ebabil Posted November 13, 2019 Posted November 13, 2019 Is it a mission or just a video? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
ElementLT Posted November 13, 2019 Posted November 13, 2019 Excellent work BlacckFox! Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
Silver_Dragon Posted November 13, 2019 Posted November 13, 2019 great simulation of a fire front, not bad if someone build a "air firefighting" mod on DCS. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
BlackFoxNZ Posted November 13, 2019 Author Posted November 13, 2019 Is it a mission or just a video? The video was made from about 5 missions saves that are similar but edited so I could break it up to make the replays shorter and easier to handle
BlackFoxNZ Posted November 13, 2019 Author Posted November 13, 2019 great simulation of a fire front, not bad if someone build a "air firefighting" mod on DCS. Thank you, I have been discussing with a few others on how it would be possible to create a aerial fire fighting mod and what it should contain and how we could model a moving fire and aerial water/retardant drops, cos it would be a really good style to add to DCS
shadowze Posted November 16, 2019 Posted November 16, 2019 Thank you, I have been discussing with a few others on how it would be possible to create a aerial fire fighting mod and what it should contain and how we could model a moving fire and aerial water/retardant drops, cos it would be a really good style to add to DCS If ED would allow us to turn off big /fire smoke then it would be very easy to script this
beppe_goodoldrebel Posted November 18, 2019 Posted November 18, 2019 If ED would allow us to turn off big /fire smoke then it would be very easy to script this You can turn it off (by removing static) , the problem is: how? The "weapon" water that hits static "fire" should trigger his "damage". If you think that fire can also be put it down by bombs this should make life easier. reference:https://www.businessinsider.com/watch-a-gripen-jet-drop-a-gbu-12-bomb-to-stop-a-forest-fire-in-sweden-2018-7?IR=T Maybe there is possibility to make another fire static with damage enabled. Problem is , there is no water weapon in DCS.
Recommended Posts