Fri13 Posted September 22, 2019 Posted September 22, 2019 Seeing the new super carrier module coming out, I only dream that it is automatically dynamic by itself wherever you position it. Meaning you have the living dynamic deck and deck crews, you have AI issued aircrafts taking-off and landing, performing a air patrols and transports. You have a rescue helicopters flying a side of the carrier. And of course there is already a ready template for the fleet that you can just stamp on the map ocean. But that a side, same thing is needed for the DCS world all maps. We have the simplest of the simple AI civilian vehicles driving randomly on the roads, but we do not have anything in the airfields. We need a way to start a new mission creation with dynamic AI on airfields, or the current empty version for those who want that, by right clicking the airport and selecting not just its alliance but as well the era and the dynamic utilization. So if you select a BLUE and 90's era, you get specific set of aircrafts and vehicles. If you select BLUE and 70's, there is different set. We would see a on airfields the minimal country own (at that era) aircrafts, even if then just for AI or just for show (like see there a Mig-17, even when no such thing exist in the DCS for AI or to fly) that would have people move on vehicles on the field, work with the aircrafts in hangars or parking slot, have the ground crew come around your aircraft and AI aircraft when parking to correct slot. Most importantly see a dynamic air patrols taking-off, landing and not just military aircrafts but on big national airports there are passenger jets and on smaller airports and fields there are civilian aircrafts just going to sight seeing, trips etc. See a flight schools for helicopters, for landing trainings etc. And if you crash (or AI crash), you would see a firetrucks and rescue vehicles taking off from their corresponding hangars and driving on site of crash, putting fire down, cleaning the runways/taxi ways etc. And that would lead then to a actually dynamic ATC AI (separate from the dynamic aircrafts etc, so you can have that alone if wanted) that would keep sure that every virtual pilot on the multiplayer servers follows the rules of landing and taking-off. It would generate more easy content for the new buyers, who could example buy a Mirage 2000C module and then jump to dynamically generated interception mission at easy level. Where they would take-off from airport and fly a intercept to the country border of that airport they started and intercept a dynamically created civilian aircrafts, from passenger jets to small light aircrafts on sight seeing and that has just traveled across the border. For helicopter module pilots there would be dynamic search and rescue missions, a UH-1H pilots performing a cargo transports from specific buildings to forest camps (like fuel and food to loggers deep in the forest/mountains from the nearby truck debot) or Mi-8MTv2 pilots performing a hospital tasks by transporting injured people from civilian car crash site to the main hospitals. We can all design and plan these simple missions by ourselves, but for new buyers it is little challenge, and not having these dynamic and seeing a living airports etc is that keeps DCS little "too much" for the direct combat flying "blowing stuff up". And only ED and all the map developers are capable to actually make the airfields etc such way that it would benefit all and be on high standard with dynamic content. As the goal for ED is said to be include in the future the civilian aircrafts, be it then a larger passenger airliners or small cessnas etc, it will draw in a lot of virtual pilots from the market who wants to fly in dynamic world. And having a ATC that is excellent by its AI to guide all pilots, to generate the missions to all kind aircrafts, will make a hundreds of hours content quickly for single module owner who can be there to just transport rich tourists from one airfield to other, take them to see few landmarks from the sky etc. A "Dynamic Free flight" would become more interesting as there would be lots of civilian aircrafts flying around, military aircrafts as well etc. And if you would go to shoot others down, you would get intercepted by AI etc. Same thing if crossing the borders, you would meet the interceptors and required to obey them etc. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Ducksen Posted September 23, 2019 Posted September 23, 2019 +1 Making intercept missions more interesting, and the world a bit more lively. Well there is a performance issue I guess. Agree and hope to see.
rrohde Posted September 23, 2019 Posted September 23, 2019 +1 That's a long-standing wish for most of us. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
HawkEye989 Posted September 23, 2019 Posted September 23, 2019 +1 Something which I feel is one of the most features that is lacking in DCS, even if it is a simple automatic scripting that includes AI air traffic.
twistking Posted September 23, 2019 Posted September 23, 2019 +1 even a barebone implementation would add so much immersion AND gameplay value. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Weasel Posted September 23, 2019 Posted September 23, 2019 +1 That's a long-standing wish for most of us.Indeed it is
ebabil Posted September 24, 2019 Posted September 24, 2019 this is a very old wish but no one told anything. so it looks all airports will remain abandoned pretty long FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
twistking Posted September 24, 2019 Posted September 24, 2019 (edited) this is a very old wish but no one told anything. so it looks all airports will remain abandoned pretty long if you look at the link in my signature, you'll see that i have greyed it out already in my big wishlist, meaning that it was at least mentioned by a dev as "nice to have". so while it may not be in active development, it surely sits on an internal ED wishlist somewhere... so there is a chance...:pilotfly: Edited September 24, 2019 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Baco Posted September 24, 2019 Posted September 24, 2019 Well, its a wonderful wish, but we don´t even have the assets to do that. No civ planes, big or small, no civ objects, cars, people, etc...
Weasel Posted September 24, 2019 Posted September 24, 2019 Why not make a DLC like the super carrier for civilian ai, trucks, objects and a much more realistic ATC (air traffic control)
sc_neo Posted September 25, 2019 Posted September 25, 2019 (edited) I'd pay for a "Breating World Update"! I have a lot of modules and i am sure more than enough modules would come to DCS still. What i really want is a realistic environment where those high fidelity modules can come into play. Additionally, those who argue that core gameplay and engine development should not be monetized; what did the classic game addon or expansion nowadays usually get you? Enhancement of the core game. Usually more assets were the icing on the cake but not the reason why you bought it. With ED it's the other way around. We purchase assets and hope this will be enough to fund a richer environment to immerse those assets in. I'd rather start directly funding core game/sim enhancements and pick up a module on a secondary basis. But, everyone can already go in this direction by purchasing maps and the upcoming carrier module. Yes, these things are not full on environment enhancers like the OP "breathing world" addon could be. But still a starting point to broaden the way DCS dev. can be funded and put more dev. power behind specific aspects of DCS. Edited September 25, 2019 by sc_neo
Fri13 Posted September 25, 2019 Author Posted September 25, 2019 Well, its a wonderful wish, but we don´t even have the assets to do that. No civ planes, big or small, no civ objects, cars, people, etc... That is it. We need those content to be made. They would first start with the AI only, meaning they don't need complex flight modeling. The main thing would be a pretty 3D model. I wouldn't care if they would fly in even simpler than SFM level, as long they do not fly backwards or perform some crazy maneuvers that even fighter can't do. But still not performing a "on rails" kind 90 degree turns on waypoints but do the right turn. And would it be impossible to simply copy the existing SFM from DCS to big airliners, like make a C-130 FM code run a 747 or so? It doesn't need to be perfect because no one is flying those. Then when later on we start to get more 3rd party developers from the aviation simulators market, then we can start to see each and individual having a more accurate flight modeling. I believe there is a business for some small studio, to make the module kits of specific sets of the civilian aircrafts for AI. The ED needs to start supporting a "lower tier" third parties as well in the DCS to start simulating more complex world. I totally agree that standard for the pilottable module should be very high, no compromises there if possible. But we do not need one for 747 flying from one side of the map to other end. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted September 25, 2019 Author Posted September 25, 2019 And one addition to this is that the AI for the ATC would communicate between each others (different countries, different areas etc) and keep a record of the assigned frequencies for the aircrafts etc. So the AI controlled aircrafts would not fly with all on same freq. So when you are intercepting them, they will listen the international standard ones, but they might be as well be muted or react slowly to something etc. And in some cases you need to get to know the frequency to listen their communications with tower etc. This could as well eventually lead to other wishlist item, the ATC module, what would allow players to assume station in the towers to direct flights. Then get the other features like AWACS operator up in the air or GCI operator in a trailer somewhere. And of course the JTAC and other ground troops would benefit a lot about these things then later on for other tasks. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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