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Posted

I've looked through the open-beta changelog here on the forum and didn't find any mention of this (maybe I've missed something?) but in open-beta, the default head position is moved up significantly, so that now I have to tilt my head down to be able to see through the gunsight (or re-center the view while standing up a little, then sit down to lower it to somewhat match the stable version behavior).

 

Is this an intentional change or a bug? I had never sat in a real Spitfire, so obviously I have no idea where the head should be located (for an average-height person) :)

  • 2 weeks later...
  • ED Team
Posted

hi Helios1138

 

welcome to our forums.

 

As far as I am aware nothing has been adjusted regarding views, I will ask the team on Monday.

 

You can adjust your head position by using RCtrl + Rshift * or / for back and forth

 

and then numpad 2,4,8,6 for up down laeft and right.

 

I hope that helps.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)

BIGNEWY, thanks for looking into it. Moving the head using the keyboard isn't really convenient in VR since I would have to do this every time after re-centering (and in VR you usually have to do this more than once during flight).

 

I've also checked non-VR mode and it seems that this issue is not present there. Only in VR.

 

By the way, I have since noticed a similar issue in Yak-52. In it, it seems the default head center view has been moved a little bit forward (again, compared to stable version). It is possible that other planes are also affected, hadn't checked them all.

 

I use Oculus Rift CV1. Please let me know if there is any other information I can provide.

 

I did make a couple of screenshots to demonstrate the issue:

(screenshots made immediately after re-centering, so I press '5' and then 'F12' to take a screenshot while looking directly ahead)

 

Spitfire (stable)

KObkbBr.jpg

 

Spitfire (openbeta)

pyTd7Op.jpg

 

Yak-25 (stable)

ZH63MNo.jpg

 

Yak-25 (openbeta)

tZaHtwf.jpg

Edited by Helios1138
Posted

Helios1138

 

You can save the modified position in VR , there is a key combination. It worked for me after I noticed the same thing. Now it is just where I put it by default. Please try this, because I know what you mean.

Posted
Thanks for the info, I will ask the team on Monday if any changes have been made.

 

thanks

 

If you could that would be good as I noticed this little bug about 2 updates ago. Was posted under Bugs and Problems for the Spitfire here:

https://forums.eagle.ru/showthread.php?p=4066759#post4066759

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  • 4 weeks later...
Posted

It seems that this was fixed a few updates back, so the issue is gone as quietly as it appeared (meaning I did not see anything about this in the changelog), at least for Spitfire. I did not check other aircraft yet.

 

BIGNEWY, can you confirm that this was indeed looked at and fixed and it wasn't just a problem that randomly appeared and then disappeared?

  • 3 weeks later...
Posted

i had the same issue with the two FW-190 ( D9 and A8 ), this issue has been solved by deleting a file named views.lua which you can find under: X:\Eagle Dynamics\DCS World\Mods\aircraft\FW-190A8 and X:\Eagle Dynamics\DCS World\Mods\aircraft\FW-190D9 or in your case: X:\Eagle Dynamics\DCS World\Mods\aircraft\SpitfireLFMkIX, where X: is the letter identificating your disk.

 

this solved this long time problem with the FWs i hope this helps with the spitfire as well

[sIGPIC][/sIGPIC]

 

 

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Posted (edited)
i had the same issue with the two FW-190 ( D9 and A8 ), this issue has been solved by deleting a file named views.lua which you can find under: X:\Eagle Dynamics\DCS World\Mods\aircraft\FW-190A8 and X:\Eagle Dynamics\DCS World\Mods\aircraft\FW-190D9 or in your case: X:\Eagle Dynamics\DCS World\Mods\aircraft\SpitfireLFMkIX, where X: is the letter identificating your disk.

 

this solved this long time problem with the FWs i hope this helps with the spitfire as well

 

thanks for the tip, however, this causes the spitfire module to not load … which is suboptimal

 

-- update actually even any changes to this file cause the module not to load...

 

However this did get me thinking, I deleted the old snap view file C:\Users\<your username>\Saved Games\DCS\Config\Views\SnapViews.lua and recreated it with the default settings and then went in search of spitfires.... and found this under default view...

 

 

[13] = {--default view

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[14] = {--default view - VR

viewAngle = 80.000000,--FOV

hAngle = 0.030919,

vAngle = -5.618282,

x_trans = 0.075061,

y_trans = 0.065373,

z_trans = 0.000203,

rollAngle = 0.851972,

cockpit_version = 0,

 

what is very interesting is that clipped wing spit has this ...

 

[13] = {--default view

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

},

[14] = {--default view - VR

viewAngle = 80.000000,--FOV

hAngle = 0.000000,

vAngle = 0.000000,

x_trans = 0.075000,

y_trans = 0.065000,

z_trans = 0.000000,

rollAngle = 0.000000,

cockpit_version = 0,

 

 

so I changed the spitfire non clipped wing to match... and now perfect views if I had to guess i'd say someone made a mistake in testing an saved their personal defaults rather than the correct ones

Edited by speed-of-heat

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1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted
It seems that this was fixed

 

Ok, scratch that, apparently I simply saved an altered position for myself. THIS ISSUE IS STILL PRESENT. I've bought a few more modules since then and the issue pops up almost everywhere. It's especially obvious in aircraft which have pilot body modeled, so you can roughly see where the pilot's head is supposed to be, and the VR head center point DOES NOT MATCH it.

 

I think this is a very major issue for VR users in many aircraft.

Posted
Ok, scratch that, apparently I simply saved an altered position for myself. THIS ISSUE IS STILL PRESENT. I've bought a few more modules since then and the issue pops up almost everywhere. It's especially obvious in aircraft which have pilot body modeled, so you can roughly see where the pilot's head is supposed to be, and the VR head center point DOES NOT MATCH it.

 

I think this is a very major issue for VR users in many aircraft.

Yep, try it in the clipped wing spit... see above

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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