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Posted

I like adding turbulence to all of my missions, but the "*0.1 feet" notation is an enigma. I assume hot weather equals more turbulence. Clouds, more turbulence. Rain/thunderstorms, more turbulence.

 

But there's no baseline for what is normal turbulence in this *0.1 feet notation. Has anyone figured out a realistic range of values?

Posted

Metric or imperial?

 

In many of my missions I'll set something like 18-22 *0.1 feet and that visually doesn't seem too bad, but I could be giving too high a value due to the lack of physical feedback.

Posted
I like adding turbulence to all of my missions, but the "*0.1 feet" notation is an enigma. I assume hot weather equals more turbulence. Clouds, more turbulence. Rain/thunderstorms, more turbulence.

 

But there's no baseline for what is normal turbulence in this *0.1 feet notation. Has anyone figured out a realistic range of values?

 

IRL ?

yes,

 

In DCS - you get what you ask for.

You're setting the scale (the maximum velocity in any direction) of the turbulence in f/s m/s depending on your ME setting.

 

What's added is somewhere between turbulence and increased 'gustiness' of the wind.

 

'10' gets you turbulence with a maximum velocity of +/- 1 f/s or m/s

 

How much to add depends on what you're trying to replicate.

 

(if you set 0 wind, and the maximum turbulence, then watch the AoA vanes on the front of the Ka-50,you can see what the gusts are doing...)

 

edit - or set it to max & land on the carrier :)

Cheers.

Posted

So in the DCS ME notation, what would be equivalent to typical turbulence on an airline flight, and what would be equivalent of tossing your coffee all over the cabin crew?

Posted

Well, using my ''bad weather'' Harrier landings as a reference:

Windspeeds 40-60kts, and turbulence on the order of about 150, it was, shall we say, ''a bumpy ride'' with my plane surging and dropping randomly significant amounts on approach at 100-150kts, with vertical landing at about 60kts, and having to be on my toes with.the power settings.

 

Just play with it and see what it does.

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted

From what I infer (reading the code of some advanced weather scripts), there is a direct link between the wind gust speed in real life and the DCS ground turbulence value.

Zip - VEAF :pilotfly:

 

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