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Posted (edited)

Hey,

 

The multiplayer windows/list is heavily lagging to a point that it's not functional. That's usually a sign that something is keeping the ui thread busy.

 

EDIT: This only happens when server scanning is in progress. Once the refresh icon turns yellow the lag is gone (until a new scan is started).

Edited by max22
Posted

Could just be that their are more active servers at that time. You can check the active servers on the main DCS website. Mine has always lagged for a brief moment when initially finding servers, don't know many games that don't to be honest?

  • ED Team
Posted

It's correct behavior.

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted

It freezes for me within a few seconds of starting to populate the server list and hangs with high CPU load and no change in RAM load. I've had to force close the program after leaving it in this state for several minutes.

Posted

The server population list has always “chugged” for me, a bit more so since the most recent update - but as stated, it settles once the refresh option has stopped circulating at the top. I typically just type in the server name I am looking for (before it has finished loading all servers) and it becomes stable immediately.

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

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