus added a third sensor to the Rift S HMD, it sits above the HMD upwards. Something that was challenge for Microsoft functionality and as well the HP reverb as many of those use only two cameras.

That means situations where you need to reach something above you, aim above you, pull something from behind etc, as the cameras FOV does cut quickly above your field of view in those systems, while in Rift S there is five cameras that exactly is covering areas on the sides and above the head.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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