parxuk Posted October 10, 2019 Posted October 10, 2019 I know I'm doing something wrong, but as per the thread title I can't accurately slew the TGP over a target. I can move the cursor so that isn't the problem, I just can't move it precisely enough to lock anything, it just moves lots each time I press the button. I'm not a complete idiot and can do this fine in the A10, F14 and F18 so I know the button on the stick is ok, and I use the same switch for slewing the F16 in air to air, and it moves smoothly and I can lock a target no problem, just not in air to ground mode. Any ideas what I can try please? Intel i7 8700K @ 5Ghz, Aorus Z370 Gaming5, 32GB Corsair Vengeance RGB Pro 3000MHz, Nvidia 3080Ti FE, Samsung 970 NVME, Samsung 512GB EVO SSD x 2, Thrustmaster Warthog HOTAS, Saitek Rudder Pedals, HP Reverb G2, Windows 11 x64, DCS Modules = FC3, A10c Warthog, F14 Tomcat, F18 Hornet, F16 Viper, Persian Gulf, Syria.
ArcLite Posted October 10, 2019 Posted October 10, 2019 (edited) I put a curve on both my slew axes and also limit the saturation to like 70 or 80. I like how it works (using Warthog HOTAS) Edited October 10, 2019 by ArcLite i9-9900K | 1080Ti 11GB | 32GB DDR4 | TM Warthog | Oculus Rift S | gametrix JetSeat F/A-18C | F-16C | F-14B | A-10C | F-86F | P-51D | P-47D | Spitfire | Fw 190A-8 | Bf 109K-4
parxuk Posted October 10, 2019 Author Posted October 10, 2019 Thanks, but this is like a hat switch and not an axis. Still is precise enough for everything else except F16 air to ground. Bizarre. Intel i7 8700K @ 5Ghz, Aorus Z370 Gaming5, 32GB Corsair Vengeance RGB Pro 3000MHz, Nvidia 3080Ti FE, Samsung 970 NVME, Samsung 512GB EVO SSD x 2, Thrustmaster Warthog HOTAS, Saitek Rudder Pedals, HP Reverb G2, Windows 11 x64, DCS Modules = FC3, A10c Warthog, F14 Tomcat, F18 Hornet, F16 Viper, Persian Gulf, Syria.
bucklehead Posted October 10, 2019 Posted October 10, 2019 I had the same issue. Ensure that your TGP screen, most likely the left screen is SOI and not the HUD. Ran into this trying to move my pod view from a steer point way off track, got it in the zone and it was jumping like crazy. Put the pod screen as SOI and it’s all good. Specs: i9 9900k, GTX 1080ti, 32gb ram, Oculus Rift S Modules Owned: A-10A, A-10C, F-5E, F-14B, F-15C, F-16C, F-86F, M2000, MiG-29, MiG-21 Modules Most Wanted: F-4B, F-4C, F-4D, F-4E, F-4J, F-4N, F-4S
viper2097 Posted October 10, 2019 Posted October 10, 2019 Yeah, pretty sure you've selected the HUD as SOI while slewing. Steam user - Youtube I am for quality over quantity in DCS modules
Zad Fnark Posted October 10, 2019 Posted October 10, 2019 It seems the same to me whether SOI or not. Movement is pretty "coarse". Questions are a burdon, and answers a prison for one's self.
kengou Posted October 10, 2019 Posted October 10, 2019 I find it really buggy right now. I'll nudge the axis and it'll jump or drift a bunch sometimes before stopping movement. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
parxuk Posted October 10, 2019 Author Posted October 10, 2019 Thanks for the suggestion, but TGP was definitely SOI and had the white box around the screen. Kind of reassuring to know I'm not the only one experiencing this, so hopefully it will get addressed/rectified in due course. Intel i7 8700K @ 5Ghz, Aorus Z370 Gaming5, 32GB Corsair Vengeance RGB Pro 3000MHz, Nvidia 3080Ti FE, Samsung 970 NVME, Samsung 512GB EVO SSD x 2, Thrustmaster Warthog HOTAS, Saitek Rudder Pedals, HP Reverb G2, Windows 11 x64, DCS Modules = FC3, A10c Warthog, F14 Tomcat, F18 Hornet, F16 Viper, Persian Gulf, Syria.
Gerrard Posted October 10, 2019 Posted October 10, 2019 Zoom the TGP in some more, might help. Yeah, I also have it mapped to a hat switch and it is really sensitive. Try going to Point track mode with TMS up before trying to fine slew - I think it works better for me that way.
yahya786 Posted October 10, 2019 Posted October 10, 2019 Make the TGP SOI and it slews more precisely.
Jethro11 Posted October 10, 2019 Posted October 10, 2019 I have the exact same issue as original post. Using the hat as well. I will try to play with it more to see if I can make it better. Radar has no issue, same with other planes, works fine.
Steve Gee Posted October 10, 2019 Posted October 10, 2019 Had same problem, jumped back and forth between Viper and Hornet to compare. Mapped to a HAT switch and it REALLY jumps as the OP mentioned, /and the TGP was SOI, triple checked. Especially compared to slew in the Hornet's same TGP, mapped to same keystrokes/HAT switch. I'm hoping it's just not refined resolution/whatever wise as it is EA, but there's not comparison on the Viper and the Hornet with the same pod currently. "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)
antsh Posted October 10, 2019 Posted October 10, 2019 I have the same issues. Looks like it is a bit widespread, the grim reaper tutorial for the tgp that just came out mentions the bug.
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