Wilde Posted May 8, 2009 Posted May 8, 2009 F-15: - HSI does not work in AA mode. Not working properly with the Su-27 either. Shows heading, but wont update distance (and course?). And there's a bug with the pilot log book. When recording a track of the mission the progress is not stored properly in the log book. It just wont save the missions filename or mission name in that case.
Joe Kurr Posted May 8, 2009 Posted May 8, 2009 Don't know whether it has been asked before in this thread, but haven't got the time to read all 86 pages... Please fix multi-player AAR. At this moment, only the host can refuel, because clients don't see the hoses on the IL-78. 1 Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
Sanch0 Posted May 10, 2009 Posted May 10, 2009 Please update starforce driver - I'd like to run FC on Win7. PVAF "A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom
RvEYoda Posted May 10, 2009 Posted May 10, 2009 Please update starforce driver - I'd like to run FC on Win7. Indeed THAT is very important! S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Rikus Posted May 10, 2009 Posted May 10, 2009 I think more than update, it´s time to remove... Greetings
GGTharos Posted May 10, 2009 Posted May 10, 2009 Not a chance. I think more than update, it´s time to remove... Greetings [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted May 12, 2009 Posted May 12, 2009 Was it before? I mean smoking MiG-29 engines... Present all planes fly like on vodka... no any smoke. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Shaman Posted May 12, 2009 Posted May 12, 2009 Don't know whether it has been asked before in this thread, but haven't got the time to read all 86 pages... Please fix multi-player AAR. At this moment, only the host can refuel, because clients don't see the hoses on the IL-78. We did mid air refueling many times. They are invisible, but just follow the HUD guiding circle, and as soon you connect, it becomes visible. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Boberro Posted May 12, 2009 Posted May 12, 2009 We did mid air refueling many times. They are invisible, but just follow the HUD guiding circle, and as soon you connect, it becomes visible. LOL :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Alper22 Posted May 17, 2009 Posted May 17, 2009 Hope you guys dont forget that bug on air refueling on multiplayer missions!!! Just one person can see the air refuel gears on the plane. "Let my armies be the rocks, and the trees, and birds in the sky"
Rikus Posted May 17, 2009 Posted May 17, 2009 The 1.13 patch will help a lot for those who don´t like helicopters like me, and want planes in DCS. Can´t wait for the day of patch arrrrghhh xD Greetings
BlackEagle Posted May 18, 2009 Posted May 18, 2009 Well, after perusing the messages on this and related threads, I assume that the upcoming 1.13 patch will include the following: Radar and Missile Fixes ECM Fixes Chaff and Flares Fix Full Shadows Fix Payload Fixes IFF Fix Fuel Consumption Rate Fix Air to Air Refueling Fix Sound Fixes Tweaks to the aircraft flight models Multiplayer Fixes If ED really wants to show us some love, they'll also throw in the following: BS Ground Object Sets BS Mission Editor BS Tower Control and Radio Commands I think that's about the most that we can realistically expect, and that will be it for FC. Of course, in a perfect world, they would include the BS terrain map as well. Hey, a man can dream.
Bearitall Posted May 18, 2009 Posted May 18, 2009 Well, after perusing the messages on this and related threads, I assume that the upcoming 1.13 patch will include the following: Radar and Missile Fixes ECM Fixes Chaff and Flares Fix Full Shadows Fix Payload Fixes IFF Fix Fuel Consumption Rate Fix Air to Air Refueling Fix Sound Fixes Tweaks to the aircraft flight models Multiplayer Fixes If ED really wants to show us some love, they'll also throw in the following: BS Ground Object Sets BS Mission Editor BS Tower Control and Radio Commands I think that's about the most that we can realistically expect, and that will be it for FC. Of course, in a perfect world, they would include the BS terrain map as well. Hey, a man can dream. Sometimes dreams do come true...only time will tell www.virtualtuskegeeairmen.com
Vekkinho Posted May 18, 2009 Posted May 18, 2009 Black Eagle, is that your wishlist or the general most wanted fixes list?! [sIGPIC][/sIGPIC]
BlackEagle Posted May 19, 2009 Posted May 19, 2009 Black Eagle, is that your wishlist or the general most wanted fixes list?! The latter.
Udat Posted May 21, 2009 Posted May 21, 2009 How about debugging the sounds in the game? That would be really nice! Intel i7-950 @stock, Asus P6X58D-E, 3x4GB Corsair Vengeance, Asus GTX 580, Corsair 120GB SSD, Corsair HX 750W PSU [sIGPIC][/sIGPIC]
Alastre Posted May 28, 2009 Posted May 28, 2009 Just wondering if the stupid starforce will ever works with windows7...
Kuky Posted May 28, 2009 Posted May 28, 2009 (edited) Just wondering if the stupid starforce will ever works with windows7... Works already, I am using it... go to StarForce website and download driver update, as simple as that :smilewink: Edited May 29, 2009 by Kuky typo 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
RvEYoda Posted May 29, 2009 Posted May 29, 2009 (edited) Idea how to solve the chaff issue: - Completely remove a2a missiles ability to *go for chaff* - Make chaff instead increase the size of (or create) a larger doppler notch, for example "If chaff in radar FOV, increase notch by 20-40 kts for 1 second" Either your radar/is in a state of increased radar doppler notch or not. Amount of chaff doesn't matter that much. Edited May 29, 2009 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Boberro Posted May 29, 2009 Posted May 29, 2009 (edited) Few propositions from me, I am sure few of them were announced but I write them again to remember :P Novorossijsk base is not lockable for Frogfoot and Hog. Can't be locked anything.:cry: Unvisible mountains in game. As I am mountain crawler I often crashed cos... I flew into unvisible hills.:cry: Maverick lock is poor - ships are really hard to lock in excellent conditions - same for K and D. Maybe it is same with all large objects.:cry: Keyboard bug, when we chat and press CTRL-M or ALT-M, sometimes turn on mirrors or happen other weird things, as aircraft control lost.:cry: Flares can be deployed only in pairs - what waste.:cry: When runway is crashed - destroyed by bombs, player can exit game and back - runway is well like new one. :cry: Server player is in crap when he wants change weapons.:cry: When you add move order to SAM site like BUK or KUB game crashes with transport.dll error.:cry: Player has to exit game to change weapons.:cry: Su-25T SPPU-22 pods are weak! Due of bad damage model in game.:cry: Rest of minor bugs, like bad missiles, weak SAMS ect. are mentioned.:cry: Rockets are too weak! Due of damage model.:cry: Rockets can't be fired in pairs, but in large groups - I mean we have to be veeery fast to fire it only in 1 pair. I remind in 1.02 it is possible to fire only in 1 pair without finger sprint.:cry: RBK-250 and RBK-500OA do same damage... so it is not worth to carry 500OA.:cry: Screen ratio screws when options are saved - back to 1.33.:cry: Su-33 can take off full loaded from first ramp on Kuznetsov. Ekhm... rather it shouldn't.:cry: Su-33 can't use Kh-41. In LO it can.:cry: Where is Pastel for Su-25T...:cry: Sometimes missile lost its smoke and fly without it. Really slow LO interface (compared to example DCS). Player can't be repaired if he stops on grass near base. When I remind more bugs I write them. :D Edited May 29, 2009 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Pilotasso Posted May 29, 2009 Posted May 29, 2009 Idea how to solve the chaff issue: - Completely remove a2a missiles ability to *go for chaff* - Make chaff instead increase the size of (or create) a larger doppler notch, for example "If chaff in radar FOV, increase notch by 20-40 kts for 1 second" Either your radar/is in a state of increased radar doppler notch or not. Amount of chaff doesn't matter that much. Chaff changes the controid of the image a radar sees. For doppler radars it only works untill the chaff foils decdelerate and get filtered out as clutter or noise. .
RvEYoda Posted May 29, 2009 Posted May 29, 2009 (edited) Chaff changes the controid of the image a radar sees. For doppler radars it only works untill the chaff foils decdelerate and get filtered out as clutter or noise. This time is of neglectable size head on :) Edited May 29, 2009 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
GGTharos Posted May 29, 2009 Posted May 29, 2009 Correct; chaff 'hits the brakes' so fast that it's considered to be standing still in most of the books I've read on the subject. Even against old, non doppler-filtering radars (Specifically the F-4's) effectiveness of chaff was identical at all aspects except +/-5 deg off the beam where its effectiveness was extreme right at the beam, rising sharply from say 85 to 90 deg - is only effective in the beam once you are STT. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RedTiger Posted May 30, 2009 Posted May 30, 2009 [*]Maverick lock is poor - ships are really hard to lock in excellent conditions - same for K and D. Maybe it is same with all large objects.:cry: I second this. I have to basically hold my hand dead still on the stick just to get the gate to stick to anything and STAY THERE. It's not just ships, but vehicles too. It sucks to waste a precious maverick I intended for that Tunguska because I lose the lock as I move my thumb up to pickle. 1
GGTharos Posted May 30, 2009 Posted May 30, 2009 Hm, odd. I've never had an issue with vehicles in general - I pick'em up at 8nm with the D and then they die. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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