combatace Posted July 7, 2022 Posted July 7, 2022 On 1/26/2022 at 1:04 AM, freebirddz said: Get ready ! Thanks for all the love that you gave to this model. Textures look awesome. 2 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
freebirddz Posted July 7, 2022 Author Posted July 7, 2022 (edited) Hello Comrade and welcome back, we will never thank you enough, we just continue you works, you build a very good 3D model, will be always credited. As promised to you we build a great MOD and we still working to have the best of flight and System Modeling, keep tuned Thank you again @combatace Edited July 7, 2022 by freebirddz 4 1
yrohayudin Posted July 7, 2022 Posted July 7, 2022 When using autopilot in Nav mode, after the waypoint "Return", the plane will go into "Landing". During this "Landing" in autopilot Nav mode, the plane AOA is not stable and going up and down. Is this a bug or there are other settings to be made in creating navigation path plan in Mission Editor?
Steve16_11 Posted July 8, 2022 Posted July 8, 2022 Hey, I think I remember seeing a video where someone was flying the Su-30SM with a Su-33 EFM, is that possible to do in the interim whilst the official EFM is on the works?
RaptorFighter Posted July 12, 2022 Posted July 12, 2022 I don’t know whether or not attention was paid to the work of the pilot’s legs with pedals before. I see they work the other way around.
X-RayAllex Posted July 17, 2022 Posted July 17, 2022 Hi everyone! Thanks in advance for you help. When I set the is_EFM=true in config.lua, I can no longer control the plane. Thrust control still works, but no keyboard inputs, or flight stick inputs actually perform any actions. How can I fix this?
freebirddz Posted July 18, 2022 Author Posted July 18, 2022 17 hours ago, X-RayAllex said: Hi everyone! Thanks in advance for you help. When I set the is_EFM=true in config.lua, I can no longer control the plane. Thrust control still works, but no keyboard inputs, or flight stick inputs actually perform any actions. How can I fix this? EFM is yet done. Try to ESCAPE FCS for now
Raffson Posted July 28, 2022 Posted July 28, 2022 I've been trying to get AI to do some SEAD and anti-ship strikes, however I'm having trouble with custom AG weapons. The AI doesn't seem to be able to use them, which I find really weird because custom AA weapons work fine. Any change I missed something? Gigabyte X470 AORUS UG Ryzen 5 2600X NVidia GTX 1070Ti 8GB Vengance RGB DDR4 32GB TrackIR5 TM HOTAS Warthog
freebirddz Posted July 28, 2022 Author Posted July 28, 2022 4 hours ago, Raffson said: I've been trying to get AI to do some SEAD and anti-ship strikes, however I'm having trouble with custom AG weapons. The AI doesn't seem to be able to use them, which I find really weird because custom AA weapons work fine. Any change I missed something? You right, for some reason AI can't use custom Weapons, we working to fix this.
Raffson Posted July 28, 2022 Posted July 28, 2022 32 minutes ago, freebirddz said: You right, for some reason AI can't use custom Weapons, we working to fix this. A temporary solution adding copies of original weapons would be much appreciated. I’ve noticed the AI will fire off ED’s counterpart of the weapon, if it exists obviously. I’m hoping for the Kh-31 A/P at least, as that would allow me to create default payloads for the Su-30 for all different tasks. I need this for integrating the Flanker-H into Liberation, without having to nerf its capabilities. The MKI variant is an example of what I’m trying to explain, i.e. it has 2 versions of the Kh-31P, one custom and one original. I’ve tested both and the original seems to work with AI. So if that could be applied to other variants then SEAD is handled. Another thing I tried with was changing the CLSID of the Kh-35 to the original one, though I did that in my payload file so the pylon didn’t show up but aside from that it also worked. Of course the ideal solution would be the AI firing off the custom AG weapons as well, that would allow me to customize the payload accordingly, e.g. let the MKI variant use the Rudra-M1 instead for SEAD. But until then it would be of great help if I’d have access to original KH-31s, both A & P models. I can do this myself, but that’s not a valid solution for integrating the Su-30 in Liberation Gigabyte X470 AORUS UG Ryzen 5 2600X NVidia GTX 1070Ti 8GB Vengance RGB DDR4 32GB TrackIR5 TM HOTAS Warthog
RaptorFighter Posted July 29, 2022 Posted July 29, 2022 (edited) On 7/28/2022 at 8:27 PM, freebirddz said: You right, for some reason AI can't use custom Weapons, we working to fix this. This bug is not a problem of the Su-30 mod. This bug appeared after one of the recent simulator updates. In the stable version, everything still works correctly. Edited July 29, 2022 by RaptorFighter 1 1
Raffson Posted July 30, 2022 Posted July 30, 2022 On 7/29/2022 at 5:29 PM, RaptorFighter said: This bug is not a problem of the Su-30 mod. This bug appeared after one of the recent simulator updates. In the stable version, everything still works correctly. Interesting, thanks for pointing that out Gigabyte X470 AORUS UG Ryzen 5 2600X NVidia GTX 1070Ti 8GB Vengance RGB DDR4 32GB TrackIR5 TM HOTAS Warthog
JoshHawley Posted August 2, 2022 Posted August 2, 2022 When ever I enable EFM the controls just lock up by hydralics how do I fix this bug? 1
freebirddz Posted August 2, 2022 Author Posted August 2, 2022 7 minutes ago, JoshHawley said: When ever I enable EFM the controls just lock up by hydralics how do I fix this bug? Yeah the EFM is buggy , it's just first tests implementation, the TEAM is working on better elaborated one, but for sure will take a good amount of time.
JoshHawley Posted August 3, 2022 Posted August 3, 2022 On 8/2/2022 at 4:53 AM, freebirddz said: Yeah the EFM is buggy , it's just first tests implementation, the TEAM is working on better elaborated one, but for sure will take a good amount of time. Where are the actual EFM files so I can edit?
freebirddz Posted August 3, 2022 Author Posted August 3, 2022 2 hours ago, JoshHawley said: Where are the actual EFM files so I can edit? if you didn't change any thing you good. if you using keyboard you need more setup : 1
RaptorFighter Posted August 5, 2022 Posted August 5, 2022 (edited) On 7/30/2022 at 7:03 PM, Raffson said: Interesting, thanks for pointing that out Finally, I understood what the Problem is: the solution is indicated on the screenshot in the red frame. Just in case, I attach the corrected files. Su-30MKA.lua Su-30MKI.lua Su-30MKM.lua Su-30SM.lua Edited August 5, 2022 by RaptorFighter 1 2
freebirddz Posted August 5, 2022 Author Posted August 5, 2022 1 hour ago, RaptorFighter said: Finally, I understood what the Problem is: the solution is indicated on the screenshot in the red frame. Just in case, I attach the corrected files. Su-30MKA.lua 62.54 kB · 0 downloads Su-30MKI.lua 63.63 kB · 0 downloads Su-30MKM.lua 58.43 kB · 0 downloads Su-30SM.lua 71.71 kB · 0 downloads Thank you very much. 1
skypickle Posted August 5, 2022 Posted August 5, 2022 Is thrust vectoring modeled? 4930K @ 4.5, 32g ram, TitanPascal
freebirddz Posted August 5, 2022 Author Posted August 5, 2022 15 minutes ago, skypickle said: Is thrust vectoring modeled? kind of, but better one will come with EFM done, which is WIP so far
skypickle Posted August 6, 2022 Posted August 6, 2022 7 hours ago, freebirddz said: kind of, but better one will come with EFM done, which is WIP so far Thank you. Are the links on the first page the updated model? Do I have to download all the lua files on the last 2 pages of this thread or are they included in the archive on the first page? 4930K @ 4.5, 32g ram, TitanPascal
skypickle Posted August 6, 2022 Posted August 6, 2022 Also, the wheel brakes do not work when asigned to axes. 4930K @ 4.5, 32g ram, TitanPascal
RaptorFighter Posted August 6, 2022 Posted August 6, 2022 (edited) 7 hours ago, skypickle said: Thank you. Are the links on the first page the updated model? Do I have to download all the lua files on the last 2 pages of this thread or are they included in the archive on the first page? It's need to download and replace (4 lua-files). This problem appeared after the update of the DCS (2.7.16.28157). In these files it is solved. Edited August 6, 2022 by RaptorFighter
skypickle Posted August 8, 2022 Posted August 8, 2022 How do I add keybindings for cockpit controls which do not have them? 4930K @ 4.5, 32g ram, TitanPascal
tripod3 Posted August 8, 2022 Posted August 8, 2022 (edited) Kh-31PD could be launched from 250 km. How can we reproduce this ingame? AI launches it from 110 km. I provided AWACS, clear line of sight, high alt and high speed. Edited August 8, 2022 by tripod3 Mr. Croco
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