DCS FIGHTER PILOT Posted May 6, 2019 Posted May 6, 2019 (edited) I could really use some help manipulating the AI to go defensive against missiles at different ranges. Right now all AI aircraft break away from an incoming missile at 10 miles and for some missiles, like the aim-54, this breakaway is utterly useless. Is there a way I can change the break off distance in the mission editor to something like 12 or 15 or do I need to go into the files of DCS to do this? Edited May 7, 2019 by DCS FIGHTER PILOT
Moafuleum Posted May 8, 2019 Posted May 8, 2019 The thing is that you actually don't know if a Phoenix is fired upon you (in some cases) since the attacking radar doesn't have you locked in STT but only TWS which just looks like a normal nails signal on the RWR. The guidance is in most cases only via INS/datalink and the missile only goes active in the last phase. You can fire the Phoenix in STT mode as well. Then the enemy should notice though
Pikey Posted May 8, 2019 Posted May 8, 2019 In either case the AI will do the same versus missiles. If there's an editable AI lua file then I've not ever heard of it in ten years and I watch the forums well and dig around myself and mess with things. I don't think you are in luck, but if you find any relevant lines please share to the forum. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Cytarabine Posted May 9, 2019 Posted May 9, 2019 I could really use some help manipulating the AI to go defensive against missiles at different ranges. Right now all AI aircraft break away from an incoming missile at 10 miles and for some missiles, like the aim-54, this breakaway is utterly useless. Is there a way I can change the break off distance in the mission editor to something like 12 or 15 or do I need to go into the files of DCS to do this? Sounds like they are reacting as the Phoenix goes pitbull which would be the first indication from the RWR that they have a missile inbound.
DCS FIGHTER PILOT Posted May 9, 2019 Author Posted May 9, 2019 (edited) AI MISSILE EVASION AI aircraft break off from their flight and go defensive against all radar missiles, semi and full, at EXACTLY 10nm regardless of their skill, speed, altitude, missile type, missile speed, altitude, etc. To make single player more challenging, I want to manipulate this distance, mainly by increasing it to something like 17nm. Lately I have been playing around in the DCS AI folder manipulating all types of values to no avail. Is there anyone out there who would know what to do here? Is this something that I can write a LUA script for? HELP!!! Edited May 9, 2019 by DCS FIGHTER PILOT
DCS FIGHTER PILOT Posted May 10, 2019 Author Posted May 10, 2019 AGAIN, BETTER AI Glad to see other people bringing up the AI because it is still a major thing needs to get addressed. Particularly I want to see a setting that allows for the user, in the mission editor for instance, to determine the breakaway distance when going against radar guided missiles. Currently all AI aircraft break away from radar guided missiles at EXACTLY 10nm. For many missiles, like the Aim-54, this break away does nothing and results in countless explosions. It does not feel challenging and is rather disappointing. Is there a way that this can be manipulated NOW or do we need an update in the future for this to work?
Gierasimov Posted May 10, 2019 Posted May 10, 2019 I am not sure I follow you. What is this breakaway distance you are talking about? Fox3 from Hornet at 25nmi results in my J-11 target going all defensive almost at an instant - chaffing, hitting the deck, turning Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
myHelljumper Posted May 10, 2019 Posted May 10, 2019 [...] The AIM-54 is a active missile, meaning that the target plane won't have a launch alert until the missile goes pitbull, at around 10nm. So the behavior that you are describing is, in fact, correct. Try this with semi-active missiles and the AIs will begin defensive maneuvers almost as soon as the missile leaves the rail. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Tippis Posted May 10, 2019 Posted May 10, 2019 Coincidentally, the AI knowing the exact second a missile leaves the rail even in cases where they've had no change in behaviour to even suggest their knowing you're there and that you've been tracking them this whole time, and at times when there's no sensible reason for them to even be able to notice a launch, is another one of those quirks that should probably get… ehrm… addressed. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Gierasimov Posted May 10, 2019 Posted May 10, 2019 Yes, sure. It was acknowledged already that better aircraft AI is in progress so one should have hopes of better air engagements with AI aircraft. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
msalama Posted May 10, 2019 Posted May 10, 2019 It's great that it's in progress. And it kind of has to be too, because DCS WW2 will never take off unless this is addressed. Regardless, I've every confidence to believe they'll sort it out eventually. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
DCS FIGHTER PILOT Posted May 10, 2019 Author Posted May 10, 2019 I am not sure I follow you. What is this breakaway distance you are talking about? Fox3 from Hornet at 25nmi results in my J-11 target going all defensive almost at an instant - chaffing, hitting the deck, turning Yes, the AI will go defensive immediately, but only by dropping chaff. The AI only starts going for the deck when the missile is 10 miles away. Until then, they are just flying in a straight line dropping chaff. This is the case with me.
probad Posted May 10, 2019 Posted May 10, 2019 jesus christ how many duplicate threads do you have to make literally throwing a manchild tantrum because its not fixed now now now
msalama Posted May 10, 2019 Posted May 10, 2019 Well, the sooner the better regardless ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
DCS FIGHTER PILOT Posted May 10, 2019 Author Posted May 10, 2019 jesus christ how many duplicate threads do you have to make literally throwing a manchild tantrum because its not fixed now now now I shall make as many as I need to until this paying customer gets some results.
Gierasimov Posted May 10, 2019 Posted May 10, 2019 Keep it in shape please. We are all here to discuss things. Yes duplicate threads won't make things happen quicker, probad is right but maybe put that forward a little harsh. That's something for moderator to decide. DCS Fighter Pilot, what missile and aircraft you are talking about. Post a miz file maybe. My end it works as I said above. Enemy goes full defensive as soon as I put 120C towards him. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
msalama Posted May 10, 2019 Posted May 10, 2019 I shall make as many as I need The thing is, it doesn't help any. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
DCS FIGHTER PILOT Posted May 10, 2019 Author Posted May 10, 2019 The thing is, it doesn't help any. I was more hoping for some insight from you guys on how to edit this myself in the file structure and not have to bother the DEVS. I have already solved a boat load of my “personal problems,” just by doing things myself.
blkspade Posted May 10, 2019 Posted May 10, 2019 Its bad enough that the AI basically cheats already when it comes to missiles. While they adhere to LOS limitations, it seems to function with unlimited range. Even more interesting they know where a missile is and its energy state (I've seen the AI go cold and then barrel roll at the very last second). Them defending earlier would only make it easier, not harder. Unless your benchmark for difficulty is how many missiles it takes to kill them, forcing them fully defensive at range gives you all the advantage. The way it is now (if not accounting for the phoenix), actually gives them a fighting chance. They'll fire at Rmax or burnthrough if you're jamming and F-pole to support that missile until yours enter threat range. At that point they'll attempt a notch and recommit if the missile goes for chaff, otherwise turn cold if the missile is still closing. There are many times an AI R-27ER would have killed me if it held the lock a little longer. Even though they start chaffing on TWS shots as soon as it leaves the rail, when LOS is lost they more realistically rely on senors to make choices. Against an active there is no reason for them to go defensive before pitbull. http://104thphoenix.com/
msalama Posted May 10, 2019 Posted May 10, 2019 Hmmm... well it's apparently complicated but doable. No pointers to give I'm afraid, but there're folks trying to do just this and they've posted threads about it. Search the boards maybe? The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Fri13 Posted May 10, 2019 Posted May 10, 2019 Coincidentally, the AI knowing the exact second a missile leaves the rail even in cases where they've had no change in behaviour to even suggest their knowing you're there and that you've been tracking them this whole time, and at times when there's no sensible reason for them to even be able to notice a launch, is another one of those quirks that should probably get… ehrm… addressed. Yes, such things should be addressed. The second you launch IR missile from angle they can't see, they pop flares. The AI doesn't do the sensible maneuvers when even expecting that they are in the enemy launch parameters. But they do that only at the very specific range and situation. The "all knowing AI" is the problem. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
msalama Posted May 10, 2019 Posted May 10, 2019 The "all knowing AI" is the problem. Yup, that's the problem exactly. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
blkspade Posted May 10, 2019 Posted May 10, 2019 The AI doesn't usually flare if you've fired from 6 o'clock low, when there is no MLWS. http://104thphoenix.com/
Recommended Posts