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Posted

I know very well that they don't have multicrew. I own these helicopters for many years. I gave these examples because these modules have multi seat positions and players can switch between seats during both SP or MP sessions. They are single slots modules, I suggest that HB may offer a single slot version of tomcat along with current version, so that we can choose any of them if server allows.

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Posted
I know very well that they don't have multicrew. I own these helicopters for many years. I gave these examples because these modules have multi seat positions and players can switch between seats during both SP or MP sessions. They are single slots modules, I suggest that HB may offer a single slot version of tomcat along with current version, so that we can choose any of them if server allows.

 

Ah, ok I see where you're coming from.

 

That's a logical solution to the issue - implementing that however... that's something only Heatblur can answer.

Posted
I know very well that they don't have multicrew. I own these helicopters for many years. I gave these examples because these modules have multi seat positions and players can switch between seats during both SP or MP sessions. They are single slots modules, I suggest that HB may offer a single slot version of tomcat along with current version, so that we can choose any of them if server allows.

That's much easier been said than done. It would probably require an entire rework of the cockpit. That's also the reason why Belsimtek has so much trouble with implementing multicrewing for their helos, because they have to rebuild the cockpit from scratch. In case of the Tomcat, it's really not worth the hassle.

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DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted
That's much easier been said than done. It would probably require an entire rework of the cockpit. That's also the reason why Belsimtek has so much trouble with implementing multicrewing for their helos, because they have to rebuild the cockpit from scratch. In case of the Tomcat, it's really not worth the hassle.
What? It's not remotely similar. Implementing multicrew might be a lot of work, as is implementing AI crew. But the Tomcat is already both single crew multiseat (like the helos) and multicrew.

 

I have like 5 hours in the Tomcat so far and haven't gotten around to bringing it to MP yet, but as I understand it Jester won't come back if RIO disconnects. But I also read somewhere that this is to be fixed.

 

I don't even know if a RIO can connect to an airborne aircraft or not. But I imagine the best solution would be a seamless transition to/from Jester whenever a pilot or RIO connects or disconnects to the aircraft. And that it would be possible to change seats whenever you're flying with Jester.

 

But if we can't have that, it shouldn't be too difficult to give us a single player version of the aircraft to use in MP.

Posted
What? It's not remotely similar. Implementing multicrew might be a lot of work, as is implementing AI crew. But the Tomcat is already both single crew multiseat (like the helos) and multicrew.

 

I have like 5 hours in the Tomcat so far and haven't gotten around to bringing it to MP yet, but as I understand it Jester won't come back if RIO disconnects. But I also read somewhere that this is to be fixed.

 

I don't even know if a RIO can connect to an airborne aircraft or not. But I imagine the best solution would be a seamless transition to/from Jester whenever a pilot or RIO connects or disconnects to the aircraft. And that it would be possible to change seats whenever you're flying with Jester.

 

But if we can't have that, it shouldn't be too difficult to give us a single player version of the aircraft to use in MP.

RIO can jump in and out of the aircraft at any point. No problem there. As long as the RIO leaves the aircraft, by switching to spectator first, then Jester will come back fine. The problem with Jester not coming back is when the RIO leaves the server, or loses connection, before switching to spectator or other slot.

Posted (edited)

"It shouldn't be too difficult..."

It's just a SMOP :D

 

Branching the F-14 into something separate that rips out multicrew code and works with a single player is likely unfeasible.

It would likely involve significant systemic changes to avoid things breaking and then we must maintain a frankensteined branch of the aircraft too.

 

The correct way to do this would be to change how this works in the base engine, but we have no way of doing this ourselves, and have raised the issue in the past.

Edited by Cobra847

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted
"It shouldn't be too difficult..."

It's just a SMOP :D

 

Branching the F-14 into something separate that rips out multicrew code and works with a single player is likely unfeasible.

It would likely involve significant systemic changes to avoid things breaking and then we must maintain a frankensteined branch of the aircraft too.

 

The correct way to do this would be to change how this works in the base engine, but we have no way of doing this ourselves, and have raised the issue in the past.

 

Well, being a SW developer myself I should know better than to make assumptions about code that I know nothing about.

 

Anyway, I wouldn't suggest branching the aircraft in the way you propose. I guess (I did it again) that means that we are essentially flying the multicrew version of the plane in SP, but are free to switch player slots in a way that we aren't in an MP setting.

 

This might still not be all that complex to fix, still worse than I originally hoped, but I can see that it is out of your hands.

 

Continuing to improve Jester may be the more worthwhile route for you guys to invest in.

Posted
Well, being a SW developer myself I should know better than to make assumptions about code that I know nothing about.

 

Anyway, I wouldn't suggest branching the aircraft in the way you propose. I guess (I did it again) that means that we are essentially flying the multicrew version of the plane in SP, but are free to switch player slots in a way that we aren't in an MP setting.

 

This might still not be all that complex to fix, still worse than I originally hoped, but I can see that it is out of your hands.

 

Continuing to improve Jester may be the more worthwhile route for you guys to invest in.

Cobra just said that this is not feasible, as they would have to maintain a frankenstein branch of the aircraft in addition to the main branch, which is pretty painful. The benefit-cost-ratio is just too low to be worth the hassle.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
Cobra just said that this is not feasible, as they would have to maintain a frankenstein branch of the aircraft in addition to the main branch, which is pretty painful. The benefit-cost-ratio is just too low to be worth the hassle.

I meant it may be worthwhile to fix from ED's side at some point, especially if we get more multicrew aircraft.

 

But we want lots of things from ED, some pretty pressing, so I'm not holding my breath concerning this feature.

Posted
I meant it may be worthwhile to fix from ED's side at some point, especially if we get more multicrew aircraft.

 

But we want lots of things from ED, some pretty pressing, so I'm not holding my breath concerning this feature.

Sorry, I missunderstood you there. :)

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

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