wolle Posted July 2, 2020 Posted July 2, 2020 An important application would be an air raid siren. An airfield is attacked, then the siren will be played at the airfield. Units closeby will hear it loud, units further away will hardly hear it. Is this possible now, and if yes, how? If not, I think that would make WWII missions much more lively.. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
marcost Posted July 2, 2020 Posted July 2, 2020 Hi, Yes, in the full mission builder you can trigger sound files based on location, proximity and other events. Regards, Mac W10 64 I7 4790k o/c to 4.6Ghz Asus Maximus Ranger VII 24gb DDR3 RAM @ 2133 Asus Strix 1080ti OC ASUS ROG G-sync 27" monitor DCS on M2 drive Samsung 960 Pro MS FFB2 with F-16 grip CH pro throttle MFG Crosswind pedals TrackIR 5 3 x Bodnar button & axis boxes
wolle Posted July 2, 2020 Author Posted July 2, 2020 Hi Marc, thanks for your reply, but I'm not sure if this is what I meant. Yes, I know sound files can be triggered in various ways. But if I trigger a sound file by a unit entering a certain location, every one will hear the sound file with the same loudness no matter where they are on the map, no? An air raid siren from airfield x should be very loud if a unit s on that airfield, less loud for a unit in the next village, and be completely silent from someone 100 miles away. Or did I misunderstand you? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
wolle Posted July 2, 2020 Author Posted July 2, 2020 P.S.: why was this moved to bugs and problems, I wonder, lol. [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Dunx Posted July 2, 2020 Posted July 2, 2020 (edited) Maybe this should have been moved to wishlist. Environmental sounds would be a very cool addition. You could create concentric trigger zones, each triggering STOP LAST SOUND + SOUND TO GROUP and the same sound recorded at different levels for each zone. Not a great solution though; volume steps vs mission performance, not forgetting groups of one. Edited July 2, 2020 by Dunx I forgot groups of one. ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52
wolle Posted July 2, 2020 Author Posted July 2, 2020 Thanks, that's what I suspected. Yes, indeed wishlist would be the right place for it (now that we know that it can only be achieved by a cumbersome work around)! [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
erniedaoage Posted July 2, 2020 Posted July 2, 2020 Just an idea maybe it could be a static object (the siren) which plays a sound like a running vehicle but just louder and a siren sound? Like actual aircraft you can hear while waiting on the taxi way for takeoff. Don't know if its possible but you could work with some existing objects to try it out maybe. Specs:WIN10, I7-4790K, ASUS RANGER VII, 16GB G.Skill DDR3, GEFORCE 1080, NVME SSD, SSD, VIRPIL T-50 THROTTLE, K-51 COLLECTIVE, FFBBeast Virpil Alpha+VFX Grip, MFG CROSSWINDS, JETPAD, RIFT S Modules:A10C, AH-64D, AJS-37, AV8B, BF109K4, CA, F/A18C, F14, F5EII, F86F, FC3, FW190A8, FW190D9, KA50, L39, M2000C, MI8TV2, MI24P, MIG15BIS, MIG19P, MIG21BIS, MIRAGE F1, P51D, SA342, SPITFIRE, UH1H, NORMANDY, PERSIAN GULF, CHANNEL, SYRIA Thrustmaster TWCS Afterburner Detent https://forums.eagle.ru/showthread.php?t=223776 My Frankenwinder ffb2 stick https://forums.eagle.ru/topic/254426-finally-my-frankenwinder-comes-alive/
draconus Posted July 3, 2020 Posted July 3, 2020 https://forums.eagle.ru/showthread.php?t=279823 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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