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Posted

I have wind over deck, running basically down the BRC. This naturally causes my nose to be crabbed into the wind, pointed towards the ship's crotch or thereabouts.

 

So when I trap, I am initially on centerline like this:

 

3ajHulm.png

 

But by the time I stop I am now way off centerline like this:

 

5E6lVei.png

 

How do I eliminate this crab and subsequent misalignment?

Posted

I personally wouldn't decrab on a trap.

The ship should be pointed into the wind enough that crosswind effects should neutralize with ship movement. In calm air the runway moves to the right from the pilots perspective (angled left from ship course) so a right crab would be correct.

In your first screenshot we can see the nose pointed right, you had to shift your view in the cockpit to the right to see the HUD align with the centerline.

Taking out a crab is something associated with the round-out and flare portions of the landing...neither of which occur during a carrier trap.

Posted
Do not use rudder. The gradual deviation from centerline as you rollout is common.

 

I thought that was the case to not use rudder given the carrier normally heading so wind is over the landing deck and not the bow correct? I was having a ton of issues in the SC case 1 Caucauses mission. I opened it in mission editor and noticed the wind is 15 knots directly over the bow. This is something that is not normally done on recovery I assume to avoid major cross wind making things even more dangerous? The burble effect pushes planes down right or is it the other way around?

 

I am having a lot more issues just getting the plane stable on final then before this update for some reason. Others in the server I play on noticed the same thing. If it is more realistic then I am cool with it. I will adapt. You would know though. I am sure it is still not nearly as difficult as it is in real life.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted
I thought that was the case to not use rudder given the carrier normally heading so wind is over the landing deck and not the bow correct? I was having a ton of issues in the SC case 1 Caucauses mission. I opened it in mission editor and noticed the wind is 15 knots directly over the bow. This is something that is not normally done on recovery I assume to avoid major cross wind making things even more dangerous? The burble effect pushes planes down right or is it the other way around?

 

I am having a lot more issues just getting the plane stable on final then before this update for some reason. Others in the server I play on noticed the same thing. If it is more realistic then I am cool with it. I will adapt. You would know though. I am sure it is still not nearly as difficult as it is in real life.

 

Optimum wind over the deck is 25-30 knots. The ship points into the wind as much as possible to maximize WOD and minimize crosswinds. That said, sometimes small crosswinds happen and they can exist up to a limit. That said, there have been exception cases with winds <20 knots and > 40 knots. Each type aircraft has a minimum WOD requirement (adjusted for density altitude).

 

The burble pushes planes down. I don’t know if it is in DCS SC or not.

 

I’m not sure what you mean by “stable on final” or how you noticed things have changed, so I can’t help you there. I imagine it’s a subjective thing, so you may need to share more information.

Posted
Optimum wind over the deck is 25-30 knots. The ship points into the wind as much as possible to maximize WOD and minimize crosswinds. That said, sometimes small crosswinds happen and they can exist up to a limit. That said, there have been exception cases with winds <20 knots and > 40 knots. Each type aircraft has a minimum WOD requirement (adjusted for density altitude).

 

The burble pushes planes down. I don’t know if it is in DCS SC or not.

 

I’m not sure what you mean by “stable on final” or how you noticed things have changed, so I can’t help you there. I imagine it’s a subjective thing, so you may need to share more information.

 

Thanks for the info that helps a lot. By Stable I mean before the update in open beta and in the stable version, the hornet just seemed to be able to attain a state where it was not moving around hardly at all on short final compared to now. It seems to drift left or right up and down far more. No idea why. Maybe a Placebo effect thinking SC is harder. I used to be able to line up the needles at the crotch and then it would just track like it was glued there with small power corrections and no roll input at all. I have to constantly correct throttle and a little roll input now. Honestly though I think it is more difficult and that is actually a good thing. I was getting bored before. Jello is a hard grader though.:thumbup:

 

I just managed to get an (OK) - 3WIRE (BC) grade. Jello was silent the entire time which I hope is a good thing.lol I am no longer pulling power over the ramp so I am not getting the EGIW grade. I do need some serious training though. I need to hire a Sim flight instructor.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

Posted
Do not use rudder. The gradual deviation from centerline as you rollout is common.

 

Awesome, didn't know that. The few real-life videos I watched seem to show the aircraft tracking center throughout. Must have been different weather conditions, I guess?

Posted
Awesome, didn't know that. The few real-life videos I watched seem to show the aircraft tracking center throughout. Must have been different weather conditions, I guess?

 

No not different weather, they are just F'n Pro's.

System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X  OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.

 

 

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