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Posted

That's three wishes but they're related, and add up to one main wish: that we could see realistic pass grading on the supercarrier.

 

The LSO currently has some quirks, especially a tendency to falsely grade EGIW, or 3pt lndg. It would be nice to get these fixed.

 

It's also important for those of us who like carrier - qual sessions that a touch and go be recognized. Right now, a touch and go will always be graded a bolter. Obviously, if I have the hook up I'm not trying to trap. It would be great if we could get a regular grade for our pass, with the notation of a touch n go. Bonus points if the grade told us the wire we would have caught if the hook were down; I think that's not entirely realistic but if it's possible in the sim it would be nice to know.

 

And then a persistent gradesheet, like an LSO logbook we could review over the course of a character's career, would be awesome. I'm currently using the Airboss script for that but it would be great to have it in-game.

 

Overall, this strikes me as easily the best rendition of naval aviation to be brought to a desktop sim, and I know plenty of features and improvements are still to come so I don't want to sound like I'm griping. Those are just my wishes.

  • Like 4
Posted
That's three wishes but they're related, and add up to one main wish: that we could see realistic pass grading on the supercarrier.

 

The LSO currently has some quirks, especially a tendency to falsely grade EGIW, or 3pt lndg. It would be nice to get these fixed.

 

It's also important for those of us who like carrier - qual sessions that a touch and go be recognized. Right now, a touch and go will always be graded a bolter. Obviously, if I have the hook up I'm not trying to trap. It would be great if we could get a regular grade for our pass, with the notation of a touch n go. Bonus points if the grade told us the wire we would have caught if the hook were down; I think that's not entirely realistic but if it's possible in the sim it would be nice to know.

 

And then a persistent gradesheet, like an LSO logbook we could review over the course of a character's career, would be awesome. I'm currently using the Airboss script for that but it would be great to have it in-game.

 

Overall, this strikes me as easily the best rendition of naval aviation to be brought to a desktop sim, and I know plenty of features and improvements are still to come so I don't want to sound like I'm griping. Those are just my wishes.

+1 my friend.

 

I just want the ability to re-enter the CQ pattern after I launch without having to go back through Marshal. The fact that the LSO doesn't recognize that you are in fact "CQ-ing" is crazy!

DO it or Don't, but don't cry about it. Real men don't cry!

Posted
+1 my friend.

 

I just want the ability to re-enter the CQ pattern after I launch without having to go back through Marshal. The fact that the LSO doesn't recognize that you are in fact "CQ-ing" is crazy!

 

And Marshal and LSO act like you are CQ because they call Charlie on everyone and you have to call the ball. I believe normal cyclic operations are ZIPLIP with signal charlie only given to one breaking the deck.

  • 6 months later...
Posted
On 8/6/2020 at 8:55 AM, Stearmandriver said:

That's three wishes but they're related, and add up to one main wish: that we could see realistic pass grading on the supercarrier.

 

The LSO currently has some quirks, especially a tendency to falsely grade EGIW, or 3pt lndg. It would be nice to get these fixed.

 

It's also important for those of us who like carrier - qual sessions that a touch and go be recognized. Right now, a touch and go will always be graded a bolter. Obviously, if I have the hook up I'm not trying to trap. It would be great if we could get a regular grade for our pass, with the notation of a touch n go. Bonus points if the grade told us the wire we would have caught if the hook were down; I think that's not entirely realistic but if it's possible in the sim it would be nice to know.

 

And then a persistent gradesheet, like an LSO logbook we could review over the course of a character's career, would be awesome. I'm currently using the Airboss script for that but it would be great to have it in-game.

 

Overall, this strikes me as easily the best rendition of naval aviation to be brought to a desktop sim, and I know plenty of features and improvements are still to come so I don't want to sound like I'm griping. Those are just my wishes.

 

Persistent gradesheet/LSO logbook, check.

I'll have a look if the go-around/bolter can be done, although I'm not sure if that's a realistic scenario. Will check.

  • 2 weeks later...
  • 3 weeks later...
Posted

also that popup isnt there long enough to clear the deck and then read. if you dont stop everything and read it right then on the wire its gone forever

  • 2 weeks later...
Posted
On 3/9/2021 at 6:09 AM, Nealius said:

Even just an export to an Excel file would be better than the annoying pop-up message every time a unit traps. 

unnamed.png

Something like this? It's going to be coming with my campaign, CSV persisted with an included VBasic script for Excel to make it colorful.

Additionally you'll get a full LSO debrief (full readable text format as it'd be used IRL) and personal log too, NATOPS standard format with your traps/issues.

 

  • Like 1
Posted
On 4/2/2021 at 12:17 AM, Jagohu said:

unnamed.png

Something like this? It's going to be coming with my campaign, CSV persisted with an included VBasic script for Excel to make it colorful.

Additionally you'll get a full LSO debrief (full readable text format as it'd be used IRL) and personal log too, NATOPS standard format with your traps/issues.

 

 

Would you mind sharing how to set this up? I'd love to have this for my training missions so I can keep a log of all my traps/scores. 

Posted

The coloring bit is easy in Excel, you only need to color the cells depending on the value. The recording bit - well that's different, that's a quite a few hundred lines of LUA code.

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