bies Posted May 12, 2019 Posted May 12, 2019 (edited) Looks like StarVr One is not dead and it may be close to release. Is DCS able to utilise two GPU in SLI in VR? According to person who tested pre-release version of Acer's Star VR One the device utilise 2xGPU but it's software dependant. Seems like it will be the best VR headset available with huge FOV, great image clarity, steam vr compatible and of great overall quality, similar to XTAL but more affordable. https://m.youtube.com/watch?v=SAKgmRB7o4E Edited May 12, 2019 by bies
cordite Posted May 12, 2019 Posted May 12, 2019 (edited) I’ll answer your question with another question: Do pigs fly? As for the HMD, If they can get the price down on a consumer version, it will be more interesting. Edited May 12, 2019 by cordite
wormeaten Posted May 12, 2019 Posted May 12, 2019 Looks like StarVr One is not dead and it may be close to release. Is DCS able to utilise two GPU in SLI in VR? According to person who tested pre-release version of Acer's Star VR One the device utilise 2xGPU but it's software dependant. Seems like it will be the best VR headset available with huge FOV, great image clarity, steam vr compatible and of great overall quality, similar to XTAL but more affordable. https://m.youtube.com/watch?v=SAKgmRB7o4E Maybe will be possible in Vulcan not earlier.
Harlikwin Posted May 13, 2019 Posted May 13, 2019 Well they mentioned VRlink or whatever the SLI-VR nvidia has, and ED won't support it, so thats a nogo... Price wise 3200 is certainly much less than the 5k Xtal though. But still out of my reach. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
dburne Posted May 13, 2019 Posted May 13, 2019 Well they mentioned VRlink or whatever the SLI-VR nvidia has, and ED won't support it, so thats a nogo... Price wise 3200 is certainly much less than the 5k Xtal though. But still out of my reach. Not a chance I would spend 3200 on a headset, especially as technology changes moving forward. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
hansangb Posted May 14, 2019 Posted May 14, 2019 Not a chance I would spend 3200 on a headset, especially as technology changes moving forward. Therein lies the problem. If you look at DK1, to DK2, to CV1, that was about 2-3 years. And now you have Pimax, HP, Samsung, Oculus coming out with next-gen'ish devices. So that's a lot of coin to drop on a disposable tech. Of course, if you have money to spend, by all means go for it. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
wormeaten Posted May 14, 2019 Posted May 14, 2019 Therein lies the problem. If you look at DK1, to DK2, to CV1, that was about 2-3 years. And now you have Pimax, HP, Samsung, Oculus coming out with next-gen'ish devices. So that's a lot of coin to drop on a disposable tech. Of course, if you have money to spend, by all means go for it. Star VR has a bunch of unnecessary technology built in for consumer version. So far they producing a prototype for IMAX theatres, and we know how this end. Now they turn to consumer version and there is a lot of space to make it more light and cheaper as the consumer version. Same as XTAL. They made some significant unique design what will give them a significant advantage to competitors who already have products for 1500$ (expected possible price for consumer version) on market like Pimax5K+ or Vive PRO who are already in that price range. So where is the problem? This year will be great for VR.
p1t1o Posted May 14, 2019 Posted May 14, 2019 1. Squarely in the XTAL price bracket, so thats most consumers out. 2. Is 210deg horizontal FOV even plausible? 3. Its posted on reddit 4. The review reads like hes been given a big chunk of cash by Star1, zero negatives, every single features is "really good", not much detail. On the one hand, it sounds too good to be true. On the other, at least its price tag matches its claims.
Harlikwin Posted May 14, 2019 Posted May 14, 2019 Therein lies the problem. If you look at DK1, to DK2, to CV1, that was about 2-3 years. And now you have Pimax, HP, Samsung, Oculus coming out with next-gen'ish devices. So that's a lot of coin to drop on a disposable tech. Of course, if you have money to spend, by all means go for it. Exactly. VR tech is moving forward at a good clip. Resolution wise I think we are only GPU limited today, so I expect to see both optical and software progress to improve image quality while taming GPU need. But I wouldn't be surprised to see "The holy grail" of 30ppd and decently wide FOV in 2-3 more years, at a 1K price point or lower. You might need a top of the like i12 and RTX 3080ti to run it though. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
wormeaten Posted May 14, 2019 Posted May 14, 2019 Exactly. VR tech is moving forward at a good clip. Resolution wise I think we are only GPU limited today, so I expect to see both optical and software progress to improve image quality while taming GPU need. But I wouldn't be surprised to see "The holy grail" of 30ppd and decently wide FOV in 2-3 more years, at a 1K price point or lower. You might need a top of the like i12 and RTX 3080ti to run it though. How GPU developing progressing I doubt only 6080ti will be efficient for best today's VR. All this is not just VR or GPU issue it should be holly trinity. VR, GPU and Game Developers. My point is GPU already have some advantage features especially for use single GPU per eye. But that should be possible to use by VR HMD's and be implemented in software to use all benefits from such technology possibilities. In that case, two 1080 will be 30 to 40% better performance than single 2080Ti. Even two RX 580 will be significantly better than single 2080Ti for just 1/3 of the price. That means for the price of just single 2080Ti, if on all tri sides people do their best to implement this already existing technology, you can buy two RX 580 + HP Reverb + 200$ bonus for something else and have better performance than today with single 2080Ti.
hansangb Posted May 15, 2019 Posted May 15, 2019 Exactly. VR tech is moving forward at a good clip. Resolution wise I think we are only GPU limited today, so I expect to see both optical and software progress to improve image quality while taming GPU need. But I wouldn't be surprised to see "The holy grail" of 30ppd and decently wide FOV in 2-3 more years, at a 1K price point or lower. You might need a top of the like i12 and RTX 3080ti to run it though. Honestly, I think it's a paradigm shift for developers. Every game programmer dealt with a static 2D environment where latency between eye's were never considered. If ED can find shader optimization that can bring huge performance gains, imagine what programmers will be able to do when they build the software natively for VR. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
The Falcon Posted May 15, 2019 Posted May 15, 2019 Not a chance I would spend 3200 on a headset, especially as technology changes moving forward. I hope it will move quickly
The Falcon Posted May 15, 2019 Posted May 15, 2019 2. Is 210deg horizontal FOV even plausible? The future lol sorry i mean: https://forum.pimaxvr.com/t/samsung-has-patented-a-vr-headset-with-a-flexible-and-curved-display-for-200-of-fov/5523
eaglecash867 Posted May 15, 2019 Posted May 15, 2019 As opposed to rumors on Reddit, it doesn't look like anything has actually changed with the manufacturer since December 8th of 2018. Their developer program has been "on hold until further notice" since that date. https://www.starvr.com/ Not like I'm gonna spend over 3 grand on something I'll use maybe 3 hours a week anyway. EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending.
p1t1o Posted May 15, 2019 Posted May 15, 2019 As opposed to rumors on Reddit Right? I was wondering when reddit suddenly became a reliable source for anything. https://forum.pimaxvr.com/t/samsung-has-patented-a-vr-headset-with-a-flexible-and-curved-display-for-200-of-fov/5523 Oh Im sure you can build a display with 210deg FOV, but Im just not sure my actual eyes have that much...
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