RaptorFighter Posted March 18, 2023 Posted March 18, 2023 17 hours ago, Nightstorm said: I'd like some definitive information as well. I haven't seen anything. It's my hope that the mods that are not working, like the F22, are because of the very early beta version of MT and not by design. We'll see what happens with upcoming releases. Updated to version 2.8.3.37854.1. Unfortunately, no changes.
muzica9 Posted March 19, 2023 Posted March 19, 2023 On 3/17/2023 at 5:29 PM, Nightstorm said: I'd like some definitive information as well. I haven't seen anything. It's my hope that the mods that are not working, like the F22, are because of the very early beta version of MT and not by design. We'll see what happens with upcoming releases. don't count on ED to solve this problems for FC3 based mods 1
mrjay Posted March 20, 2023 Posted March 20, 2023 (edited) Guys how to add custom keyboard or/and stick action? I.e. I need to add few debug keybindings to change parameters of the pid controller to speed up pid controller tunning. When i'm editing Input\F-22A\joystick\default.lua and Input\F-22A\keyboard\default.lua all actions from this file are ignored/not in the menu. Is there another file i need to edit? Is there something else i need to do? Edited March 20, 2023 by mrjay added another question
FlyingAlex Posted March 21, 2023 Posted March 21, 2023 4 hours ago, mrjay said: Guys how to add custom keyboard or/and stick action? I.e. I need to add few debug keybindings to change parameters of the pid controller to speed up pid controller tunning. When i'm editing Input\F-22A\joystick\default.lua and Input\F-22A\keyboard\default.lua all actions from this file are ignored/not in the menu. Is there another file i need to edit? Is there something else i need to do? Maybe you have made some mistakes broke the file. Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
mrjay Posted March 21, 2023 Posted March 21, 2023 (edited) 10 hours ago, FlyingAlex said: Maybe you have made some mistakes broke the file. But git shows me only modified copy pasted AutoThrottle line. But i'll check again. Thanks. You are correct. Using vim as an editor helped. I don't know how file is broken, but it is. EDIT: vim allows to add only one line ... i need to find another way @FlyingAlex could you check git diff file? joystick-default.lua.diff Nevermind ... deleting unused local variables helped and everything works now. It looks like lua can't handle that much variables in this file. Edited March 21, 2023 by mrjay
mrjay Posted March 22, 2023 Posted March 22, 2023 DCS 2.8.3.38090 Open Beta DCS World Current User Aircraft Mods crashing in Multithreading version - fixed
Nightstorm Posted March 22, 2023 Author Posted March 22, 2023 1 hour ago, mrjay said: DCS 2.8.3.38090 Open Beta DCS World Current User Aircraft Mods crashing in Multithreading version - fixed Nice, updating now. I saw two video's today with the F22, one from GS and GR. They didn't specifically say they were in MT, but I presume they were. And, does anyone know where to get the YF-23 Black Widow mod? 1
Gogi12 Posted March 22, 2023 Posted March 22, 2023 6 minutes ago, Nightstorm said: Nice, updating now. I saw two video's today with the F22, one from GS and GR. They didn't specifically say they were in MT, but I presume they were. And, does anyone know where to get the YF-23 Black Widow mod? They say it is not released yet.
Nightstorm Posted March 22, 2023 Author Posted March 22, 2023 (edited) 1 hour ago, Gogi12 said: They say it is not released yet. It was released this morning. Or did you mean the YF-23? Edited March 22, 2023 by Nightstorm
Gogi12 Posted March 22, 2023 Posted March 22, 2023 19 minutes ago, Nightstorm said: It was released this morning. Or did you mean the YF-23? Hi, I ment YF-23 was not released yet 1
Nightstorm Posted March 23, 2023 Author Posted March 23, 2023 I've been testing the F22 in MT/VR and it is working. However, things have definitely changed regarding the missile code. Right now I'm trying to solve the issue of AMRAAM's detonating on the Raptor when launched. From what I can tell, it only happens if your flight path intersects the path of the missile to the target. Now, I suppose that's realistic in the sense that if you get between the missile and what it's after it can prox fuse on you. However, it seems to be happening with great frequency and that wasn't an issue in 2.8.2. One thing I did notice as an improvement is commenting out the code that tells the missile to active by default. That was put in some time ago because they weren't working correctly in TWS. They seem to be working great now in TWS. I welcome anyone else to test and experiment as well. I've attached my most recent version of the A2A_Missiles.lua that I'm experimenting with. A2A_Missiles.lua
FlyingAlex Posted March 23, 2023 Posted March 23, 2023 (edited) 2 hours ago, Nightstorm said: I've been testing the F22 in MT/VR and it is working. However, things have definitely changed regarding the missile code. Right now I'm trying to solve the issue of AMRAAM's detonating on the Raptor when launched. From what I can tell, it only happens if your flight path intersects the path of the missile to the target. Now, I suppose that's realistic in the sense that if you get between the missile and what it's after it can prox fuse on you. However, it seems to be happening with great frequency and that wasn't an issue in 2.8.2. One thing I did notice as an improvement is commenting out the code that tells the missile to active by default. That was put in some time ago because they weren't working correctly in TWS. They seem to be working great now in TWS. I welcome anyone else to test and experiment as well. I've attached my most recent version of the A2A_Missiles.lua that I'm experimenting with. A2A_Missiles.lua 96.24 kB · 0 downloads Great! TWS missile working. didn’t update dcs due to working on the EFM. Good news is, I have a EFM F22 with the old avionics flying now…. with terrible flight model having thrust vectoring as well but it will easily make the pilot blackout and it’s not fly by wire… have to press button to control the nozzle angle See if I could make a video demo this week. far from releasing as I could hardly fly alive for 5mins in it Edited March 23, 2023 by FlyingAlex 1 2 Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
Nightstorm Posted March 23, 2023 Author Posted March 23, 2023 8 hours ago, FlyingAlex said: Great! TWS missile working. didn’t update dcs due to working on the EFM. Good news is, I have a EFM F22 with the old avionics flying now…. with terrible flight model having thrust vectoring as well but it will easily make the pilot blackout and it’s not fly by wire… have to press button to control the nozzle angle See if I could make a video demo this week. far from releasing as I could hardly fly alive for 5mins in it That's great news! Keep up the good work! I've a couple of ideas on how to solve the AMRAAM problem that I need to test. First is, delay the firing of the rocket motor by a second or so. In theory, it should allow the launch platform (you) to move further away. Second is, delay the guidance by a second or so. That one should have the missile drop, go straight away for a bit and then turn toward the target. I think I like the second option better. Now, it's just trial and error, probably lots of error. I shot myself down half a dozen times last night. 1
exec Posted March 23, 2023 Posted March 23, 2023 16 hours ago, Nightstorm said: I've been testing the F22 in MT/VR and it is working. However, things have definitely changed regarding the missile code. Right now I'm trying to solve the issue of AMRAAM's detonating on the Raptor when launched. From what I can tell, it only happens if your flight path intersects the path of the missile to the target. Now, I suppose that's realistic in the sense that if you get between the missile and what it's after it can prox fuse on you. However, it seems to be happening with great frequency and that wasn't an issue in 2.8.2. One thing I did notice as an improvement is commenting out the code that tells the missile to active by default. That was put in some time ago because they weren't working correctly in TWS. They seem to be working great now in TWS. I welcome anyone else to test and experiment as well. I've attached my most recent version of the A2A_Missiles.lua that I'm experimenting with. A2A_Missiles.lua 96.24 kB · 7 downloads Hi, In the past increasing autopilot delay by about 0.5s helped - otherwise AMRAAMs would just try to loft into your F-22... 1 1
FlyingAlex Posted March 24, 2023 Posted March 24, 2023 (edited) Hey buddies, I know you would be interested. TVC I was not bragging You can see the plane turning not smoothly. It's because of the AoA limiter is not well tuned. The whole flight model need a big tweak. But at least it WORKS! Hard to fly in 3rd person view. Don't know any supermaneuver move. You guy can suggest some of it and see if I can use those move to judge the performance of the TVC. Edited March 24, 2023 by FlyingAlex 5 2 Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
mrjay Posted March 24, 2023 Posted March 24, 2023 (edited) 5 hours ago, FlyingAlex said: Hey buddies, I know you would be interested. TVC I was not bragging You can see the plane turning not smoothly. It's because of the AoA limiter is not well tuned. The whole flight model need a big tweak. But at least it WORKS! Hard to fly in 3rd person view. Don't know any supermaneuver move. You guy can suggest some of it and see if I can use those move to judge the performance of the TVC. Hi, Awesome! I'm working on Auto Computed Level for F-22A. Right now i have pitch PID controller tuned to fly straight both bottom up and bottom down. It needs more tuning but works. I'm working on the yaw and roll axes now. Do this functionality will be included in your EFM? I personally thing it should be in F-22A systems in lua module. That is because flight model should close to reality simulate environment. And in real F-22A it is part of the plane systems. Let me know if i should drop working on it or not Edited March 24, 2023 by mrjay
FlyingAlex Posted March 24, 2023 Posted March 24, 2023 21 minutes ago, mrjay said: Hi, Awesome! I'm working on Auto Computed Level for F-22A. Right now i have pitch PID controller tuned to fly straight both bottom up and bottom down. It needs more tuning but works. I'm working on the yaw and roll axes now. Do this functionality will be included in your EFM? I personally thing it should be in F-22A systems in lua module. That is because flight model should close to reality simulate environment. And in real F-22A it is part of the plane systems. Let me know if i should drop working on it or not For me it's too early. I will implement the FCS after I figure out a more realistic flight model. Both EFM or lua cockpit script will work as long as the logic is right. Keep it simple then lua. Want more details then EFM I'm going to fade out the compiled lua file which limited the functionality (and some binding). I would like to fade out the FC3 binding with more realistic control logic such as pressing button on mfd to control avionics instead of a keyboard button. If you have a solid one I'm of course happy to test it with TVC. Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
Nightstorm Posted March 24, 2023 Author Posted March 24, 2023 @FlyingAlexThis is looking great so far! @mrjayACL flight would be fantastic! Keep up the great work you both are doing! I'm very excited for TVC. Soon we can really give that Fellon a run for its money. In the meantime, I've increased the autopilot delay to 1.0 seconds from 0.2 for the AMRAAM C-6/7 D and D-2. That seems to have considerably reduced the chances of your missile impacting your own aircraft. It's not impossible, but I really had to work at borking up the launch parameters to shoot myself down. I think under most normal circumstances it should be fine now. I updated the single player and the external weapons add-on with the new file. Links in first post. 3
crixxx Posted March 27, 2023 Posted March 27, 2023 On 3/24/2023 at 3:34 AM, FlyingAlex said: Hey buddies, I know you would be interested. TVC I was not bragging You can see the plane turning not smoothly. It's because of the AoA limiter is not well tuned. The whole flight model need a big tweak. But at least it WORKS! Hard to fly in 3rd person view. Don't know any supermaneuver move. You guy can suggest some of it and see if I can use those move to judge the performance of the TVC. Man, it looks awsome. Keep it up!
VR Flight Guy in PJ Pants Posted March 27, 2023 Posted March 27, 2023 Keep us posted and keep up the great work! Can't wait to ry VT! I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
mrjay Posted March 27, 2023 Posted March 27, 2023 Test of a in development, Flight Control System. For now partially working auto pitch and auto roll level. To test plane every 30s target roll angle changes from +30 degrees to -30 degrees. delta_roll parameter is diffrential target roll angle and current roll angle. Roll parameter is a current roll angle in degrees. Plane in this test video flies without user interaction. 2
FlyingAlex Posted March 28, 2023 Posted March 28, 2023 @crixxx As it’s real EFM, I have to build up everything again so it would take time. I’ve tuned the speed at sea level and at altitude similar to the SFM we currently have now. But Lift and Drag still WIP. And I have to connect the cockpit so everything could show normal in cockpit. @mrjay it looks good, I would leave the FCS handle in lua instead of efm in this case. 1 Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
Agim Posted March 28, 2023 Posted March 28, 2023 Hi, I have two tiny issues with current version of the mod. 1) The HUD seems to be equipped with some dark green sun filter. (maybe some incompatability with other mods). 2) Aircraft collision with second fired Aim-120 from external pylon (internal works OK).
crixxx Posted March 28, 2023 Posted March 28, 2023 2 hours ago, FlyingAlex said: @crixxx As it’s real EFM, I have to build up everything again so it would take time. I’ve tuned the speed at sea level and at altitude similar to the SFM we currently have now. But Lift and Drag still WIP. And I have to connect the cockpit so everything could show normal in cockpit. @mrjay it looks good, I would leave the FCS handle in lua instead of efm in this case. It looks like a lot to do. Will you be doing something with the behavior of the plane in a flat spin? SFM make it feels very wooden
FlyingAlex Posted March 28, 2023 Posted March 28, 2023 29 minutes ago, crixxx said: It looks like a lot to do. Will you be doing something with the behavior of the plane in a flat spin? SFM make it feels very wooden Indeed. The aerodynamic things are just complicated. I could hardly get into flat spin with my flight model now. Mostly I could get into a vertical spin if I pull the stick too hard with TVC. the plane loss speed very quickly and keep rolling nose up and down. I can easily recover with TVC but I don't know this behavior is normal or something go wrong. Youtube: https://www.youtube.com/@flyingalexdcs Discord: https://discord.gg/R7vknVAefK
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