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Posted

Same visibility settings have different effects on Black Sea and Syria maps.

In Syria, trees are not shown unless you are not very close to them. And the way they pop up kills the immersion.

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  • 1 month later...
  • 3 months later...
Posted

+1. Would be nice to see an official response if this is planned to be addressed in the future and whether lack of impact of tree visibility slider is intentional or a bug.

Posted (edited)

See these examples taken with settings of ViewDistance: Extreme, Tree Visibility 100%.

As is easily observable the boundary where trees spawn in is still very clearly discernible. At these settings, trees should render past 15nm like they do on other maps such as Caucasus and Persian Gulf. I recognise this was likely done as a measure to improve performance, but on maximum settings render distance should be large enough for the circle of trees spawning in to not be noticable.

Alternatively, the ground texture should resemble the forest covered areas better so the trees spawning in is not as noticable and distracting. This is the main issue why I am not recommending this map to my friends and other users at this stage, as trees spawning in is very visually distracting and immersion breaking currently.

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Edited by Aarnoman
  • 2 months later...
Posted

In @MAESTR0 latest videos I see the trees render in perfectly, but in 2.7, seems like this is still an issue.:disgust:

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  • 1 month later...
Posted

View ranges in general are horrible but these tree's growing even when you are directly on top of them is quite annoying.  

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