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Posted

Picked up CA on sale yesterday, and... maybe it's just me, but does anyone else find that radar-guided/cued SAMs having to visually acquire and lock aircraft (or spam lock over an area of sky) rather than using the radar to do it to be an incredibly clunky and obtuse design decision?

Posted

Yeah, that there's no "step through the PPI contacts" key and no ability to plug into the IADS net is quite limiting. The SA-19 has a unique possible method of missile guidance that DCS completely fails to simulate. It shoots like a TOW.

Posted

Given the wide range of SAM's in the game it depends which ones you're talking about as they might not all have the same characteristics.

Also it depends whether you're manually-operating them, or leaving them to the AI to acquire and select their own targets.

Posted

Given that it's incredibly simplified and nowhere near full-fidelity, I unfortunately don't see this changing unless we get a full-fidelity air defence vehicle (even if it were the ZSU-23-4 and the 9K33/SA-8)

 

I'm not sure about the SACLOS guidance on the 9M311 for the Tunguska (not sure if it has a RADAR directed ACLOS mode for missile firing, though it should definitely have automatic RADAR directed gun-laying, but this is definitely absent). But even so, on vehicles like the ZSU-23-4, the whole fire control system is missing.

 

AFAIK it has 4 main modes of operation:

  • Fully RADAR directed mode, RADAR handles the ranging and angle rate tracking, FCS computes firing solution and lays the guns automatically.
  • RADAR range only, RADAR handles only the ranging, operator tracks the target optically to provide angle rate tracking, FCS computes the firing solution and lays the guns automatically.
  • No RADAR, range estimated manually, operator optically tracks the target to provide angle rate tracking, FCS computes the solution and lays the guns automatically.
  • Fully manual, no RADAR ranging, no FCS, operators manually control the guns.

In CA, with RADAR we have essentially a combination of modes 1 and 4, in that the RADAR provides angle rate tracking and ranging, but instead gives us an arcade-y predicted aiming point, and we still have to aim the guns manually. Without the RADAR we we have 4 (not sure how accurate the reticle is, I know that optics in DCS are pretty lacklustre (i.e they're basically just the F11 camera with a reticle pasted over, it doesn't look like I'm actually looking through an optic). There are no FCS for any vehicle (apart from the arcade-y aim point).

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
Picked up CA on sale yesterday, and... maybe it's just me, but does anyone else find that radar-guided/cued SAMs having to visually acquire and lock aircraft (or spam lock over an area of sky) rather than using the radar to do it to be an incredibly clunky and obtuse design decision?

 

Right Control + F10 :) (Tunguska, TOR, etc.)

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

Well, that explains a lot: It's not even listed in the manual. Thank you, Shadow!

 

Having it hidden behind RCTRL+F10 as a keybind is pretty bizarre.

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