Scheintot887 Posted September 5, 2020 Posted September 5, 2020 Hello DCS Community! The last couple of days I've started to polish the DCS: Combined Arms module. My first attempt to run a prototype of this project was to create a 2D interior for the M2A2 Bradley and make the visuals more appealing. My problem is that the vanilla setting looks very arcade, Rework is my answer to that problem. To create the first prototype I had to understand the lua files, get reference (how the interior looks), model it in Blender, texture it in Substance Painter and do the "coding" in lua. Also the color of the crosshair has been changed and a new TOW crosshair has been added! A showcase of the prototype on youtube: The next step would be to modify the sounds. I will do that in the next week. Planned replacement of sounds: Bushmaster, Coax Gun, Engine After I've finished the Bradley I will move on to the M1A2 Abrams and the Stryker. When these are done I will however redo the interiors and polish them in the second pass. Basically an Alpha version to get out of the prototype state. The interior view will also show where the turret and vehicle is facing but this is not done just yet. The zoom mode will hide this information. I decided to make this mod public in the future so if someone likes it and wants to have it. If the interests is high enough please help me to get further references of vehicles like for example the LAV-25. It is extremly tough to gather references of some vehicles out there so I would appreciate some help in case you are interested! Just post it in this thread here. I do own Steel Beasts Pro PE and I get inspired from it however some interiors are also missing there. Also post feedback and suggestions in this thread! The first release of the prototype will be next week, however in case someone has suggestions I decided to open the thread a little earlier. This is also my first mod for DCS (however I did a voice ATC mod some month ago which will also be released shortly) so I will hopefully get better and can also work on some cool features for CA. At least I hope so! Thanks!
ED Team BIGNEWY Posted September 5, 2020 ED Team Posted September 5, 2020 Nice, I like it :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Stratos Posted September 5, 2020 Posted September 5, 2020 Me too, looks like a very nice idea! I don't understand anything in russian except Davai Davai!
joey45 Posted September 6, 2020 Posted September 6, 2020 Awesome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Scheintot887 Posted September 7, 2020 Author Posted September 7, 2020 (edited) I would like to add a low rate of fire to the bushmaster (based on real data). It has already been in the corresponding lua file "GT_t.LN_t.automatic_gun_25mm.PL[1].shot_delay_lofi = 60/100; -- lo-rate mode 100 rpm". It was disabled though. The problem is that I don't know how to switch rate of fire. Is there even a way to do it? If not would it be possible to add this feature via code? I'm never realy sure where DCS modding limits are. Also I was thinking if I could make a clickable interior like in Steel Beasts? The PPI has a clickable UI but the way of doing it seems a little frustrating... though I found out how, haven't tested it yet and I may run into problems when doing it. A 3D Interior would be even better but sadly I am not that good in coding. Edited September 7, 2020 by Scheintot887
dimitriov Posted September 7, 2020 Posted September 7, 2020 (edited) The only thing you can do with CA code is to create a second launcher with the RPM you wish. But you can't switch ROF on the same launcher. I work a lot on CA UI too, creating optics and screens for various FrenchPack vehicles. I too have a full 3D Leclerc interior, but as I'm not a real coder, I'm not finishing it as it would be nothing else than unpractical eye candy, as nor TIR nor VR work with CA. Nicolas AMX 10RCR gunner : AMX-10RCR commander : VBCI/VBAE gunner : ATGM sight : Leclerc commander : "Driver view" : Driver view zoom : Edited September 7, 2020 by dimitriov
ron533 Posted September 7, 2020 Posted September 7, 2020 Thanks for this mod! I would really love to use it but since I have 3 monitors (surround) the view inside the CA vehicles is a disaster... :cry::mad:(pics attached). anything you know that can be done to configure this view to be able to use also your mod? Many thanks!! Callsign SETUP
CWW1964 Posted June 16, 2021 Posted June 16, 2021 Okay.......this peaked my interest Is this project still "Alive"? Amazing Mod!
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