toan Posted May 2, 2022 Share Posted May 2, 2022 (edited) Nice ! Thanks Marroux Here are mine for the Clemenceau and Charles de Gaulle carriers CharlesdeGaulle.lods.ship_wake Clemenceau.lods.ship_wake Edited May 3, 2022 by toan 1 Link to comment Share on other sites More sharing options...
Marroux Posted May 3, 2022 Share Posted May 3, 2022 (edited) Hi, Below is a link to a theme for the USS America. https://transfert.free.fr/cyPUVU To be added to the entry.lua file : The text for the encyclopedia is to be placed in the directory \Saved Games\DCS.openbeta\Mods\tech\USS America LHA-6\Encyclopedia\Ship French version : USS America LHA-6 (french).txt US version : USS America LHA-6 (english).txt Thanks again to Admiral189 for this achievement which is by far my favourite mod. Edited May 3, 2022 by Marroux 1 1 Link to comment Share on other sites More sharing options...
Raptor Two Four Posted May 3, 2022 Share Posted May 3, 2022 On 5/1/2022 at 11:26 PM, RustyGunner said: Admiral189, Here are ship wake files I use for the Constellation, Duncan, and Montreal. Hope these can be of use to you and your fans. Just drop them into the appropriate ship's Shapes folder. Keep launching these marvelous ships from your shipyard. Your work is very much appreciated. RustyGunner HMCS Montreal FFH 336.lods.ship_wake 51 B · 30 downloads HMS Duncan.lods.ship_wake 51 B · 29 downloads USS Constellation FFGX-62.lods.ship_wake 51 B · 25 downloads Forgive my ignorance, but please can you tell me where these go? Link to comment Share on other sites More sharing options...
toan Posted May 3, 2022 Share Posted May 3, 2022 (edited) Hi, just drop the wake file in the 'Shapes' directory of your Mods Fly low... Edited May 3, 2022 by toan 1 Link to comment Share on other sites More sharing options...
ElvisDaKang Posted May 4, 2022 Share Posted May 4, 2022 VERY NICE Toan !!! Link to comment Share on other sites More sharing options...
toan Posted May 4, 2022 Share Posted May 4, 2022 You're welcome Link to comment Share on other sites More sharing options...
Marroux Posted May 4, 2022 Share Posted May 4, 2022 (edited) 1 hour ago, Urbi said: the broken wave after the keel goes past the ship's hull Hi, I thought that the first value corresponded to the position of the tip of the wake with respect to the ship (this position should correspond more or less to the bow of the ship). Am I wrong ? With shipWakeSize = {255, 40} for the CDG : With shipWakeSize = {290, 40} : Edited May 4, 2022 by Marroux Link to comment Share on other sites More sharing options...
toan Posted May 4, 2022 Share Posted May 4, 2022 (edited) Hi Urbi, I based my values on the real carrier specs. I agree with Marroux that the first argument is the ship's length, which is correct at 255 for the R91. Attached below is the post by Enrogue on December 6, 2021, on which are based all my wake files. Thanks for your input. Nevertheless, in all cases, the wakes should be more dense by several orders of magnitude to be realistic, and the sea water much less transparent... But we can' t do anything about that, unfortunately, only ED can... Fly low... Edited May 5, 2022 by toan 1 Link to comment Share on other sites More sharing options...
Semaphore Posted May 5, 2022 Share Posted May 5, 2022 Can someone explain to me how I can get WW11 Bismark and WW11 Wood (HMS Hood) to work as when i put these in to Mods/Tech like any of the rest they simply do not work... Theres no Ship? Thanks Link to comment Share on other sites More sharing options...
Admiral189 Posted May 8, 2022 Author Share Posted May 8, 2022 (edited) Hey Guys, If all goes well i will be releasing the USS Sacramento tomorrow. Sunday, May 8th. So far so good. Just finished adding the Nav and deck lights. Stay Tuned!! Edited May 8, 2022 by Admiral189 8 1 Link to comment Share on other sites More sharing options...
Xeno426 Posted May 8, 2022 Share Posted May 8, 2022 Does anyone else have untextured minigun tripods on the Syrian boat? Going through the logs, there's a message about a missing texture "guntripod_d". Link to comment Share on other sites More sharing options...
Admiral189 Posted May 8, 2022 Author Share Posted May 8, 2022 Hello Xeno, Extract the original mod and copy it into the save games\tech folder and you should be good to go. if a texture isn't showing it means the texture is missing. Link to comment Share on other sites More sharing options...
RWC Posted May 9, 2022 Share Posted May 9, 2022 (edited) Hi Admiral, As a great fan of your work and most appreciative user of your mods, i have a request concerning the ship mods, mostly from before 2021. Most of these are giving out errors in either the texture or missle connection points when loading. I started out deleting them all and re-downloading and installing them from the first page, but the errors remain. Even with your updates ( the *.lodshipwakes) and sanitazion off ( --sanitizeModule('io') --sanitizeModule('lfs')sanitizeModule('os'), they still produce some type of errors. I know you must be crazy busy, but could you maybe check on these and make some sort of correction ? Some of the textures are also not loading since the latest updates. It would be a such a waste to do without your great ships !! Naming some of them : almost all USS- types / USS America LHA-6 / USNS Patuxent / HMS Duncan / USS Constellation FFGX-62/ San Antonio / Atlantic_Conveyor_SS/ Tarantula Class Corvette *for example LHA-6 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_R_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_R_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 WARNING LOG: 2 duplicate message(s) skipped. 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_R_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_R_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_BACK_R. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_L_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_L_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_L_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_L_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_BACK_L. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (POINT_GUN_07): unit type = USS America LHA-6, ws id=1, ln id=1, br id=1 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_17): unit type = USS America LHA-6, ws id=8, ln id=1, br id=1 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_18): unit type = USS America LHA-6, ws id=8, ln id=1, br id=2 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_19): unit type = USS America LHA-6, ws id=8, ln id=1, br id=3 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_20): unit type = USS America LHA-6, ws id=8, ln id=1, br id=4 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_21): unit type = USS America LHA-6, ws id=8, ln id=1, br id=5 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_22): unit type = USS America LHA-6, ws id=8, ln id=1, br id=6 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_23): unit type = USS America LHA-6, ws id=8, ln id=1, br id=7 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_24): unit type = USS America LHA-6, ws id=8, ln id=1, br id=8 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_25): unit type = USS America LHA-6, ws id=8, ln id=1, br id=9 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_33): unit type = USS America LHA-6, ws id=9, ln id=1, br id=8 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_34): unit type = USS America LHA-6, ws id=9, ln id=1, br id=9 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_35): unit type = USS America LHA-6, ws id=9, ln id=1, br id=10 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_36): unit type = USS America LHA-6, ws id=9, ln id=1, br id=11 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_37): unit type = USS America LHA-6, ws id=9, ln id=1, br id=12 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_38): unit type = USS America LHA-6, ws id=9, ln id=1, br id=13 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_TOWER_09 for unit USS America LHA-6 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_RADAR_11 for unit USS America LHA-6 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_RADAR_10 for unit USS America LHA-6 2022-05-09 10:10:53.352 ERROR wWeaponSystem: invalid connector CENTER_TOWER_06 for unit USS Bainbridge CG-25 2022-05-09 10:10:53.353 ERROR WEAPONS: Invalid connector name (POINT_GUN_04): unit type = USS Bowen FF-1079, ws id=3, ln id=1, br id=1 2022-05-09 10:10:53.353 ERROR wWeaponSystem: invalid connector CENTER_TOWER_04 for unit USS Bowen FF-1079 2022-05-09 10:10:53.353 ERROR wWeaponSystem: invalid connector Rocket Point for unit USS Bowen FF-1079 My gratitude in advance Kind regards, RWC. Edited May 9, 2022 by RWC added txt 1 Link to comment Share on other sites More sharing options...
navyBtown Posted May 9, 2022 Share Posted May 9, 2022 (edited) Thanks, everyone for sharing your updates to Admiral’s ships, they were just the touch-ups, that were needed. Now the rest of the fleet will need to get their over hull done. Hey @toan to answer your question, no I did not use a static template but placed them one by one. I was recreating the 2002 George Washington deployment since I have most to all the aircraft liveries for that time. I’m now doing the same in America, but I’m happy with the outcome due to some of the known issues that to my knowledge never got fixed. Which you can see in the screenshots. Edited May 9, 2022 by navyBtown 2 Link to comment Share on other sites More sharing options...
toan Posted May 9, 2022 Share Posted May 9, 2022 (edited) Excellent job navyBtown ! I think making a static template with your superb aircraft deck configuration would be a most valuable asset, indeed concerning the upside down US flag, it is a known glitch when tranfering the EDM file from Bender to DCS... Admiral is aware of that Anyway, many thanks for sharing your work, it's very realistic and useful Edited May 9, 2022 by toan 1 Link to comment Share on other sites More sharing options...
ElvisDaKang Posted May 10, 2022 Share Posted May 10, 2022 navyBtown, Is that an SH-60B on your deck ? NICE skin. I can only find one skin for it that works. Can you upload it here in user files for the sh-60b ? THX !! Elv Link to comment Share on other sites More sharing options...
RWC Posted May 10, 2022 Share Posted May 10, 2022 31 minutes ago, ElvisDaKang said: navyBtown, Is that an SH-60B on your deck ? NICE skin. I can only find one skin for it that works. Can you upload it here in user files for the sh-60b ? THX !! Elv https://www.digitalcombatsimulator.com/en/files/3318392/?sphrase_id=13224353 2 Link to comment Share on other sites More sharing options...
toan Posted May 10, 2022 Share Posted May 10, 2022 Hi Elvis, this is an excellent HH-60 Mod with nice liveries and a folded blades version for flight deck parking on ships. You can find it here : Fly low.... 1 2 Link to comment Share on other sites More sharing options...
Xeno426 Posted May 11, 2022 Share Posted May 11, 2022 On 5/8/2022 at 7:43 AM, Admiral189 said: Hello Xeno, Extract the original mod and copy it into the save games\tech folder and you should be good to go. if a texture isn't showing it means the texture is missing. Yep, I've even downloaded the file again. I loaded it up in modelviewer2, and found that it's trying to use "guntripod_d", which is a texture not available. In fact, the miniguns themselves are missing their regular texture in the file. The Iranian gunboat has it, and having both installed seems to help the Syrian one load up the proper texture. Load up the Syrian boat on its own and the miniguns are textured with only their normal maps. The "gunmount_b" normal map is also missing in the package, but also found in the Iranian boat download. I'm guessing you're not seeing an issue because you've already got "guntripod_d" as part of some other mod, which I'm not using. Link to comment Share on other sites More sharing options...
RustyGunner Posted May 11, 2022 Share Posted May 11, 2022 navyBtown, I loaded up the America and put a few static objects on the ship and do not see any "floating" objects as your pictures show. Also, the US Flag on my ship is not upside down. Not sure why your objects are floating. As for the flag being upside down it could be that texture is conflicting with another one of the Admiral189's ships. Had that problem before but don't recall which ship(s). As I posted I see your America has an additional set of flags mine does not have. Looks like we are using different models from Admiral189. His first page shows version 1.0.1 is available. Perhaps I am using version 1.0. Something the Admiral should be able to answer. RustyGunner 1 Link to comment Share on other sites More sharing options...
Marroux Posted May 11, 2022 Share Posted May 11, 2022 (edited) 13 hours ago, RustyGunner said: I loaded up the America and put a few static objects on the ship and do not see any "floating" objects as your pictures show Hi, Same for me : objects are correctly positioned and no problem with the flag. Edited May 11, 2022 by Marroux Link to comment Share on other sites More sharing options...
Admiral189 Posted May 11, 2022 Author Share Posted May 11, 2022 Hey RWC, So far i haven't seen any issues with textures on all the ships you mentioned. Not sure what Atlantic_Conveyor_SS is. That's not a model i created. Usually after any updates i always check the ships to make sure there isn't any issues. I'm currently using the latest Beta version. As you can see below all textures are attached! Navy, i corrected the flag issue last year. Regarding any floating objects. I don't see that either. If need be i will upload my version of the America. 1 Link to comment Share on other sites More sharing options...
RWC Posted May 12, 2022 Share Posted May 12, 2022 On 5/12/2022 at 12:59 AM, Admiral189 said: Hey RWC, So far i haven't seen any issues with textures on all the ships you mentioned. Not sure what Atlantic_Conveyor_SS is. That's not a model i created. Usually after any updates i always check the ships to make sure there isn't any issues. I'm currently using the latest Beta version. As you can see below all textures are attached! Navy, i corrected the flag issue last year. Regarding any floating objects. I don't see that either. If need be i will upload my version of the America. Hi Admiral, My apologies on the conveyor thing, thought that was yours ! As mentioned before on the USS America LHA-6, i got that message in the log file. Please do upload your updated version, Admiral's version is ALWAYS better here is the Atlantic_Conveyor_SS https://www.digitalcombatsimulator.com/en/files/search/?q=Atlantic+Conveyor&sort= Nice addon , but needs updating i think. Thanks again Admiral !!!""!!""!!!""!!! Link to comment Share on other sites More sharing options...
navyBtown Posted May 15, 2022 Share Posted May 15, 2022 Sorry for the late reply everyone has been a bit busy lately. So, I went ahead and deleted my copy of America and downloaded V1.0.1 just to start fresh, and it seems I had an older version of the model, everything is now normal but the flag is still upside down but only when with one of the other ships are in the mission just like the textured issue on the Kidd. I think the bug is with the San Antonio but it could be with the Oak Hill, it's hard to say since the mission I was running uses 6s of Admiral ships. Link to comment Share on other sites More sharing options...
Citizen Posted May 18, 2022 Share Posted May 18, 2022 Definitely looking forward to the Sacramento. My father served on replenishment ships and they have a special place in my heart. Link to comment Share on other sites More sharing options...
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