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Posted
Losing the ability to communicate via voice with your team mates just because you aren't in a powered up cockpit is a pain in the butt and horrible for building a community.

this could easily be optional. for the "small coop" that i mostly engage in, it would be hugely immersive feature, if you could loose communications because of damage f.e.

 

for me another important feature, even in the "first stage" of ED voip, would be cockpit PTT integration, so that you could use your aircrafts mic-button for PTT.

something like this (from the wishlist section):

With the PTT buttons for the radios, we are controlling two things:

- Interaction with the AI (clickable menues, like for A2A refueling)

- Speaking with each other (SRS, or VoIP in the future)

 

The actual problem:

Each time I use the Radio PTT to talk over SRS, the radio menu pops up and stays there.

Next time I use the Radio PTT, the menu disappears.

 

To improve the situation, I would recommend the following behavor:

PTT button pressed for <0,5 seconds -> Show the com menu

PTT button pressed for >0,5 seconds -> Do not show the com menu

 

So we could easily use the PTT button for both, the DCS com menu and also to talk over SRS / VoIP.

Maybe this would also be a simple and fast solution to include.

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted
Agreed - stages 1 and 2 are just replicating teamspeak/discord capabilities that already exist and can be used even if not in game.

 

3 is where the benefit really arrives for ED and the community. Having said that though almost everyone in Blueflag pg last night was on SRS, so I really doubt that people will move over before whatever Ed provides is at least as good/configurable as SRS is.

 

And for sure - I want the option of muting the ‘general’ rooms. Please have that as a setting such that you don’t have to press ‘mute’ every time you join a server. That’s a faff. Give us an option to change the default setting from ‘on’ to ‘off’

 

Very much this. Stages 1 and 2 look pointless to me, but I hope for ED that those get tested by parts of the community well enough. Stage 3 gets interesting as it lowers the barrier to get onto comms as you don't need to install several extermal programs to get there. And if something's broken, you don't have to look at three places but just a single one to find the culprit as a user.

 

+lots for muted by default as an option. Always my first action when I fire up TS3 is to mute myself. Then I join a server, switch to the desired channel, put on my HMD and then, and only then I unmute myself when everything is set up properly. And most people I know who frequent the same servers as I do, do exactly the same.

 

BTW, not want to go OT, but what we really need is a lobby in which we can add friends and see on which server they are with the possibility to join that one directly without having to press MiG28 like 20 times until the desired server finally shows up at all... We had that 18 years ago already with a well-known external program that was widely used to sim that well-known other sim as well as LOMAC online back in the day.

dcsdashie-hb-ed.jpg

 

Posted
Losing the ability to communicate via voice with your team mates just because you aren't in a powered up cockpit is a pain in the butt and horrible for building a community.

 

 

Takes no time at all to turn on power and radios surely. Discord/TS etc can and does provide constant comms for those that have a need.

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Posted
Takes no time at all to turn on power and radios surely. Discord/TS etc can and does provide constant comms for those that have a need.

 

So you want ED to program a VOIP system that only allows communication between players in the same server flying for the same coalition who are already occupying a powered aircraft?

 

Those who find such a system too restrictive must use a third party VOIP system?

 

If that is what ED is doing, they are wasting their time.

 

 

 

 

EDsignaturefleet.jpg

Posted
So you want ED to program a VOIP system that only allows communication between players in the same server flying for the same coalition who are already occupying a powered aircraft?

 

Those who find such a system too restrictive must use a third party VOIP system?

 

If that is what ED is doing, they are wasting their time.

Yes, and also only if within radio range. I think it's great!!!

 

There can easily be options to allow for non-restricted radio, if so desired.

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted
Yes, and also only if within radio range. I think it's great!!!

 

There can easily be options to allow for non-restricted radio, if so desired.

 

Unrestricted options are a must for multiplayer. Ideally, when I jump into the MP server selector I should have the option to also join either a public lobby or a permanent user channel.

 

That permanent user channel should allow me to monitor it at all times as a secondary channel even if I am using the restricted radio system so that members of my group can jump in at any time and find out what server and coalition I am flying on so they can come join me.

 

We use Teamspeak now and pretty much ignore SRS because losing comms when not in the server/coalition/cockpit is a PITA.

 

Discrete radio comms using the aircraft radios is great if we also have built in functionality that allows voice comm outside of that restriction.

 

If that isn't there, third party apps are required and the built in VOIP is ignored.

 

 

 

 

EDsignaturefleet.jpg

Posted
Losing the ability to communicate via voice with your team mates just because you aren't in a powered up cockpit is a pain in the butt and horrible for building a community.

 

So is it reality, when you lose your radio communications, datalink capability, radar and you might even go to zero visibility....

 

ED should make it so that GAME MODE has the easy pop-up screen that shows all the rooms and player can just click what room to join or create a new one. And the VoIP doesn't cut off even if you die, get damaged, shot down, behind the terrain etc.

 

But the SIMULATOR MODE should have all full in,

no power = no radio

no LOS = possibly no radio

Long range = low audio quality and so on.

No known frequency = no connection

No lists of "rooms" or anything like that, you get all from mission briefing and in the carrier/base debrief room.

 

And you need to have the correct frequencies set in the radios so you can listen them, so you can only have the one or two at the time quickly in use.

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Posted
So you want ED to program a VOIP system that only allows communication between players in the same server flying for the same coalition who are already occupying a powered aircraft?

 

Those who find such a system too restrictive must use a third party VOIP system?

 

If that is what ED is doing, they are wasting their time.

 

That is exactly how the gold standard ED have to hit (SRS) works.

 

For everything else there is:

Ts3

Discord

And points for the old school

Jabber

Mumble

Posted
Unrestricted options are a must for multiplayer. Ideally, when I jump into the MP server selector I should have the option to also join either a public lobby or a permanent user channel.

 

That permanent user channel should allow me to monitor it at all times as a secondary channel even if I am using the restricted radio system so that members of my group can jump in at any time and find out what server and coalition I am flying on so they can come join me.

 

We use Teamspeak now and pretty much ignore SRS because losing comms when not in the server/coalition/cockpit is a PITA.

 

Discrete radio comms using the aircraft radios is great if we also have built in functionality that allows voice comm outside of that restriction.

 

If that isn't there, third party apps are required and the built in VOIP is ignored.

 

You can use both you know? I have comms forwards for comm 1, down for comms 2, back for ts3, modifier and back for Discord, and up for ‘comms menu’

Posted

Oh the other point to note - if ED don’t give the ability when and if they do integrate with radios to have comm 1 and 2 coming only From left or right headphones, forget it. Knowing which channel I am hearing just from which ear I’m hearing it in is such a good thing...

Posted
You can use both you know? I have comms forwards for comm 1, down for comms 2, back for ts3, modifier and back for Discord, and up for ‘comms menu’

 

The question is why would I?

 

Why not build an ingame VOIP that obviates the need for an external program to maintain real world comms?

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)
The question is why would I?

 

Why not build an ingame VOIP that obviates the need for an external program to maintain real world comms?

Because by virtue of being in-game, it never can remove the need for external programs. The best they can do is make an external program of their own, thus simply replicating SRS and the like — such efforts always fall short of what existing external tools already offer simply by virtue of developer focus.

 

 

Coincidentally, you still can use SRS without being in a plane and as a general open party chat. That's perhaps a point that needs to be clarified because some posts have been worded in a way that could be interpreted as this not being the case.

Edited by Tippis

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Posted
Coincidentally, you still can use SRS without being in a plane and as a general open party chat. That's perhaps a point that needs to be clarified because some posts have been worded in a way that could be interpreted as this not being the case.

 

Could you describe this a bit more? Do you just select the manual Radio Panel (For the FC3 Aircrafts) and select the same frequency?

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Posted
Could you describe this a bit more? Do you just select the manual Radio Panel (For the FC3 Aircrafts) and select the same frequency?

If the server is set up for it, you can connect as GCI/Spectator and get access to all the radio chatter. Then, yes, you could just designate a specific freq for general chatter — with encryption simulation, you could even make it cross-coalition and still let each side have their privacy when they need it.

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted

I read in the release for today a beta version was added

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