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Posted

Doesn't the Phoenix missile have a proximity fuse? I narrowly missed a MiG-29 by a close distance that seemed to be close enough to damage the mig, but it didn't explode. Very frustrating...

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Posted
They are modeled, but work inconsistently in multiplayer for some reason. See this kill I got in singleplayer:

 

 

attachment.php?attachmentid=232886&stc=1&d=1587159789

 

I'm talking about single player. I almost never do multiplayer...

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Posted

Phoenix battery life is well over 90 Seconds, its somewhere north of two minutes, otherwise you wouldn't see 100+ second time of flights on the TID when you are looking to shoot things.

 

If you look around you can find data on prox fuses, long story short most missiles do have them, but they afuze in game based on distance from the pilots head, not the aircraft body. This can result in prox fuses not going off when missiles fly very close to a wingtip or the tails, because they aren't close enough to the pilots head. Its a core engine issue in DCS that affects everything, not something AFAIK that heatblur can do anything about as of right now.

 

This gets even stranger in multiplayer due to desync, when what the shooter is seeing vs what the target is seeing can be rather different, based on lag and known DCS desync issues. Long story short, the shooter's instance is what is "truth data" for all missile guidance and effects. Thus the target can see a missile fly past him, but then explode a half second later because of desync. This plays out on tacviews as well.

Posted (edited)
Was this long shot over 90s flight? That is battery limit afair.

 

 

It's longer than that. The 110NM test shot back in April 1973 took just over 157 seconds from missile launch to intercepting the drone target. Overall max flight time was estimated 180 seconds (3 minutes) for the AIM-54A, so its battery limit was at least that long.

Edited by Quid

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  • 3 years later...
Posted
On 2/2/2024 at 11:03 AM, a1133620002 said:

After 4 years, this problem is still there!

Any dev confirmed it or you just lost a MP match?

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  • 2 weeks later...
Posted
5 hours ago, a1133620002 said:

It's from a series of observation to tacviews on PVE servers. Thanks for nothing.

At least give the devs a chance to look at it. No single file was uploaded here.

Get the files and make a proper report:

https://forum.dcs.world/forum/540-weapon-bugs/

Take note of the previous answers that can cause this - mainly net lag. Every MP game can suffer from desynch.

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