rattler Posted October 15, 2007 Posted October 15, 2007 Will the cockpit internal language be Russian or will there be an English version too. All info so far shows Russian only. I know there will be an English manual but an English language cockpit would be nice. I know it is a Russian Helicopter but is this not going to be distributed Internationally.
GGTharos Posted October 15, 2007 Posted October 15, 2007 There are english tooltips for the controls when you mouse over them, and the ABRIS can be switched to English. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
VMFA117_Poko Posted October 15, 2007 Posted October 15, 2007 There are english tooltips for the controls when you mouse over them, and the ABRIS can be switched to English.Can be changed ABRIS language in real too?
GGTharos Posted October 15, 2007 Posted October 15, 2007 If I recall the brochure for the real thing correctly, yes, it supports some sort of localization. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Avimimus Posted October 15, 2007 Posted October 15, 2007 I noticed that there is no mention of the damage model for vehicles.
rattler Posted October 15, 2007 Author Posted October 15, 2007 Thanks Guys for clearing that up. Appreciate it. cheers
Haegar Posted October 15, 2007 Posted October 15, 2007 So correct me if I am wrong ... We get a brandnew, shiny simulation with a well simulated damage model, avionic, cockpit, new excelent ground vehicles and and and ... And all this wonderfull new toys will be placed into the boring, old fashioned landscape we already have in LockOn? :doh:
ED Team Groove Posted October 15, 2007 ED Team Posted October 15, 2007 Haegar Detailed modeling of 330,000 sq km of the western Caucasus region Our Forum Rules: http://forums.eagle.ru/rules.php#en
Maulkin Posted October 15, 2007 Posted October 15, 2007 I dont know what sim you are flying but I am still pretty impressed with the 'old fashioned landscape we already have in LockOn and would go so far as to say I would prefer it over FSX. Some enhancements that would be nice are better rendering of clouds and cloud levels, and water that would look a little more rough in rough weather. ;) --Maulkin Windows 10 64-bit - AMD Ryzen 9 5900X @ 3.7 GHz - 32 GB DDR4 3600MHz RAM - EVGA FTW3 RTX 3080 - Asus Crosshair VIII Hero motherboard - Samsung EVO Pro 1 TB SSD - TrackIR 4 Pro - Thrustmaster Warthog - Saitek rudder pedals - Lilliput UM-80/C with TM Cougars
Haegar Posted October 15, 2007 Posted October 15, 2007 • Detailed modeling of 330,000 sq km of the western Caucasus region • Twice the ground detail of previous TFC/Eagle Dynamics simulations Is it that what you mean? Says nothing ... but the screenshots telling me a lot ...
Boberro Posted October 15, 2007 Posted October 15, 2007 Terrain in FC is rather good but some places are so blured that... ehh better I dont say this. And very funny is that we can see a city (small rather), we see buildings, shops ect... but when we fly near to this it is no 3D - it is flat bitmap.... But I must agree - terrain in FC is better than MSFS. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
TorwaK Posted October 15, 2007 Posted October 15, 2007 There are english tooltips for the controls when you mouse over them, and the ABRIS can be switched to English. How about changing it to other languages? If we provide translation of English or Russian language, is there possibility to add some language mod too? [sIGPIC][/sIGPIC] Intel Core i7-6700K, @5GHz | Asus Maximus Hero VIII | 2 x eVGA GTX 970 SLI | Kingston Predator 16GB DDR4-3000Mhz | 2 x Samsung 850 PRO 240GB RAID-0 | AOC G2460PG G-SYNC LCD | OCULUS RIFT CV1 VR | THRUSTMASTER HOTAS WARTHOG | CH PRO PEDALS
Haegar Posted October 15, 2007 Posted October 15, 2007 One of the arguments for the decision to change to a standalone BS is a "new terrain area". But I realy cant see a significant improvement ... except that there are some more trees.
Avimimus Posted October 15, 2007 Posted October 15, 2007 I think the major improvement will be in the elevation maps. This should be most noticeable in river valleys, mountain peaks etc. The terrain object/texture mods already underway look pretty good and should be at least partially portable.
ED Team Groove Posted October 15, 2007 ED Team Posted October 15, 2007 So what kind of Terrain would suit your wishes ? And especially could your PC handle the terrain of your dreams ? I meant, what is boring at the Caucasus region ? Our Forum Rules: http://forums.eagle.ru/rules.php#en
Haegar Posted October 16, 2007 Posted October 16, 2007 Nothing is wrong with caucasus - the region is not the point. Keep in mind - we are talking about a helicopter simulation and especially combat helos tend to fly very low ... sometimes only some feet above ground ... and slow ... the even hover in several situations. Seen from a fast mover with supersonic and an attitude of several tenthousand feets the "old fashined graphic" suits our needs - thats right - in fact I don't know any other simulation where "the sensation of flying" comes so close to the real thing as in LockOn. But now we are talking about a totaly different situation and if you plan to fly a heli like a plane you are in the wrong simulation ... What we need now is a much more detailed surrounding. Currently (I can only speak about the screenshots of course) there is a huge gap between the new groundvehicle models and the surrounding. It is ridiculous to see one of the new high detailed tanks standing in front of these paperboard like houses. The ground textures are good - seen from high above - but close to earth they reach in best case 1990th standard. The citys are all looking the same. The smoke is still not moving in the wind. There are to less colors. Everything looks steril. Still no infantry (Hind already had this in 1996 ...) The magic word is immersion - the current graphics will not transport this... We are not high in the clouds anymore ... we are moving dirt now ... Of course my system can not handle the terrain of my dream, Groove, but it can handle a much better than the current. Thats the point. Until yesterday the arguments for dropping the new trees and keeping the old graphics where compatibility to LockOn ... but now we get an standalone, a new simulation ... and thats the point where I expect significant improvements.
Boberro Posted October 16, 2007 Posted October 16, 2007 I must ask- what with performance with many, many units? In FC FPS slow down so much.... Recently I made a mission with 80 AI planes ect, and game wasn't playable.... In BS will be solved that problem? Very cool would be flying coop against 80 AI planes... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ALDEGA Posted October 16, 2007 Posted October 16, 2007 So what kind of Terrain would suit your wishes ? And especially could your PC handle the terrain of your dreams ? I meant, what is boring at the Caucasus region ?When you're flying low (with the helo's) then you can't see very far, so the detail can be increased up close and the viewdistance of objects can be decreased. Moreover, it wouldn't be ... normal ... that we got the same terrain in 2008 (??) as we got in 2003 ... Surely some evolution must be possible. Not all the performance problems are related to insufficient hardware resources ...
33rd_bratpfanne. Posted October 16, 2007 Posted October 16, 2007 Agreeing totally with Haegar and Aldega. If visual immersion and weather modelling is not improved greatly over the actual state we can see in Screenshots, i will probably not buy BS (that is developing more and more into BS anyway since yesterday (sorry, had to say this)):cry: S~ Brati "Helicopters can't fly; they're just so ugly the earth repels them." (THX Rich :thumbup: )
tflash Posted October 16, 2007 Posted October 16, 2007 Guys, ED has precisely updated the terrain to have more detailed elevation info etc. Just relax, I guess the game will be great. [sIGPIC][/sIGPIC]
Haegar Posted October 16, 2007 Posted October 16, 2007 Guys, ED has precisely updated the terrain to have more detailed elevation info etc. Just relax, I guess the game will be great. We are not only talking about the terrain and the elevation info. Read our statements again, look at the screenies on the new DCS site and you might understand . If Ed had changed something we are talking about I think we would see it there. But I don't see a big difference to the current graphics (not only terrain)
tflash Posted October 16, 2007 Posted October 16, 2007 Well, Glowing Amraam made some vids which were kinda immersive to me. And not only GA: did you see the "Mein Herz" movie? Reason enough for me to think immersion will not be an issue. [sIGPIC][/sIGPIC]
ALDEGA Posted October 16, 2007 Posted October 16, 2007 Well, Glowing Amraam made some vids which were kinda immersive to me. And not only GA: did you see the "Mein Herz" movie? Reason enough for me to think immersion will not be an issue.The movies were engineered to impress. They do not show raw gameplay footage.
Haegar Posted October 17, 2007 Posted October 17, 2007 Well, Glowing Amraam made some vids which were kinda immersive to me. And not only GA: did you see the "Mein Herz" movie? Reason enough for me to think immersion will not be an issue. Movies ... as Aldega said: made to impress. Of course I have seen them all and they are fantastic. Fantastic because of the movement, the action, good camera angles etc... All these tricks a good director can use ... But immersion in a simulation - for a player - is made of other stuff. Here you need an authentic world. I remember one of my first missions in "Enemy Engaged Apache Havok". Night - rain - the whipers scratching the windshield - I literally felt the water drip into the cockpit. My Apache was hovering some ten feet below a bridge overarching a narrow gap. Above me a convoy was on its way to cross the bridge. I heard the rain dropping on the windshiled, the rotorblades and the sound of the engines of the tanks. And in the right moment I raised up and send some hellfires into the bridge ... That was immersive. And it was immersive because everything was well balanced ... the graphics - the details (both excellent for 1999) - the sound - the feeling - the handling - the background ... Not a movie made by others ... that was my reality in this moment - made by myself ... Thats a slight difference I guess.
tflash Posted October 17, 2007 Posted October 17, 2007 I remember one of my first missions in "Enemy Engaged Apache Havok". Night - rain - the whipers scratching the windshield - I literally felt the water drip into the cockpit. My Apache was hovering some ten feet below a bridge overarching a narrow gap. Above me a convoy was on its way to cross the bridge. I heard the rain dropping on the windshiled, the rotorblades and the sound of the engines of the tanks. And in the right moment I raised up and send some hellfires into the bridge ... That was immersive. Are you really going to say EEAH is more immersive than DCS:BS will be? Listen, I know EECH very well and have EE2 also. I must say you need to come up with other examples, frankly. Not good enough. [sIGPIC][/sIGPIC]
Recommended Posts