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Posted

Hello all,

 

 

As I mentioned from some of my other recent threads, I'm coming back to DCS after about 9 years.

 

 

Since I don't have headtracking (I know, I'm at a disadvantage), is there a way to map an Xbox 360 controller to move the camera/eyepoint? Particularly, I'd like to use the left thumbstick to move the camera forward, backward, and laterally, with the left and right trigger to move the eyepoint up or down?

 

 

I can't quite figure out what keys or axis to bind this to in the options.

 

 

Thank you.

CaptKornDog

Posted

Using a gamepad in DCS is no problem, provided it's a USB compatible game device like most. Xbox specifically is proprietary I think, so may not be able to plug one of THOSE in, but a generic one should work fine if that's the case. I don't remember what the commands are you'll just have to experiment with the view section to find out, but they're there. Your proposed method will be really cumbersome though.

 

I would highly recommend a head tracker, if you're open to the idea, it will free up a lot of buttons, is much faster, and more intuitive once you get used to it.

Де вороги, знайдуться козаки їх перемогти.

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Posted

That’s correct, the controller is recognized in game easily.

 

I’m trying to figure out what specific view commands I need to map it to. Simply to position my head. The descriptions in the controls are confusing to me, and trial and error hasn’t worked after several hours.

 

Head tracking isn’t in my budget right now, unfortunately. Will plan on using mouse look in the interim to pivot around. Just need to find a way to translate the eyepoint forward/back/up/down/lateral periodically.

CaptKornDog

Posted (edited)

 

Edited by Rudel_chw
  • Like 1

 

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Posted

You should be able to bind the lateral/vertical/etc camera movements just fine to an axis, but I don't think you're going to need anything more than the left/right movements. If you want to see the instruments a bit better, it's best to just bind the zoom axis - this is covered in the video posted above.

 

I'd highly recommend basing your layout on the video, then develop your own setup from there as you get used to it.

Posted
You should be able to bind the lateral/vertical/etc camera movements just fine to an axis...

 

 

These are the axis options I see.

 

 

e7KRSb6.png

 

 

However the "absolute camera" option seems to immediately snap back to the center (which I don't want). Literally just want to use the left thumbstick to translate the center viewpoint, with triggers to move up/down.

CaptKornDog

Posted

Hmm, I don't think there's a way to not snap back to center for the shift camera options. The only way you'll be able to prevent the snap-back is to put a modifier to the axis binding, hold the modifier and shift the camera, then let go of the modifier. Your camera position will stick in place from there as long as you don't press the modifier and manipulate the axis again.

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