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SJBMX

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Everything posted by SJBMX

  1. I believe what OP is referring to is alternating stations when firing (ie: firing "left station-right station-left station-right station") when you have the same variety of Maverick loaded on each station (eg: 4x AGM-65Ds). This isn't possible in the A-10C.
  2. It's been a known issue since the module came out, which is over 18 months ago, I think. I can't imagine that this would be that hard to fix.
  3. I usually keep it hooked onto the flight lead, and use it mostly for rejoining formation. You always get those dashed lines indicating what direction they are relative to you, and you can quickly see their altitude and speed on the TAD, as well.
  4. Coincidentally, this is also why air defense will engage APKWS, but not unguided M151 rockets (or bombs, for that matter).
  5. Against a higher-threat, but shorter range target (ex: SA-15), the lasing aircraft can lase from standoff, while the attacker can perform a pop-up attack, rifle, and break behind cover. The SA-15 will attempt to engage the attacking aircraft first, and if that aircraft can remain in the SA-15's FOV until it fires its missiles, the Maverick is much more likely to not be intercepted due to the shorter-than-usual range at which it's being fired and the vertical launch profile of the SA-15). Also, it's a lot of fun.
  6. You're right, I should have read further down and realized that you didn't know how to turn without masking your laser. My updated advice for you: Know your turn.
  7. I honestly don't see the point of laser maverick unless it's with JTAC. Buddy lase, urban environments where your 65D is potentially going to lock on to a light pole or something, wanting to ensure you're locked onto the Tunguska in a tightly-spaced group rather than an adjacent vehicle, etc, etc. Thing is so slow that by the time it hits the target, you're almost right on top of the target. Fire from a closer range and then beam it. Even in this Wags video below, he gets to 2.2 miles when it hits the target. He should/could have turned.
  8. TBPH, the only situation I've found it useful in is the "I need to drop everything I have in one run on targets that are relatively closely-spaced and one or two of the targets are structures that require a GBU-31." This has only ever happened when I decided to build a mission specifically to test out this functionality, partially because (A) GBU-31s have a different drop window from GBU-38/54 anyway, (B) I'm usually not carrying six JDAMs, and (C) I can't say I've ever designed a DCS mission scripted so that you lose if all targets aren't destroyed within X seconds of one target being destroyed.
  9. Not entirely true. You can do some interesting stuff with it against pre-planned targets, although I'd say it's highly situational.
  10. Same if you create a waypoint too early during alignment. I can't remember the exact point at which elevations begin to appear automatically, though.
  11. Nope, didn't know that. I've never dropped a 31 on anything but buildings (or a 10 on anything but buildings and ships, for that matter).
  12. The original A-10C module can monitor 3 frequencies simultaneously (1x VHF AM, 1x UHF, and 1x VHF FM). Radio 1: AN/ARC-186(V) - VHF AM (116.00-151.975MHz) Radio 2: AN/ARC-164 - UHF (225.000-399.975 MHz) Radio 3: AN/ARC-186(V) - VHF FM (36.000-76.000 MHz) The completed A-10C II module should be able to monitor 4 frequencies simultaneously, without the same limitations. You could, for example, simultaneously monitor 124.000, 127.250, 255.975, and 41.000. Radio 1: AN/ARC-210 - Dual Channel VHF FM/AM & UHF (36.000-399.975MHz) Radio 2: AN/ARC-164 - UHF (225.000-399.975 MHz) Radio 3: AN/ARC-186(V) - VHF FM (36.000-76.00MHz)
  13. Depends on the situation, but my typical loadout is: 1. GBU-12 2. 7x MPP APKWS 3. 1x AGM-65H 4. GBU-12 5. GBU-54 6. Empty 7. GBU-54 8. GBU-12 9. 1x AGM-65D 10. Litening II TGP 11. 2x AIM-9M
  14. Hopefully I won't get in trouble, but as it currently works in DCS: You can use it to create bomb profiles for specific steerpoints and markpoints. You can then reorder those profiles in the DSMS so that you can drop those pre-targeted bombs in the order you like, with IFFCC as SPI. The main advantage for this, IMO, is if you want to drop your load on a series of relatively closely-spaced targets in a single run, particularly if you're using different bombs. (ex: GBU-38 on AAA emplacement at Mkpt 1, GBU-31 on building at steerpoint ECHO, GBU-38 on second APC at Mkpt 3, GBU-31 on bunker at steerpoint DELTA, GBU-38 on gas trucks at Mkpt 2, GBU-54 on potentially mobile BTR-80 at Mkpt 4). Doing this without this function is possible, but it requires significantly more keypresses during the attack run.
  15. It's alright, they'll fix this by 2023.
  16. I should note that while it's not *usually* as useful as just using markpoints as your SPI, it does allow you to plan sequential drops of varying weapon types and targets with far fewer button presses, simply be re-ordering your DSMS profiles. Copy-pasta from a pair of posts I made on Casmo's Discord a few months back to follow:
  17. Yes, it's worked since the Warthog II was released. Your SPI has to be set to IFFCC for it to work, though. edit: When I last tested impact azimuth and angle (many months ago), azimuth seemed to work, but it was hard to really be sure because impact angle didn't.
  18. He said he was running into the issue with the GBU-54. which is (optionally) laser-guided.
  19. 1. Ground power on (presuming your CDU wasn't damaged, this keeps you from needing to realign after the repair). 2. Shut off non-damaged engine. 3. Push extinguisher handle back in and check your fuel pump switches. 4. Repair. 5. APU on. 6. Restart engines. If you skip step 3, the engine that was extinguished won't be able to spin up properly when you get to step 6.
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