Spearzone Posted May 13, 2020 Posted May 13, 2020 This has been requested several times in the past , but I'd like to bring it up again as it's a feature that could greatly improve atmosphere for night attacks. Please add and option for some random / barrage type AAA fire at night. Like in the pictures we all know from desert storm or night attacks during the war in yugoslavia. At the moment you can select "FIRE AT POINT" for AAA units in the editor but it means units will fire flat over the ground and not into the air. If there would be an option to randomly fire in the air in a specified zone this would be great. You can do some workaround at the moment by using immortal UAVs circling over a city but this is quite unrealistic. :cry:
sirrah Posted May 13, 2020 Posted May 13, 2020 +1 You can do some workaround at the moment by using immortal UAVs circling over a city but this is quite unrealistic. :cry: Wow, never thought of that. Excellent idea actually (until we have better) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Fri13 Posted May 14, 2020 Posted May 14, 2020 This is part of my AA and AI improvements wish, and this is very much required. The current AI doesn't know how to do AAA because they track the target and try to fire directly at it, while the proper manner is that you calculate the lead and then you shoot a short burst in that position without leading while firing. Idea of such tactic is that you create a barrage front of the aircraft and make it fly to stream of shells. Instead you trying to get shells to fly at it. The same thing is for all the ground units that has capability to shoot, even the basic training for the infantry is to train them to take a estimated lead by given value and then on command of fire to shoot few rounds to their estimated point. And this is done by not trying to track the aircraft but just shoot to imagery point in the sky front of the vehicle. And as you have a full squad/platoon taking aim, where every single soldier has a their own estimation, you effectively generate quickly a very effective self-defense against air threats up to 700-1000 meters. For soldiers it is so that if you have example low level flying fixed wing, you are not commanding them to shoot at it when it is performing long range pass, but you wait that they are flying heading to you somewhat. Most effective is of course when the aircraft is flying directly toward you, where you create very dangerous threat to any aircraft up to that 1 km range. For against helicopters it is very effective, even if you would not penetrate their armor, you can penetrate most helicopters windshields that ain't armored (typically just the front glass is armored, like in AH-64 or AH-1, but in Mi-28 and KA-50 it is all armored). But this requires as well the AI pilot to have a moral function, where sudden small arms fire will generate fear and even panic to take quickly a evasive maneuver and get out from the area. Because even if you couldn't kill the pilots, you can damage the weapons, engines from inlets and rotor blades. And it is not easy to stay behind armored cockpit when you are receiving impacts from small arms fire. And this denies your capability to engage targets that are shooting at you, so gunner is as well affected morally by it. This system as well requires a new upcoming damage modeling that will increase likelyhood to down a aircraft from small arms fire at closer ranges, and make even more dangerous to be receiving fire from dedicated local anti-air tasks like 12.7mm firing. The moral system as well requires that the AI will detect the shell barrage and will try to avoid it to save their vehicle and lives. It means that they will not want to get back to that area or against that unit at that range as they are receiving dangerous firing. When the moral and the proper AAA is combined, it will create a actually somewhat realistic anti-air capabilities for the ground troops. The current AI does have a somewhat inaccuracy added couple years ago (was it in 1.5 version?) but it is often just laughable. Like you are diving against ground units and many of them starts shooting 15-30 degree off from your direction. While it should be really just from a few degree to directly a head where you are expected to be. The results from a proper AI aiming is that pilots doesn't anymore control the ground fire. But the ground fire controls the pilot. As right now even this moment in 2.5.6 version you can as a CAS pilot just start a evasive maneuvers as you like, not much is required, just slight change in altitude and heading and the shooting units on ground are trying to track your constantly changing movements and you avoid all the shots. And all you need to do is to just get your aim in the attack run at the target, release and retreat by performing the same slight maneuvering. In other words, the ground units were controlled by you. But when the ground units are taking the estimated path you have, like they know you are going to fly against specific unit, they can check the path from you to there. Or that if you are turning at them, they know what is the zone they need to fire at. And instead trying to hit at you, they shoot the barrage on that estimated area of yours, even somewhat off, and that generates with the visual tracers are seriously scary airspace that pilots do not want to be flying through as now they need to start spotting all the tracers flying around them and their flight path, and maneuvering to avoid flying the stream of bullets/shells, and that will throw pilot off as they can't focus for the target but concentrate to cancel the attack run and get away from the area. The main effect is not that someone would actually hit at you, but that you are afraid that you might hit something as there are stream of lead coming at you as well around you and you have no place to be safe in that attack run. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Harker Posted May 14, 2020 Posted May 14, 2020 +1. +1 so much The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
QuiGon Posted May 15, 2020 Posted May 15, 2020 +1 Barrage AAA is indeed missing! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Bl00dWolf Posted May 15, 2020 Posted May 15, 2020 +1, very good feature to add i9 13900k 5.5Ghz; ASUS TUF RTX 3090 OC 24GB; 64GB ddr5 6400mhz cl30; 7 Tb SSD NVMe; 2Tb HDD; 40Tb NAS ZFS RAID1; LG 34GN850 3440x1440 160hz IPS; Hotas Warthog + VPC ACE Flight Rudder Pedals; TrackIR5; Quest3; DX7 Pro+ with HiFiMan Edition XS and Adam A7V MacBook PRO 16' 2023 M3 Max (14cpu-30gpu), DDR5 36Gb, 1Tb + 2Tb 990PRO Ext
mattag08 Posted May 15, 2020 Posted May 15, 2020 It would be nice if we could get modern radar-aimed flak as well. For instance, the KS-19 and ZSU-57 with the SON-9 (Fire Can) fire control radar would be great choices since they served in Vietnam and Iraq as well as other countries with Soviet equipment. These were a weapon that aircrew have recalled being fired at them by the Iraqis with some significant concern and are quite dangerous in well trained hands. Imagine flak bursts targeting you at 40,000'+. Flying the DCS: F-14B from Heatblur Simulations with Carrier Strike Group 2 and the VF-154 Black Knights! I also own: Ka-50 2, A-10C, P-51D, UH-1H, Mi-8MTV2, FC3, F-86F, CA, Mig-15bis, Mig-21bis, F/A-18C, L-39, F-5E, AV-8B, AJS-37, F-16C, Mig-19P, JF-17, C-101, and CEII
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