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Posted

Hi All,

 

I've noticed sitting in the cockpit of the Hornet and Tomcat, it seems like I'm seated about 4ft off the ground. I've calibrated the guardian setup in both seated and stand up position, but nothing has changed. Previously in the CV1, the last time I calibrated it, I can tell I was seated high because I really had to lean over to see certain cues on the carrier deck. I even changed the in-game IPD setting to 63.5 to match the rift but to no avail. Has anyone else noticed this or am I going crazy? Since I only VR in the seated position, what's the best way to setup?

 

Thanks in advance!!!

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Posted

No issues here if anything it’s better in the rift s for me. Make sure in game iPd is set so the cockpit is realistic size and not micro machine size.

I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

Posted
No issues here if anything it’s better in the rift s for me. Make sure in game iPd is set so the cockpit is realistic size and not micro machine size.

Did you setup in a seated position or standing?

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Posted

Yeah I don't get what's wrong. My in-game IPD has always been 55.

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Posted

Noticed this in my odyssey plus.

This very first time, the Hornet was so tall but has since gone short while trying to get the best visual playing with odyssey + ipd and dcs forced ipd.

Changing to 63mm in dcs did not get it back.

 

I would be very much interest to see how I could get my aircrafts taller a real scale.

 

I have set my odyssey + is 67mm and my dcs forced ipd to 67mm.

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Posted

Anyone else have any other ideas?

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Posted

Mine looks exactly the same as the old. Maybe check if you have set the same IPD in Oculus settings as used previously.

 

And if you're changing IPD in DCS, the force IPD option has to be checked. But 55 sounds quite low, you're shrinking the size of the world.

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Posted
Anyone else have any other ideas?
I do not know how boundary is set in Oculus rift S.

This helped me some.

While setting boundary again, I raised my odyssey Hmd high above my PC screen and do the tracing on that height. Set my dcs ipd to 55 and the height got better than I got before. A bit close to when I first flew on the headset.

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Posted

So I connected the CV1 to see what the IPD setting was and it was 70, but I've always played with in-game set to 55(the lower the number, the bigger objects are). I went into DCS and sure enough with the CV1 I'm elevated as expected. So I connected the Rift S back up and changed the IPD to 70 like the CV1. I loaded up DCS again and i'm back at a lower position. Again, it seems I'm about 4ft elevated. I've also noticed even at the Oculus Home, it's like I'm seated on the floor and even the menus are low. I'm all out of options, and it's really annoying since it seems like I'm the only one having this issue.

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Posted
I do not know how boundary is set in Oculus rift S.

This helped me some.

While setting boundary again, I raised my odyssey Hmd high above my PC screen and do the tracing on that height. Set my dcs ipd to 55 and the height got better than I got before. A bit close to when I first flew on the headset.

Oh ok. Thanks I'll try that now.

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EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT  | HOTAS Warthog | Saitek Flight Pedals

Posted
I do not know how boundary is set in Oculus rift S.

This helped me some.

While setting boundary again, I raised my odyssey Hmd high above my PC screen and do the tracing on that height. Set my dcs ipd to 55 and the height got better than I got before. A bit close to when I first flew on the headset.

It didn't seem to help me. I didn't notice any difference. When you're doing the Guardian setup, are you sitting or standing when you have to move the grid to the floor? I've done both ways and neither have helped me.

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Posted (edited)

I think it has got something to do with the seat position imho. I noticed when the game initially load up into 3D for you to start mission on the ground, the Hornet will kind of stoop low from a height.

 

The headset defaults to a sitting position.

So each time I setting the bound lines for my head, I will lift the headset very high and do the tracing. When I now enter the 3D environment, the aircraft maintains higher than that 4feets was getting before.

 

Edit.

I do the tracing standing.

Edited by Eaglewings

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Posted
...So each time I setting the bound lines for my head, I will lift the headset very high and do the tracing. When I now enter the 3D environment, the aircraft maintains higher than that 4feets was getting before...

This might be the culprit since I'm only tracing the floor. I'll try this and report back.

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Posted
This might be the culprit since I'm only tracing the floor. I'll try this and report back.
Yeah, give raising the head set a try. If possible above your head depending on your height.

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Posted
Yeah, give raising the head set a try. If possible above your head depending on your height.

Not sure if I'm doing anything wrong, but unfortunately this did not help. I connected the CV1 again just to see the difference and there definitely is. I used markings in the carrier deck, so in the Rift S, I don't see certain markings on the deck when I turn my head. However, if I raise up I see them. In the CV1, I can see them when I turn my head. There's got to be something wrong in how I'm setting this up.

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Posted

I don't have these issues. Coming from Track IR to the Rift S I noticed that I have to get used to the gears getting contact to the runway on landings while still being several feet above the runway, which is realistic as the VR eye position is high in the cockpit and the nose of the aircraft is elevated due to AoA. This is for the FC3 F-15C.

Posted
I don't have these issues. Coming from Track IR to the Rift S I noticed that I have to get used to the gears getting contact to the runway on landings while still being several feet above the runway, which is realistic as the VR eye position is high in the cockpit and the nose of the aircraft is elevated due to AoA. This is for the FC3 F-15C.

Yeah that'll take some getting used to for a while, but I've been in VR since 2017 so that's why I noticed a difference in how low my seating position is in the Rift S. Even in Oculus Home it seems like I'm sitting on the floor.

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Posted

Hi, have you tried resetting your view using the right hand controller? Whilst in DCS plane push Occulus button, select reset view and the look ahead as normal and push a button?

 

Neal

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Posted
Hi, have you tried resetting your view using the right hand controller? Whilst in DCS plane push Occulus button, select reset view and the look ahead as normal and push a button?

 

Neal

No, I haven't done that because I've never used my controllers in DCS. I appreciate the suggestion, but its back in its box ready to be returned to Microcenter. Too many issues with it. I'll get it back once they get the issues squared away. It's crazy because it seems like I'm the only one having this specific issue.

i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz

EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT  | HOTAS Warthog | Saitek Flight Pedals

Posted (edited)

You may want to check this link out.

https://help.sansar.com/hc/en-us/articles/360022862991-Calibrating-your-height-in-VR

 

I would love to get a similar procedure for the odyssey plus headset but have not found any yet.

 

Hope this helps. Cheers

 

Disclaimer

The link may be for a sansar application but I think the process might work for adjusting the height generally.

Edited by Eaglewings

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Posted

I got the room adjustment guide for the WMR headset and did floor setting higher. I was hoping I could gains on height I earlier achieved but it did not no any thing.

 

I have come to realized that height is a function of dcs forced IPD. When I set to like 55, object in the 3D are big and aircraft look much more raised. However 55 dcs ipd gives me nausea so I have to set dcs ipd close to my physical IPD(67mm) for comfort reason and loose some height.

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