VAF [136] Striker Posted July 7, 2019 Posted July 7, 2019 Bombed the SE Roki Tunnel entrance with at least 8 GBU-31 3/B's and a mix of other ordnance and not a scratch. Think some of the other tunnel entrances have the same problem as well. Please fix it. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
Harlikwin Posted July 7, 2019 Posted July 7, 2019 Well it survives internal mig 21 crashes pretty well :). Once inna while you can make it theough though. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
joey45 Posted July 8, 2019 Posted July 8, 2019 I doubt they would model that type of terrain damage. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Paradox Posted July 8, 2019 Posted July 8, 2019 Terrain damage would be pretty nice but I'm guessing that implementing that kind of thing would cause lots of problems. Real time and synchronised modifying of the terrain mesh in multiplayer would probably cause a lot of performance issues for example Maybe one day we can have some kind of voxel based destructable map, that would be really fun
VAF [136] Striker Posted July 8, 2019 Author Posted July 8, 2019 I doubt they would model that type of terrain damage. This has nothing to do with terrain damage. The tunnel entrance has always been destructible going back to DCS World 1. If you look at the map the tunnel entrance is a scenery object as it's a concrete structure like a bridge or a building. Right now the concrete entrance is indestructible for some odd reason but we've always been able to destroy it in the past and MIST records the damage. I've blown it up many times over the years. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
joey45 Posted July 8, 2019 Posted July 8, 2019 Didn't know that. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
QuiGon Posted July 8, 2019 Posted July 8, 2019 I've blown it up many times over the years. Is this something personal between you and the tunnel? :D Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
VAF [136] Striker Posted July 8, 2019 Author Posted July 8, 2019 :smilewink:LOL, yeah. I remember the original WreckingCrew version of "Back Of The Hand" that was on SimHQ server years ago. Loads of fun! Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
3WA Posted July 8, 2019 Posted July 8, 2019 If you look at the map the tunnel entrance is a scenery object as it's a concrete structure like a bridge or a building. Maybe it's no longer an object?
VAF [136] Striker Posted July 8, 2019 Author Posted July 8, 2019 Maybe it's no longer an object? Doubtful as it was working just a few months ago. All of the black objects on the map are supposed to be destructible scenery. I think it happened right around the time that they were fiddling with the map height issues. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
AG-51_Razor Posted July 8, 2019 Posted July 8, 2019 This has nothing to do with terrain damage. The tunnel entrance has always been destructible going back to DCS World 1. If you look at the map the tunnel entrance is a scenery object as it's a concrete structure like a bridge or a building. Right now the concrete entrance is indestructible for some odd reason but we've always been able to destroy it in the past and MIST records the damage. I've blown it up many times over the years. Just out of curiosity, after destroying the entrance to the tunnel, did you ever notice a train pass through it? I used to blow the heck out of bridges until I saw the vehicles just continue right on along the line in mid-air that was once the bridge. :megalol: [sIGPIC][/sIGPIC]
VAF [136] Striker Posted July 9, 2019 Author Posted July 9, 2019 (edited) :) It's a road tunnel but if a train pops out of it I'll be sure to let you know. Kidding aside, it's the famous tunnel that crosses from Russia to South Ossettia. https://www.google.com/maps/@42.6082895,44.1052297,13.16z?hl=en&authuser=0 Edited July 9, 2019 by 75th-VFS-Striker Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
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