paco2002 Posted May 24, 2020 Posted May 24, 2020 I saw a video from before the release that they show you how the Turning Points work, but they didn't say how to make them. What I want to do is make a 4 points route, for avoiding hot sams zones. They already showed that it can do it, but I need to know how to do it :lol:
razo+r Posted May 24, 2020 Posted May 24, 2020 The AK cannot do that, but the AKG can. Man Mode with RP-Waypoints (30-35) will make the AKG follow the waypoints. You can create the RP points by either map marker, or fill in waypoint 30 - 35 manually.
SuumCuique Posted May 24, 2020 Posted May 24, 2020 The C802-AK can use turn points, you need to set it up in the CNTL (subpage of SMS). They are number 30-35 in the DST page, so you can either input them manually, set them up via the F10 map, or create them via AG radar (my favorite).
foxwxl Posted May 25, 2020 Posted May 25, 2020 AK can use TP function, setup RP point in DEST, and select TP on SMS program, you will notice the HSD will change it's route accordingly. Deka Ironwork Tester Team
Tiger-II Posted May 25, 2020 Posted May 25, 2020 F10 Map. Create named mark points and call them RP1, RP2, etc. Update the DTC. RPx = route point PPx = pre-planned point RP 1 to 5 (for AK missile). PP 1 - 9 for smart bombs. If you want two AK's to follow TWO DIFFERENT routes, you must change the waytpoints 31-35 manually before launching the second missile. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
[VFA-106] Glacier Posted May 25, 2020 Posted May 25, 2020 (edited) I've struggled with these too, but seeing this thread has helped. Tell me if any of these statements are incorrect: 1. The 802s will always steer to RP1 first, followed by RP2, then RP3, RP4, and finally RP5, in that order. 2. They cannot skip an RP, nor can they alter the sequence of RPs. 3. The route will end when the 802 encounters a null RP, or has steered through all five RP5. For example, RP1, RP2, RP4, and RP5 have been specified, but RP3 has been left null. The 802 will cease its route once it encounters the null RP3, even though RP4 and RP5 have been specified. 4. When the route ends, regardless of the manner, the 802 will then turn to its designated PP. Edited May 26, 2020 by [16AGR] Glacier
AeriaGloria Posted May 25, 2020 Posted May 25, 2020 I think that’s only for AKG, AK only gets one TP Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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