impreza Posted January 15 Share Posted January 15 hace 18 horas, domq29 dijo: Su 35 mod. Get rid of it, and it should start up. OK, thank u, man. Fixed. Link to comment Share on other sites More sharing options...
ВитаLiy Posted January 16 Share Posted January 16 Am I the only one who doesn't have radio communication? Airfield frequencies have been set. The radio menu is called up, but I cannot contact the flight boss. 1 Link to comment Share on other sites More sharing options...
freebirddz Posted January 16 Author Share Posted January 16 5 hours ago, ВитаLiy said: Am I the only one who doesn't have radio communication? Airfield frequencies have been set. The radio menu is called up, but I cannot contact the flight boss. you set correctly you shound't have problem, but you have to know that radio work only when engine on, when of you can just call ground crew for rearm and repaire Link to comment Share on other sites More sharing options...
ВитаLiy Posted January 17 Share Posted January 17 (edited) 17 часов назад, freebirddz сказал: you set correctly you shound't have problem, but you have to know that radio work only when engine on, when of you can just call ground crew for rearm and repaire Unpretentious. Your work is great. However, Even when the engine is on, I cannot contact the flight boss. In addition, I spawn with the engine running, permission to taxi and take off is granted late, and during the flight I never received permission to return to base. There is only one Su-30 in the mission and the radio is set to default (i.e. 124 MHz) and not tuned to the airfield frequency. It works "almost" correctly, but not quite right. Communication with ground crew is carried out without problems. Edited January 17 by ВитаLiy Link to comment Share on other sites More sharing options...
freebirddz Posted January 17 Author Share Posted January 17 1 hour ago, ВитаLiy said: Unpretentious. Your work is great. However, Even when the engine is on, I cannot contact the flight boss. In addition, I spawn with the engine running, permission to taxi and take off is granted late, and during the flight I never received permission to return to base. There is only one Su-30 in the mission and the radio is set to default (i.e. 124 MHz) and not tuned to the airfield frequency. It works "almost" correctly, but not quite right. Communication with ground crew is carried out without problems. You need to let IA as it is then change Su30 radio freq manually, you can also use RShift for Com1 or RCTRL for come 2 is the normal com don't work !, IA communication is buggy right now we are working to find possible solution ! Thank you 1 Link to comment Share on other sites More sharing options...
ВитаLiy Posted January 17 Share Posted January 17 1 час назад, freebirddz сказал: You need to let IA as it is then change Su30 radio freq manually, you can also use RShift for Com1 or RCTRL for come 2 is the normal com don't work !, IA communication is buggy right now we are working to find possible solution ! Thank you Thank you. I'm sure you will win. 1 1 Link to comment Share on other sites More sharing options...
freebirddz Posted January 21 Author Share Posted January 21 Radio communication with AI Wing Man In order to Comm with AI Wingman to Work you need to Add "Perform Command / Set Frequency" in Mission Editor to a Package. The freq Will be the default one to communicate with IA, any time you want to talk to IA you need to set it in Radio. Link to comment Share on other sites More sharing options...
ROBOFIGHTER Posted January 24 Share Posted January 24 1 Link to comment Share on other sites More sharing options...
Voolpy Posted January 30 Share Posted January 30 (edited) Hi may be something wrong with me. Can't fire with "Overide" (i.e Brahmos), no "LA" on HUD. POD APK9 on Su-30 MKI or SM and mod A/G on, weapon selected. Edited January 30 by Voolpy Link to comment Share on other sites More sharing options...
freebirddz Posted January 30 Author Share Posted January 30 56 minutes ago, Voolpy said: Hi may be something wrong with me. Can't fire with "Overide" (i.e Brahmos), no "LA" on HUD. POD APK9 on Su-30 MKI or SM and mod A/G on, weapon selected. AG weapons work well with AG variants. Link to comment Share on other sites More sharing options...
Voolpy Posted January 30 Share Posted January 30 (edited) I found issue. - override ON/OFF doesn't work, - override ON et override OFF works great mod! Edited January 30 by Voolpy 1 Link to comment Share on other sites More sharing options...
No.20Raka Posted February 8 Share Posted February 8 (edited) Thats some manueverablity Edited February 8 by No.20Raka 2 2 Link to comment Share on other sites More sharing options...
freebirddz Posted February 15 Author Share Posted February 15 10 3 Link to comment Share on other sites More sharing options...
theropod Posted February 16 Share Posted February 16 Another great update. Thank you very much for this! I tried some maneuvers and since the rudder is still not connected to the control stick, a lot of foot correction is required. For example, I cannot do a loaded roll as I can on other FBW aircraft, including the Sukhoi family. Can you implement this in the future? Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 16 Share Posted February 16 (edited) Great update but the pilot seat position for VR seems not to be fixed! In the previous release, I was able to modify the Views_SM.lua file and get the correct seat position that I wanted, but now putting the same numbers no longer work! What happened and how can I resolve this issue? This is definitely a simple fix and don't know why it was not addressed in this release! [14] = {--default view - VR viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = -0.04000, <<<<<<<<< y_trans = 0.015000, <<<<<<<<< z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, Thanks. Edit: Solved. There are two instances of "[14] = {--default view - VR " in the file and once I changed both of them, then the pilot seat position got fixed. Still, ideally this issue should have been addressed in this release. Edited February 16 by Shahriar0 1 Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 16 Share Posted February 16 It may be that flight model has become too sensitive in 2.7.50 release. This shows itself in Air-to-Air refueling. Up until 2.7.43 release of this mod, I could tank rather easily but all of a sudden, plane pitches up and down constantly behind the tanker despite being trimmed and softly handled. Just to make sure it is not me, I went and did some tanking with Su-33, Tomcat and all was fine. I came back to Su-30 and again, drogue is going up and down constantly without any direct input on pitch from me. This leads me to believe that perhaps the flight model of the plane that has become too sensitive (or too good depending on how one sees it.) I generally don't mind a good challenge as long as it is realistic, so I would like to hear from others and get their experience regarding aerial tanking. Thanks! Link to comment Share on other sites More sharing options...
freebirddz Posted February 16 Author Share Posted February 16 46 minutes ago, Shahriar0 said: It may be that flight model has become too sensitive in 2.7.50 release. This shows itself in Air-to-Air refueling. Up until 2.7.43 release of this mod, I could tank rather easily but all of a sudden, plane pitches up and down constantly behind the tanker despite being trimmed and softly handled. Just to make sure it is not me, I went and did some tanking with Su-33, Tomcat and all was fine. I came back to Su-30 and again, drogue is going up and down constantly without any direct input on pitch from me. This leads me to believe that perhaps the flight model of the plane that has become too sensitive (or too good depending on how one sees it.) I generally don't mind a good challenge as long as it is realistic, so I would like to hear from others and get their experience regarding aerial tanking. Thanks! Hi, for more Air refueling stable flight you can use the FCS Refuel Mode.null 1 Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 16 Share Posted February 16 30 minutes ago, freebirddz said: Hi, for more Air refueling stable flight you can use the FCS Refuel Mode.null Thanks for the prompt reply (as usual). I tried all three modes (On, Off, and Auto) and only in Auto the plane seemed a little more stable, but still could not connect! I usually connect in first or second try but today I just struggled to connect to basket despite my many attempts. I am not sure I have a twitchy hand today so I would like to see what other fellow simmers experience with AAR. Hope they chime in and let us know. My question is was this modeled before in earlier releases or not? Again, I never had any issue tanking with Su-30 before and now it's become a struggle. Thanks, 1 Link to comment Share on other sites More sharing options...
freebirddz Posted February 16 Author Share Posted February 16 (edited) 21 minutes ago, Shahriar0 said: Thanks for the prompt reply (as usual). I tried all three modes (On, Off, and Auto) and only in Auto the plane seemed a little more stable, but still could not connect! I usually connect in first or second try but today I just struggled to connect to basket despite my many attempts. I am not sure I have a twitchy hand today so I would like to see what other fellow simmers experience with AAR. Hope they chime in and let us know. My question is was this modeled before in earlier releases or not? Again, I never had any issue tanking with Su-30 before and now it's become a struggle. Thanks, this version of EFM should be more stable with turbulence I could refuel several time even without auto pilot (FCS air refueling mode), then past one, we work to make it more comfortable as we update FBW system. Edited February 16 by freebirddz 3 Link to comment Share on other sites More sharing options...
impreza Posted February 17 Share Posted February 17 (edited) Hi all. Possible confict with gripen? I dont see any radar missiles and AG missiles in the plane. Are there any confict with other mods?. Any possible solutions. (I dont have su35 mod) Edited February 17 by impreza Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 18 Share Posted February 18 On 2/16/2024 at 5:43 PM, freebirddz said: this version of EFM should be more stable with turbulence I could refuel several time even without auto pilot (FCS air refueling mode), then past one, we work to make it more comfortable as we update FBW system. After a couple of days of trying this further, I've gotten better but in my opinion, flight model is not as much stable behind the tanker. Further back, plane is more stable but as I approach the tanker the oscillation due to turbulence increases and the basket just keeps going up and down with minimal or no input to throttle/pitch on my part. Connecting to basket has become a skill to time my slow approach to its up/down movement. I tank relatively easy with F-16, F-14, Su-33, etc. but at this point Su-30 is the only mod it's giving a challenge. Maybe it is a mental thing but maybe not. Good to know you can tank easily but I would like to hear from other folks as well on how they do. Regardless, I absolutely love this mod and fly with it frequently. Thanks for all the hard work and your continuing work on the FBW system to make it even more accurate. Already waiting for Su-35S when your work on this mod concludes. 2 Link to comment Share on other sites More sharing options...
freebirddz Posted February 18 Author Share Posted February 18 1 hour ago, Shahriar0 said: After a couple of days of trying this further, I've gotten better but in my opinion, flight model is not as much stable behind the tanker. Further back, plane is more stable but as I approach the tanker the oscillation due to turbulence increases and the basket just keeps going up and down with minimal or no input to throttle/pitch on my part. Connecting to basket has become a skill to time my slow approach to its up/down movement. I tank relatively easy with F-16, F-14, Su-33, etc. but at this point Su-30 is the only mod it's giving a challenge. Maybe it is a mental thing but maybe not. Good to know you can tank easily but I would like to hear from other folks as well on how they do. Regardless, I absolutely love this mod and fly with it frequently. Thanks for all the hard work and your continuing work on the FBW system to make it even more accurate. Already waiting for Su-35S when your work on this mod concludes. you right, for actual time we can't figure-out how to deal with turbulence without autopilot, there is an fligh Mode to activated when air refueling to have more stability, until we can get over the turbulence problem, it's even same when very close formation or behind any big engine. Try the air refeuling Mode, by defaut it's auto you have just to extend fuel prob. On 2/17/2024 at 2:42 PM, impreza said: Hi all. Possible confict with gripen? I dont see any radar missiles and AG missiles in the plane. Are there any confict with other mods?. Any possible solutions. (I dont have su35 mod) it's internal code issue, fix in progress 3 Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 18 Share Posted February 18 Not sure the issue of headless pilot has been reported or not, but I noticed pilot's head in the mirror keeps disappearing and reappearing. I took this screenshot from outside to show. It's a bit freaky. 1 Link to comment Share on other sites More sharing options...
freebirddz Posted February 19 Author Share Posted February 19 12 hours ago, Shahriar0 said: Not sure the issue of headless pilot has been reported or not, but I noticed pilot's head in the mirror keeps disappearing and reappearing. I took this screenshot from outside to show. It's a bit freaky. there are some argument value in the livery lua file maybe some arg need adjustment Link to comment Share on other sites More sharing options...
Shahriar0 Posted February 19 Share Posted February 19 (edited) On 2/19/2024 at 5:59 AM, freebirddz said: there are some argument value in the livery lua file maybe some arg need adjustment The livery for this SM variant has the following arguments: [619] = 0.5 , -- 0=Mk , 0.5=SM, 1=MKM [620] = 0.05, -- 0.05=SM , 0.05-0.15=MKI , 0.15=MKA [622] = 0.0, -- >0.5 Show Comparing to the arguments for one of the default SM liveries show small difference: [619] = 0.5,-- 0=Mk , 0.5=SM, 1=MKM [620] = 0.02, -- 0.05=SM , 0.05-0.15=MKI , 0.15=MKA <<<<< [622] = 0.0, -- >0.5 Show I will change the second line to 0.02 and see whether that makes a difference or not. Just to add that the pilot's head is not missing all the time. In fact, in many flights that I have had with this mod, I only noticed once that the head was disappearing and reappearing continuously. Edit: After several flights, the pilot head remains present over the body Hopefully problem is solved. Having said that, the notation clearly says "0.05=SM" so the value of 0.05 used was not incorrect. Edited February 20 by Shahriar0 1 Link to comment Share on other sites More sharing options...
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