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Posted (edited)

As the title says, Hawker typhoon is now on back burner until this is finished. Once cockpit textures are finished will post some more progress shots, was hoping to have them finished in about 2 wks but something came up so will be about end july. Physical damage model is fairly complete but need to get ac folder and everything set up etc...still few obvious things to do like glass etc.

1.thumb.png.48c7b23cde146e1a01e0938b2d0ab117.png

2.thumb.png.f692560db41a08955ca057160b4e7318.png

3.thumb.png.849d474dff40b56fcf47d66acbcf699f.png

Edited by J900
Posted

Oh yes!

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

Really cool! Nice addition to the post WW2 era.

 

Just some comentaries based on the pictures, it looks like the rivets are too underflushed to the aluminum panels, like if the fuselage would be with some intense internal pressure. It looks a little exagerated, I assume it should look a bit smoother:

meteor_f.8_1_of_9.jpg

attachment.php?attachmentid=213054&d=1562090164

 

The cross member inside the engine intake looks too wide too...

meteor_f.8_2_of_9.jpg

 

Congratulations for taking this iniative!

Posted (edited)

The meteor was wartime and went into service even before the me262. Any valid critique is welcome as any necessary changes can be made during integration however this example is not a good comparison for a few reasons mainly because it is a museum example and will more than likely have had many

Coats of paint over the years which hides detail and this finish which it seems is imitating silver dope is quite non reflective. Angle of light for the photo makes a big difference and panel work can also vary from ac to ac, some photos show little to no detail while others show more with lots of panel deformation, would show some examples but currently out of the country. When get back will upload some shots of removed panels showing gun bays, fuel tanks and engine bays.

Edited by J900
Posted

Forgot to mention textures are still very much wip, noticed a few areas that need sorting like panel lines round gun ports etc..

Posted (edited)

‘Crossmember on inside of intake looks too wide’ Thing to remember is what you see covering the crossmember inside the necalle is just a fairing and is a different profile to the wing leading edge so may give the illusion that it is thicker depending on angle of scrn shot, the trailing edge of the fairing sits over the crossmember and terminates slightly aft of where panel line runs down leading edge of wing where they share same profile at that point..as can be seen in the image of the f8 necalle profile starts narrow but image is not clear enough to show full profile..good observation btw.

Edited by J900
  • 2 weeks later...
Posted

I had hoped to have cockpit textures finished finished by end of July to show finished vc but decided to make progress in other areas. Still a bit of work to do on them but not a great deal.

Posted

Base gear, airbrake & flap systems are now working with clickable cockpit controls. Big thanks to Sirius.

 

  • Like 1
  • 3 weeks later...
Posted

Unfortunately updating to 2.5.5 has created some unexpected problems mainly for systems code but otherwise progressing steadily.

  • 4 weeks later...
Posted

Apparently this is a widespread problem with quite a few items.

 

Looking good, keep up your amazing work.

 

:)

Kind regards,

 

Mimes

 

"Joined forum in 2004 but flying Flanker since 1995 :o)"

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