Phoenix FR Posted May 20, 2024 Posted May 20, 2024 I think that we are waiting for the F4 and the script for the F4.
bones1014 Posted May 20, 2024 Posted May 20, 2024 10 minutes ago, Phoenix FR said: I think that we are waiting for the F4 and the script for the F4. of course Just need the starter file to begin buildng. 1
bones1014 Posted May 22, 2024 Posted May 22, 2024 Has anyone started extracting the clickable? Unfortunately I'm still at work.
rem27 Posted May 22, 2024 Posted May 22, 2024 I did the logo Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog
bones1014 Posted May 22, 2024 Posted May 22, 2024 I got the clickable stuff exported. I'm not sure how to quickly convert it into the lua format. Some guys seem to be able to crank it out pretty quick and I don't know their secret.F-4E_clickabledata.csv 3
bones1014 Posted May 22, 2024 Posted May 22, 2024 I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for.
3000 Black Jets of Allah Posted May 23, 2024 Posted May 23, 2024 6 hours ago, bones1014 said: I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for. I'm the same, I've tried various combinations of F-4E, F-4E-45MC but can't seem to get it to work. 1
3000 Black Jets of Allah Posted May 23, 2024 Posted May 23, 2024 Okay, managed to get it to work, this file literally has nothing but the fla p lever in it for testing purposes, but it can be built on. F-4E-45MC.lua
Bailey Posted May 23, 2024 Posted May 23, 2024 (edited) Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work. The F-4E lua can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/F-4E-45MC.lua With over 1,000 args, you'll find it pretty extensive. Thank you to https://github.com/charlestytler/dcs-clickabledata-extract! ExoLight's work on the profile for the StreamDeck can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/docu/StreamDeck Examples/F-4E.streamDeckProfile and here: https://github.com/asherao/DCS-ExportScripts/tree/master/docu/Pics/F-4E/Exo's F-4E icons They had not gotten everything they would have liked in there, but it is still a wonderful start. They will add some more exports in there when they have more time to do so. Sidenote, they made a table in the Lua file to associate names with export IDs. They feel like this is a good way to keep contributions from multiple people more organized and make bugs less likely. You'll find it pretty explicit. We hope that some people will find it useful at launch! Edited May 23, 2024 by Bailey 2 2 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Bailey Posted May 23, 2024 Posted May 23, 2024 (edited) 8 hours ago, bones1014 said: I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for. Here is how I find the correct name for all modules: Sorry @3000 Black Jets of Allah for stealing the stage. Edited May 23, 2024 by Bailey 2 1 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
3000 Black Jets of Allah Posted May 23, 2024 Posted May 23, 2024 36 minutes ago, Bailey said: Here is how I find the correct name for all modules: Sorry @3000 Black Jets of Allah for stealing the stage. No worries, your work makes my life 1000x easier so thanks! 1
Wostg Posted May 23, 2024 Posted May 23, 2024 (edited) Well done you guys For anyone super keen who's going to publish their ultimate streamdeck profiles, please have mind to a 6x3 version - even if it's just dumping everything in folders for others to sort out while you complete your XL masterpiece. Thanks! (looking fwd to trying the profile above) Edited May 23, 2024 by Wostg I can think of nothing heavier than an airplane I can think of no greater conglomerate of steel and metal I can think of nothing less likely to fly
3000 Black Jets of Allah Posted May 23, 2024 Posted May 23, 2024 2 hours ago, Bailey said: Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work. The F-4E lua can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/F-4E-45MC.lua With over 1,000 args, you'll find it pretty extensive. Thank you to https://github.com/charlestytler/dcs-clickabledata-extract! ExoLight's work on the profile for the StreamDeck can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/docu/StreamDeck Examples/F-4E.streamDeckProfile and here: https://github.com/asherao/DCS-ExportScripts/tree/master/docu/Pics/F-4E/Exo's F-4E icons They had not gotten everything they would have liked in there, but it is still a wonderful start. They will add some more exports in there when they have more time to do so. Sidenote, they made a table in the Lua file to associate names with export IDs. They feel like this is a good way to keep contributions from multiple people more organized and make bugs less likely. You'll find it pretty explicit. We hope that some people will find it useful at launch! Found a slight issue that I think? may be caused by the super long Bomb_Qty_Knob value, -0.090919091 as a value seems to make the entire plugin stop working. I changed it to "%.2f" from "%.1f" and it seems to be working now with values of 0.09, 0.18, 0.27 etc. for the quantity wheel. 1
Bailey Posted May 23, 2024 Posted May 23, 2024 1 hour ago, 3000 Black Jets of Allah said: Found a slight issue that I think? may be caused by the super long Bomb_Qty_Knob value, -0.090919091 as a value seems to make the entire plugin stop working. I changed it to "%.2f" from "%.1f" and it seems to be working now with values of 0.09, 0.18, 0.27 etc. for the quantity wheel. Thanks. Updated in the Git. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
rem27 Posted May 23, 2024 Posted May 23, 2024 Thank you guys. Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog
3000 Black Jets of Allah Posted May 24, 2024 Posted May 24, 2024 20 hours ago, Bailey said: Thanks. Updated in the Git. It's any function that increments by a large number of decimal places, so the ones 0.3333333333/0.6666666667 etc. for some reason big numbers crash the plugin. I changed a few of them in the lua, but also a couple in the streamdeck software to manually have less decimals per press and it's working fine.
bones1014 Posted May 24, 2024 Posted May 24, 2024 (edited) 4 hours ago, 3000 Black Jets of Allah said: It's any function that increments by a large number of decimal places, so the ones 0.3333333333/0.6666666667 etc. for some reason big numbers crash the plugin. I changed a few of them in the lua, but also a couple in the streamdeck software to manually have less decimals per press and it's working fine. yep. I've been doing the same thing. I need to do proper github pulls to update stuff and submit it back to the main file. Edited May 24, 2024 by bones1014
Bailey Posted May 24, 2024 Posted May 24, 2024 1 hour ago, bones1014 said: yep. I've been doing the same thing. I need to do proper github pulls to update stuff and submit it back to the main file. I'll be waiting. It's so much easier with the in-browser editor now! DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
bones1014 Posted May 24, 2024 Posted May 24, 2024 2 hours ago, Bailey said: I'll be waiting. It's so much easier with the in-browser editor now! I tried committing a change. Github is confusing to me. lmk if it worked.
ExoLight Posted May 24, 2024 Posted May 24, 2024 On 5/23/2024 at 9:37 AM, Bailey said: Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work. Thank you Bailey for the help and finding all the IDs! Hope my small profile has been useful to some of you. I'll keep working on it when I can, but as Bailey said, I'll be fairly busy with work the next few weeks. Contributions or suggestions on what to implement next are of course welcome! 2
Bailey Posted May 24, 2024 Posted May 24, 2024 6 hours ago, bones1014 said: I tried committing a change. Github is confusing to me. lmk if it worked. It didn't work. feel free to post here or PM me the file and I'll integrate it. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Bailey Posted May 24, 2024 Posted May 24, 2024 6 hours ago, bones1014 said: I tried committing a change. Github is confusing to me. lmk if it worked. Here is what I do: 1. Navigate to the code you want to modify with your browser on the github site. 2. Press the period key. The code editor should pop up. 3. Make your chnges. 4. When done, press the line and dot icon on the left icon bar. 5. Above "commit and push" add a changelog message. 6. Press "commit and push". DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
b1n4ry Posted June 1, 2024 Posted June 1, 2024 (edited) the extract_clickabledata.lua seems to fail on some modules. Not sure since when this has been the case. I noticed it with the F-15E, and found a fork from Tom McPhail, which fixes the ID lookup. (https://github.com/mcphailtom/streamdeck-dcs-interface) However, the plugin still throws an error with these modules when using the lookup: Ka-50, Ka-50_3, F-15C, Su-25T, Su-27, Su-33, NS430, NS430_Mi-8MT 20:51:21.289 [DCS-ExportScript:IdLookupWindow] F-15C Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\F-15C\Cockpit\ or H:\DCS World\Mods\aircraft\F-15C\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:26.173 [DCS-ExportScript:IdLookupWindow] Ka-50 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:27.112 [DCS-ExportScript:IdLookupWindow] Ka-50_3 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:30.259 [DCS-ExportScript:IdLookupWindow] NS430 Clickabledata Result: Lua script runtime error (2): H:\DCS World\Mods\aircraft\NS430\Cockpit\Scripts\sounds.lua:4: attempt to perform arithmetic on a nil value (upvalue 'count') 20:51:30.645 [DCS-ExportScript:IdLookupWindow] NS430_Mi-8MT Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\ or H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:31.319 [DCS-ExportScript:IdLookupWindow] Su-25T Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-25T\Cockpit\ or H:\DCS World\Mods\aircraft\Su-25T\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:31.865 [DCS-ExportScript:IdLookupWindow] Su-27 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-27\Cockpit\ or H:\DCS World\Mods\aircraft\Su-27\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:32.436 [DCS-ExportScript:IdLookupWindow] Su-33 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-33\Cockpit\ or H:\DCS World\Mods\aircraft\Su-33\Cockpit\Scripts\ (or file found but contains syntax errors) Edited June 1, 2024 by b1n4ry AMD R5 3600 @ 4,5GHz, ASUS TUF RTX 3070 Ti, MSI Tomahawk B450 MAX, 32GB G.Skill Aegis DDR4-3200, Liquid Freezer II 280, Corsair HXi Series HX750i
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