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PhilSkyfire

ED Beta Testers
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Everything posted by PhilSkyfire

  1. OK - Thanks. Was just a shot in the dark. For some issues this really helps. Have you tested with the Instant Actions? Or some of yours?
  2. I tried to replicate this bug, but unfortunately also wasn't able to. I tried the steps provided but for me the problem just not happens. Have you guys tried to rename the SavedGames/DCS.openBeta (or whatever it's called on your side) to something different and tried it then with a clean config? Sometimes the configuration files get broken with an update and needs to be reset completely. Don't delete the old config, just rename it, so you can swap it back if it didn't help. And if it helps, you can copy parts of it (like SavedGames/DCS.openBeta/Config/Input) from your renamed directory.
  3. OpenXR Toolkit can show the VRAM currently used. Have you checked this by chance?
  4. What GPU - and what graphics settings? My 3080 10GB is the limiting factor. Texture settings from both high to medium/low give me 45/50 Fps instead of 20 as the VRAM starts swapping with higher settings.
  5. Hardware Unboxed had some tests in a comparison video: null
  6. Thanks for the quick one! Will search further up The lua helped already a bit!
  7. Hi Drakan! Can you give me a hint how you managed this? I'm a little stuck with layouting the keypad. I need it with another thing in mind, but can't get the layout to work. For me it could be not resizable. How does the .dlg and the hook code look like for the layout of the widget? Thanks, Skyfire
  8. Cool, thanks :-)! I would have changed it locally, but in your package directly makes more sense.
  9. Hi! While using the static versions of the ERO_Hesco_Barriers, George in the Apache is able to pick them up as targets. It's a configuration thing in all Object.lua for all statics: When changing GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort, "Fortifications", }; to GT.attribute = {wsType_Static, wsType_Standing}; George ignores them. Are those attributes in the first code block needed, is it wanted, or is it just a misconfiguration? Thanks for this really cool collection
  10. Same here - I have to restart DCS 5-10 times until it eventually loads. When it's running, it's great. Also the OpenXRToolkit is working. It's just, not starting very persistently. The crash is more persistent. Also having the installation on another drive than C:\
  11. Same here...Wants to know where to find this!
  12. The only thing that helped me was turning off motion smoothing in WMR. After turning it off I had no further crashes. As I have the same problems in DCS as in other Sims in VR, I don't really expect DCS to be the main issue.
  13. Thanks for the list. For me also some bigger monument or buildings a missing and not in the list. Normandy did a good job in adding those landmarks. Syria the same. Things I would like to see in addition to the list above (ok, mainly medieval stuff ) Rochester Castle Bodiam Castle Canterbury Cathedral Rochester Cathedral
  14. Hi @K-51! If possible, please put me on the list. Do you need any further information? Regards Skyfire
  15. You just have to add it in one of the two autoexecs to work, BUT take care when you want to disable it again, that you also disable both.
  16. No problem - I think it's again a link to a channel. I guess this is only possible, If one is already on the Discord Server. So what you need, if you want this is invite people the Discord server of yours :-o
  17. Hi! Thanks for the work and releasing it to the public. I tried to access the discord you mentioned, but it's seems to be a link to a channel, which is not working for me. Is this intended?
  18. I can confirm this problem with the real slingload activated in the demo mission from the CTLD github. I am having the same issue as I like to have it on our server. https://github.com/ciribob/DCS-CTLD/blob/master/test-mission%20-%20real%20slingload.miz
  19. Check Pikeys signature. https://forums.eagle.ru/member.php?u=62835 I think he has something for you. With his scripts you can define scenery targets that have to be destroyed.
  20. Hi! Another log is attached here. Stracktrace from the log: 2020-07-05 07:47:43.218 INFO EDCORE: try to write dump information 2020-07-05 07:47:43.220 INFO EDCORE: # -------------- 20200705-074743 -------------- 2020-07-05 07:47:43.222 INFO EDCORE: DCS/2.5.6.50979 (x86_64; Windows NT 10.0.18363) 2020-07-05 07:47:43.223 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe 2020-07-05 07:47:43.224 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 7CFF39D7 00:00000000 2020-07-05 07:47:43.226 INFO EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'Phil' 2020-07-05 07:47:43.227 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1 2020-07-05 07:47:43.254 INFO EDCORE: 0x00000000003B39D7 (DCS): CoreUtils::TempFilesManager::operator= + 0x4BE27 2020-07-05 07:47:43.256 INFO EDCORE: 0x00000000003B375F (DCS): CoreUtils::TempFilesManager::operator= + 0x4BBAF 2020-07-05 07:47:43.261 INFO EDCORE: 0x00000000003B38E6 (DCS): CoreUtils::TempFilesManager::operator= + 0x4BD36 2020-07-05 07:47:43.261 INFO EDCORE: 0x000000000046027A (DCS): CoreUtils::TempFilesManager::operator= + 0xF86CA 2020-07-05 07:47:43.262 INFO EDCORE: 0x00000000004886C2 (DCS): CoreUtils::TempFilesManager::operator= + 0x120B12 2020-07-05 07:47:43.263 INFO EDCORE: 0x000000000044586F (DCS): CoreUtils::TempFilesManager::operator= + 0xDDCBF 2020-07-05 07:47:43.263 INFO EDCORE: 0x0000000000003B94 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 2020-07-05 07:47:43.263 INFO EDCORE: 0x000000000000403D (World): wSimCalendar::DoActionsUntil + 0x1FD 2020-07-05 07:47:43.263 INFO EDCORE: 0x0000000000702FDF (DCS): CoreUtils::TempFilesManager::operator= + 0x39B42F 2020-07-05 07:47:43.263 INFO EDCORE: 0x0000000000715803 (DCS): CoreUtils::TempFilesManager::operator= + 0x3ADC53 2020-07-05 07:47:43.263 INFO EDCORE: 0x00000000006E9C44 (DCS): CoreUtils::TempFilesManager::operator= + 0x382094 2020-07-05 07:47:43.263 INFO EDCORE: 0x00000000006EA009 (DCS): CoreUtils::TempFilesManager::operator= + 0x382459 2020-07-05 07:47:43.263 INFO EDCORE: 0x00000000016D754E (DCS): AmdPowerXpressRequestHighPerformance + 0xB1954A 2020-07-05 07:47:43.265 INFO EDCORE: 0x00000000008D3D4E (DCS): CoreUtils::TempFilesManager::operator= + 0x56C19E 2020-07-05 07:47:43.267 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-07-05 07:47:43.267 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21 2020-07-05 07:47:43.448 INFO EDCORE: Minidump created. dcs.log-20200705-074743.zip
  21. It does work and help. Recenter VR recenters to the view you configured with RAlt+Num0. In other words, get yourself a suitable position with the help of recenter and the rest of of NumX buttons. For me it's normally height and distance to the cockpit front. When in a comfortable position, store it with RAlt+Num0. Now, when pressing Recenter, it will take the position you stored last in RAlt+Num0.
  22. In the bottom middle of the Mixed Reality Portal is a "play/pause" button which get's visible when you move the mouse in the screen. Press "pause" (two vertical bars) and the mirror should be gone.
  23. Hi! I put my mod together with a simple mission that contains a hot and a cold A-10C on a roadstrip. Nothing there just the FARP with it's markings. The mod itself is included. Spawning and Rearm/Refueling is possible. The definition of the FARP is nearly exactly the same lua wise. I only added another method of placing the object on the ground. (positioning = "BYNORMAL",) With the help of the ModelViewer you can enable the visualization of the collision model. In my attached mod you can see, that the object used consists just of faces. The ground collision object is not modelled from a closed cube. I had exactly the same problems like you NAKED and was pulling my hairs. Somehow I tried it as an open object and it worked. Let me know, when you have problems downloading or testing. https://drive.google.com/file/d/1NhEZdKzfO0Jsz0XByI_Zgg2EAUK5XxsV/view?usp=sharing Thanks for the other great mods of yours :-) Regards Skyfire
  24. +1 ... thanks for the suggestions. It's quite annoying.
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