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[REPORTED]Flexible Sight is auto deploying


RazorbackNL

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Every time I jump into the co-pilot seat the flexible sight is automaticaly being deployed. Is there a way to turn this off? I can’t remember I had this issue with earlier versions. It keeps doing this since a few updates ago.

I fly the Huey from both seats regularly but the auto deployment is annoying.

 

Thank you.

 

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Really? Nobody?

 

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I remarked that :

 

- At start of Worlds Apart mission 6 (for example) or UN-Pilot, the flexible sight descends as soon as

 

you jump into the co-pilot seat but at start of the QuickStart 'UH-1-IA-Target Practice.miz',

 

the flexible sight does not descend automatically.

 

And You ?

 

:huh:


Edited by Tanuki44
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Until it is fixed, I’ll use VoiceAttack to link my Copilot Seat command with Flex Sight up command.

Can be done with either voice command or button press command for switching to copilot seat.

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;4516667']Every time I jump into the co-pilot seat the flexible sight is automaticaly being deployed. Is there a way to turn this off? I can’t remember I had this issue with earlier versions. It keeps doing this since a few updates ago.

I fly the Huey from both seats regularly but the auto deployment is annoying.

 

Thank you.

 

You can't stop it from automatically deploying, but if you press M it will retract.

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Good to know this is possibly a bug. Lets hope we will get a fix soon. Thank you to all for your reactions.

 

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  • ED Team

Hi all

 

it seems it is fixed already internally, I am trying to find out what needs to be merged into public.

 

thank you

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Hi all

 

it seems it is fixed already internally, I am trying to find out what needs to be merged into public.

 

thank you

 

 

Great news! Thank you.

 

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  • 2 weeks later...
.../...

 

- with an helicopter with no minigun => the flexible sight descends automatically.

 

.../...

 

- with an helicopter with no minigun and 'external carry points' in 'Mission Editor => Payload mode' is checked => the flexible sight descends automatically.

 

Two solutions, install miniguns or edit the mission and uncheck the case 'external carry points'

 

But if an armament is loading on the slots (door gunner or pod) the case is automatically checked and the bug is there again :(

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