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Posted

Almost definitely a moire interference pattern You will always get it if you photograph a digital display with a digital camera.

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Posted
Thank you for your experience. I have the CV1, which I don´t use often. I´ll wait for the next generation of VR Headsets.
The CV1 even after three years is still a good VR device but things have moved on. Having owned a CV1 and an OD+ I would say the current crop of LCD headsets are a generation on in terms of clarity and lack of SDE. Probably a wise choice to hold on for QA to be sorted with the Reverb right now but the visual improvement in DCS is something to behold IMHO.

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Posted (edited)

The O+ is never going to be near the clarity of the Reverb (better native resolution and sub-pixels). The LCD colors are a bit more washed out looking than OLED, however. If you really want to compare headsets objectively - try this app. below. It pretty well objectively rates and compares them all on every factor imaginable and you can do all of the tests yourself. I only tried the Snellen Chart last night with my Reverb and Lenovo. I decided the Lenovo is hard on my eyes. I can just see the 20/20 line with the Reverb at 6 meters. The Lenovo not so much. (it is bad) It even lets you test the sound quality.

 

OLED screens from previous headset used pentile matrix with fewer sub pixel count which creates bigger SDE.

(appart from PSVR with OLED and RGB matrix but only 960x1080 per eye).

 

Samsung added a kind of “low-pass” filter to lower the SDE at the cost of sharpness.

 

I prefer the approach of HP with high density screen. It was the same with digital camera, past a certain sensor pixel density they got rid of the low-pass filter to improve sharpness.

 

I just downloaded it and am just starting to use it a bit.

 

Edited by Secoda

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Posted

Well coming from a CV1 its a miracle. News in the other 300 page long thread (or however long it is now)

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
Well coming from a CV1 its a miracle. News in the other 300 page long thread (or however long it is now)

 

 

After you setup the WMR/Reverb, check to see if the KB update is applicable. It might have said "not needed" because it didn't see the Reverb. Good luck.

 

Also, if you open up SteamVR and your recommended resolution doesn't show 2160 (it shows 1440) you don't have the update. At least that was the case for me.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)

Interesting it was near 2160 in steam VR. I think I bumped it to 108% or 110% which was closer. Still no joy using the standalone installer for the fix, "its not applicable" is all I get.

 

On the point of chromatic aberration. Its definitely there for me. Particularly on light colored objects. But its mainly on the "edge" of the FOV, so things basically get blurry and you get the blueish/redish aberration on the edge of objects, easy to see mainly on "blocky" white surfaces (edge of a wall or whatnot). Its gone at the central third of the FOV where everything is stupid clear.

 

Not sure if its IPD related but it might be. I'm at ~67 if the old rift can be trusted...

 

The other rather crazy thing is the performance is crazy good.

 

Didn't test offline, but on a few online servers I was pulling 45-50frames with 1.2PD and rather high settings otherwise. It originally ran fine on 1.8PD (my old rift setting) though I didn't check the frames.

Edited by Harlikwin

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
How are you turning on reprojection. I thought (perhaps incorrectly) that Valve removed this option from the Steam VR Beta back in about November of 2018?

 

 

Go into the vr driver files in steam apps using Windows explorer, open the last one in the thread using notepad and remove the strikeouts in the allow motion reprojection instruction to enable it.

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Posted
Thanks Tinkickef!

 

Posts 2623 and 2632 on the main Reverb thread will show you the way down the rabbit hole.

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Posted (edited)

Here is the WMR link I used to get mine going. Once you turn it on, you don't have to mess with it anymore.

 

https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality

Edited by eaglecash867

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Posted
Go into the vr driver files in steam apps using Windows explorer, open the last one in the thread using notepad and remove the strikeouts in the allow motion reprojection instruction to enable it.

 

 

 

 

located here:

 

.....Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings

 

 

And don't forget not everyone with 1903 has KB4507453 update. Looks like the latest update includes it, but when i did it two weeks or so ago, I had to manually update it.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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