Razor18 Posted April 19, 2020 Posted April 19, 2020 Hi There, I have the TDC slew axis assigned to Warthog Throttle mini stick, as X and Y axis. In AUTO bombing, if you designate TGT via HUD with the chain-and-ball, then try to fine adjust your TGT diamond, it's rate of slew is totally out of control, simply too rough of a rate. Can't adjust properly, let alone fine adjust. Slew rate should be maybe about 1/10th of the present slew rate for a really fine adjustment. If you try to work around it by reducing axis curve saturation in Controls, then the reduced TDC slew rate will be way too slow across the attack RDR screen, if you go there. Thanks for looking it up.
Windsortheater Posted April 28, 2020 Posted April 28, 2020 (edited) I haven't tried auto bombing...will check that out for slew rates. Note - what about setting x/y axis into two zones. full pressure goes to high speed (tuned to work on the radar), anything lighter than that is tuned to work on the HUD. Basically turn the axis into two different rates instead of continuous. I don't have a warthog but I do this for my ministick on the X55 for the F15 radar slew - which is SUPER sensitive... basically I have 90% of the axis desaturated and flatlined to a very low output, then at the very end of travel I ramp up to 50% of saturation to get a faster slew (never use the full saturation of the axis for the F15). You need to use user defined curves in axis tuning to do this. Edited April 28, 2020 by Windsortheater
Razor18 Posted April 28, 2020 Author Posted April 28, 2020 I don't think it is realistic to expect anyone to differentiate in slew control deflection depending on if you use it on a A/A radar in one minute, then on the HUD in the next minute...
Windsortheater Posted April 28, 2020 Posted April 28, 2020 (edited) I don't think it is realistic to expect anyone to differentiate in slew control deflection depending on if you use it on a A/A radar in one minute, then on the HUD in the next minute... Sure.. just offering a suggestion.... I tweak what I need to in order to be able to play. to each his own! Note - from what you are describing.. the HUD is responding with a higher sensitivity than the radar to the same analog input... with the method I describe you could tune so they are both responding (horizontal and vertical speed) essentially the same... just that they won't be "variable"...and one rate will be with partial input, and the other with full. not ideal.. but may work while they decide to fix or not. Edited April 28, 2020 by Windsortheater
LeCuvier Posted April 29, 2020 Posted April 29, 2020 I have tried an approach similar to what I use with the Shkval of the Ka-50: I use the slew on the Warthog throttle for the TGP, with a generous deadband and Y-Saturation = 40%. For the Radar, I use the TMS 4-way switch on my Warthog grip. I don't like the solution much because it makes me sacrifice 4 valuable switches on my stick, but it works. If one day ED comes up with a real solution, I will be happy to recover the TMS switch for something else. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Razor18 Posted April 29, 2020 Author Posted April 29, 2020 Yup, rather align all the sensors' slew rates to one "common" slew control (button, mini stick), than assign individual slew controls to each slew rate...
CBStu Posted April 30, 2020 Posted April 30, 2020 I have tried an approach similar to what I use with the Shkval of the Ka-50: I use the slew on the Warthog throttle for the TGP, with a generous deadband and Y-Saturation = 40%. For the Radar, I use the TMS 4-way switch on my Warthog grip. I don't like the solution much because it makes me sacrifice 4 valuable switches on my stick, but it works. If one day ED comes up with a real solution, I will be happy to recover the TMS switch for something else. I haven't HUD slew but I do similar for radar attack page and Mav F. Radar I slew w/ the nub on the Warthog throttle. MavF I slew w/ a hat on my VKB stick. This actually works out well because the hat on the stick is right next to the weapon release button and I can easily move both w/ my thumb.
JEFX Posted March 2, 2021 Posted March 2, 2021 On 4/28/2020 at 3:39 PM, Windsortheater said: I haven't tried auto bombing...will check that out for slew rates. Note - what about setting x/y axis into two zones. full pressure goes to high speed (tuned to work on the radar), anything lighter than that is tuned to work on the HUD. Basically turn the axis into two different rates instead of continuous. I don't have a warthog but I do this for my ministick on the X55 for the F15 radar slew - which is SUPER sensitive... basically I have 90% of the axis desaturated and flatlined to a very low output, then at the very end of travel I ramp up to 50% of saturation to get a faster slew (never use the full saturation of the axis for the F15). You need to use user defined curves in axis tuning to do this. Hi everyone I am bringing this old thread back to life because this issue has been a great source of frustration for me for a long time! There are two issus actually: 1) the one mentioned in the title, which is an immense difference of cursor speed between the HUD and the TGP cursors (for example, if one wants to make the TGP VVSLV and look for targets visually in the HUD before handing the info to the TGP and Weapons, the cursor is way too fast, with a normal curve...) 2) setting axis tune curves for the TFC in itself... since the beginning, with my TMWarthog I was trying to put some nice curves to the TDC (a bit of deadzone so that we can press the TDC depress without moving the cursor, a bit of curve to help tune the movement, etc...) but I always thought it was buggy because it didnt make any difference... Until today when I tried EXTREME curve changes... I found some settings that allow the best of both world as mentioned by Windsortheater (a great idea by the way): both for the X and Y axis of the TDC I tried these improbable settings: (with the Y axis inverted of course) Dead Zone: 34 X Saturation : 100 Y Saturation : 45 Curve : 100 One need to try it!!! What this does is the following: the big part of the middle of the curve is pretty flat with a very very shallow angle (and that is good for a light pressure on the 'too' little stick and makes the HUD TDC movements manageable, then, with more pressure, both ends of the curve allow for a much faster movement of the TDC and that is good for the TGP. The reason I always thought it was buggy is that small adjustments of the curves dont do any good, only VERY BIG changes... Anyway, that worked nicely for me, thanks to Windsortheater. JEFX [sIGPIC][/sIGPIC] In DCS I fly jets with thousands of pounds of thrust... In real life I fly a humble Cessna Hawx XP II with 210 HP :D
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