Jump to content

Recommended Posts

Posted
10 minutes ago, Phoenix FR said:

I think that we are waiting for the F4 and the script for the F4.

of course 🙂 Just need the starter file to begin buildng.

  • Like 1
Posted

I did the logo 😀

F-4E.png

F-4E_2.png

Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog

Posted

I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for.

Posted
6 hours ago, bones1014 said:

I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for.

I'm the same, I've tried various combinations of F-4E, F-4E-45MC but can't seem to get it to work.

  • Like 1
Posted (edited)

Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work.

The F-4E lua can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/F-4E-45MC.lua
With over 1,000 args, you'll find it pretty extensive. Thank you to https://github.com/charlestytler/dcs-clickabledata-extract!

ExoLight's work on the profile for the StreamDeck can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/docu/StreamDeck Examples/F-4E.streamDeckProfile
and here: https://github.com/asherao/DCS-ExportScripts/tree/master/docu/Pics/F-4E/Exo's F-4E icons

They had not gotten everything they would have liked in there, but it is still a wonderful start. They will add some more exports in there when they have more time to do so.

Sidenote, they made a table in the Lua file to associate names with export IDs. They feel like this is a good way to keep contributions from multiple people more organized and make bugs less likely. You'll find it pretty explicit.

We hope that some people will find it useful at launch!

image.png.57a9490e95f570f92e1b93767698a358.png

image.png.a617569fa404d610880e8222cbb24c11.png

image.png.aff6e92293ab5db0a3633f56550acaed.png

Edited by Bailey
  • Like 2
  • Thanks 2
Posted (edited)
8 hours ago, bones1014 said:

I'm stuck on how to create the initial file for the Phantom. I've honestly never been able to create this. I don't know what the module name is that the scrip will be looking for.

Here is how I find the correct name for all modules: 

Sorry @3000 Black Jets of Allah for stealing the stage. 🫠

Edited by Bailey
  • Like 2
  • Thanks 1
Posted (edited)

Well done you guys 🙂

For anyone super keen who's going to publish their ultimate streamdeck profiles, please have mind to a 6x3 version - even if it's just dumping everything in folders for others to sort out while you complete your XL masterpiece. Thanks! (looking fwd to trying the profile above) 

 

 

 

Edited by Wostg

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted
2 hours ago, Bailey said:

Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work.

The F-4E lua can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/F-4E-45MC.lua
With over 1,000 args, you'll find it pretty extensive. Thank you to https://github.com/charlestytler/dcs-clickabledata-extract!

ExoLight's work on the profile for the StreamDeck can be found here: https://github.com/asherao/DCS-ExportScripts/blob/master/docu/StreamDeck Examples/F-4E.streamDeckProfile
and here: https://github.com/asherao/DCS-ExportScripts/tree/master/docu/Pics/F-4E/Exo's F-4E icons

They had not gotten everything they would have liked in there, but it is still a wonderful start. They will add some more exports in there when they have more time to do so.

Sidenote, they made a table in the Lua file to associate names with export IDs. They feel like this is a good way to keep contributions from multiple people more organized and make bugs less likely. You'll find it pretty explicit.

We hope that some people will find it useful at launch!

image.png.57a9490e95f570f92e1b93767698a358.png

image.png.a617569fa404d610880e8222cbb24c11.png

image.png.aff6e92293ab5db0a3633f56550acaed.png

 

Found a slight issue that I think? may be caused by the super long Bomb_Qty_Knob value, -0.090919091 as a value seems to make the entire plugin stop working. I changed it to "%.2f" from "%.1f" and it seems to be working now with values of 0.09, 0.18, 0.27 etc. for the quantity wheel.

  • Like 1
Posted
1 hour ago, 3000 Black Jets of Allah said:

Found a slight issue that I think? may be caused by the super long Bomb_Qty_Knob value, -0.090919091 as a value seems to make the entire plugin stop working. I changed it to "%.2f" from "%.1f" and it seems to be working now with values of 0.09, 0.18, 0.27 etc. for the quantity wheel.

Thanks. Updated in the Git.

Posted

Thank you guys. 

Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog

Posted
20 hours ago, Bailey said:

Thanks. Updated in the Git.

It's any function that increments by a large number of decimal places, so the ones 0.3333333333/0.6666666667 etc. for some reason big numbers crash the plugin. I changed a few of them in the lua, but also a couple in the streamdeck software to manually have less decimals per press and it's working fine.

Posted (edited)
4 hours ago, 3000 Black Jets of Allah said:

It's any function that increments by a large number of decimal places, so the ones 0.3333333333/0.6666666667 etc. for some reason big numbers crash the plugin. I changed a few of them in the lua, but also a couple in the streamdeck software to manually have less decimals per press and it's working fine.

yep. I've been doing the same thing. I need to do proper github pulls to update stuff and submit it back to the main file.

Edited by bones1014
Posted
1 hour ago, bones1014 said:

yep. I've been doing the same thing. I need to do proper github pulls to update stuff and submit it back to the main file.

 

I'll be waiting. It's so much easier with the in-browser editor now!

Posted
2 hours ago, Bailey said:

I'll be waiting. It's so much easier with the in-browser editor now!

I tried committing a change. Github is confusing to me. lmk if it worked.

Posted
On 5/23/2024 at 9:37 AM, Bailey said:

Hey everyone! @ExoLight and I have put a little something together. They are away on business and allowed me to present our work.

Thank you Bailey for the help and finding all the IDs!

Hope my small profile has been useful to some of you. I'll keep working on it when I can, but as Bailey said, I'll be fairly busy with work the next few weeks. Contributions or suggestions on what to implement next are of course welcome!

  • Like 2
Posted
6 hours ago, bones1014 said:

I tried committing a change. Github is confusing to me. lmk if it worked.

Here is what I do:

1. Navigate to the code you want to modify with your browser on the github site.
2. Press the period key. The code editor should pop up.
3. Make your chnges.
4. When done, press the line and dot icon on the left icon bar.
5. Above "commit and push" add a changelog message.
6. Press "commit and push".

Posted (edited)

the extract_clickabledata.lua seems to fail on some modules. Not sure since when this has been the case.

I noticed it with the F-15E, and found a fork from Tom McPhail, which fixes the ID lookup. (https://github.com/mcphailtom/streamdeck-dcs-interface)

However, the plugin still throws an error with these modules when using the lookup:

Ka-50, Ka-50_3, F-15C, Su-25T, Su-27, Su-33, NS430, NS430_Mi-8MT
 

20:51:21.289 [DCS-ExportScript:IdLookupWindow] F-15C Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\F-15C\Cockpit\ or H:\DCS World\Mods\aircraft\F-15C\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:26.173 [DCS-ExportScript:IdLookupWindow] Ka-50 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:27.112 [DCS-ExportScript:IdLookupWindow] Ka-50_3 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:30.259 [DCS-ExportScript:IdLookupWindow] NS430 Clickabledata Result: Lua script runtime error (2): H:\DCS World\Mods\aircraft\NS430\Cockpit\Scripts\sounds.lua:4: attempt to perform arithmetic on a nil value (upvalue 'count')
20:51:30.645 [DCS-ExportScript:IdLookupWindow] NS430_Mi-8MT Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\ or H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:31.319 [DCS-ExportScript:IdLookupWindow] Su-25T Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-25T\Cockpit\ or H:\DCS World\Mods\aircraft\Su-25T\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:31.865 [DCS-ExportScript:IdLookupWindow] Su-27 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-27\Cockpit\ or H:\DCS World\Mods\aircraft\Su-27\Cockpit\Scripts\ (or file found but contains syntax errors)
20:51:32.436 [DCS-ExportScript:IdLookupWindow] Su-33 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-33\Cockpit\ or H:\DCS World\Mods\aircraft\Su-33\Cockpit\Scripts\ (or file found but contains syntax errors)

 

Edited by b1n4ry

 

edbanner_new.png
AMD R5 3600 @ 4,5GHz, ASUS TUF RTX 3070 Ti, MSI Tomahawk B450 MAX, 32GB G.Skill Aegis DDR4-3200, Liquid Freezer II 280, Corsair HXi Series HX750i

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...