Frag Posted July 28, 2020 Posted July 28, 2020 Hi guys, I found few really old threads from like 2011 but was wondering if someone figured out how to do this. I would like to create a mission where you need to drop an LGU on a specific building to destroy it. I would like to use a building that is already in a city. Is there a way to determine if the bomb fell on it? I could set a target there (like a man) but it places a label, which I would like to avoid. I would want the player to recognize the building based on a map in the briefing ...not only shooting out a label. Is there any invisible target I could use? Or make script call to know if a specific object id is destroyed (like in arma 3). Any hints would be appreciated.
Chopper A-10 Posted July 28, 2020 Posted July 28, 2020 This thread helped me do what I believe you are trying to accomplish. I wanted to announce in my mission that a particular bridge was destroyed. Worked perfectly. https://forums.eagle.ru/showthread.php?t=272106 i7-7700K 4.20Ghz | GeForce GTX 1080Ti DUKE | ASUS Maximus IX Hero Z270 | Samsung 960 | Corsair CPU Cooler | G.SKILL 32GB | Oculus VR Rift | Saitek PRO Pedals & TM HOTAS Warthog Throttle & Joystick |
shagrat Posted July 29, 2020 Posted July 29, 2020 The easiest way is to use the condition "bomb in zone" and check for the different LGB types with OR conditions. Another is to place a static object (e.g. Transformer or a tire) very close or attached to the building and check "Unit damaged" as that works for statics, as well. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Frag Posted July 30, 2020 Author Posted July 30, 2020 The easiest way is to use the condition "bomb in zone" and check for the different LGB types with OR conditions. Another is to place a static object (e.g. Transformer or a tire) very close or attached to the building and check "Unit damaged" as that works for statics, as well. Would it work with rockets? I remember vaguely that feature not being available for rockets.
PhilSkyfire Posted July 30, 2020 Posted July 30, 2020 Check Pikeys signature. https://forums.eagle.ru/member.php?u=62835 I think he has something for you. With his scripts you can define scenery targets that have to be destroyed. German Squadron "Serious Uglies" [sIGPIC][/sIGPIC] Skyfire Intel 10700K | SSD for system and DCS | 32 Gb RAM | Gigabyte Aorus RTX 3080 | HP Reverb G2
shagrat Posted August 4, 2020 Posted August 4, 2020 Would it work with rockets? I remember vaguely that feature not being available for rockets.Nope. No rockets, no gun ammo... and no "type" (all dumb bombs, all LGBs, all JDAM,etc.). Pikeys script is a great solution! Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
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