Archangel44 Posted yesterday at 06:40 AM Posted yesterday at 06:40 AM (edited) This maybe a dumb question. i can’t seem to get the gun piper to show up when I’m on the enemies 6. I’ve hit the #8 key in all modes. How can I get it pulled up? Thank you. Edited yesterday at 06:41 AM by Archangel44 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Nightstorm Posted yesterday at 02:49 PM Author Posted yesterday at 02:49 PM (edited) 8 hours ago, Archangel44 said: This maybe a dumb question. i can’t seem to get the gun piper to show up when I’m on the enemies 6. I’ve hit the #8 key in all modes. How can I get it pulled up? Thank you. You have to switch to the cannon. "C" key by default will toggle it, or bind it to a control. Also, check the control bindings as many new controls were added. I just put that tidbit in bold red next to the download on the first page. Edited yesterday at 02:53 PM by Nightstorm 1
Wiggo Posted yesterday at 04:25 PM Posted yesterday at 04:25 PM (edited) Hmm. DCS Upgrade seemed to brakeup jatmb, just tested 5mins ago. they fly ok but just seems to go to point where target was calculated to be at the moment of launch authorization / launching the msl. (atleast they go near the enemy but doesnt seem to track em by themselves in anyways (nor with my lock on all the way to target) but d3´s seem to work more or less AND those MAKO AGM just hit S-300. Those JATMS worked umm was it thursday I tested previous update of ench. mod. (all these without that msl package which is optional). But yeah. Just wanted to note you theres something weird with JATM. Phasing works fine but it they just dont track enemy moves after the launch whatsoever And oh didnt test all the msls yet, nor JATMA nor LRAAM. Ill report more if I find more. Just playing as we speak. But nice that those AGM´s really seem to track and work as intented. (lock to "hardest" signal). Playing legendary bear trap campaing turned to f-22. I can share it if ppl want when I have played all em trough. Nice that I can TARCAP and still shoot AGM stuff to backup AI vipers. Very nice Indeed. And S-300 really has difficultiese to track me. Though got missile on my nose when flow too near. but still stealth works also more or less. Edited yesterday at 04:29 PM by Wiggo
Nightstorm Posted yesterday at 06:32 PM Author Posted yesterday at 06:32 PM (edited) 2 hours ago, Wiggo said: Hmm. DCS Upgrade seemed to brakeup jatmb, just tested 5mins ago. they fly ok but just seems to go to point where target was calculated to be at the moment of launch authorization / launching the msl. (atleast they go near the enemy but doesnt seem to track em by themselves in anyways (nor with my lock on all the way to target) but d3´s seem to work more or less AND those MAKO AGM just hit S-300. Those JATMS worked umm was it thursday I tested previous update of ench. mod. (all these without that msl package which is optional). But yeah. Just wanted to note you theres something weird with JATM. Phasing works fine but it they just dont track enemy moves after the launch whatsoever And oh didnt test all the msls yet, nor JATMA nor LRAAM. Ill report more if I find more. Just playing as we speak. But nice that those AGM´s really seem to track and work as intented. (lock to "hardest" signal). Playing legendary bear trap campaing turned to f-22. I can share it if ppl want when I have played all em trough. Nice that I can TARCAP and still shoot AGM stuff to backup AI vipers. Very nice Indeed. And S-300 really has difficultiese to track me. Though got missile on my nose when flow too near. but still stealth works also more or less. We're seeing a lot of inconsistent behavior with missiles since the Friday update. Possibly before actually with 2.9.15.X. TWS mode, even STT mode doesn't always track like it should. The A2A missiles are all using the same AMRAAM2 scheme. Testing shows, this behavior is also affecting core game missiles like the 120B and 120C. They broke them again. So, we have no fix for that. Edited yesterday at 06:33 PM by Nightstorm 2
Wiggo Posted 23 hours ago Posted 23 hours ago 2 hours ago, Nightstorm said: We're seeing a lot of inconsistent behavior with missiles since the Friday update. Possibly before actually with 2.9.15.X. TWS mode, even STT mode doesn't always track like it should. The A2A missiles are all using the same AMRAAM2 scheme. Testing shows, this behavior is also affecting core game missiles like the 120B and 120C. They broke them again. So, we have no fix for that. yeah seems that every aim acts littlebit funny. and even an repaired version of dcs + mig29 + adder seemed to track weirdly / badly. Hope ED hasnt had some nerfnerftuning for msls Damn.
Nightstorm Posted 21 hours ago Author Posted 21 hours ago (edited) -------UPDATE 250601 Modified VVI display so that the G-Force meter is more legible and delineated. Readings are now 0 - 12G in 2G increments positive or negative. Increased yield of the air to ground tactical nukes to their 1.0kt maximum yield. They should have a blast radius of about 3nm. Edited 19 hours ago by Nightstorm 3
Archangel44 Posted 17 hours ago Posted 17 hours ago 11 hours ago, Nightstorm said: You have to switch to the cannon. "C" key by default will toggle it, or bind it to a control. Also, check the control bindings as many new controls were added. I just put that tidbit in bold red next to the download on the first page. Thanks, that did it. 1 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
CameronPaul Posted 17 hours ago Posted 17 hours ago On 9/27/2024 at 6:54 PM, LHP said: worked like a charm, downloaded this: https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0 opened the zip, grabbed the .dds file and dropped it into the zip in the new raptor (v3) folder and now we are away great catch, thank you so much for finding that! I'm having the same issue. Funny thing is when I installed v2 it had the very same issue. I can't find the F22_CANOPY_GLASS_NRM.dds file anywhere! Can you share the file again? I tried the link and it says it's been deleted. Please help.
Nightstorm Posted 17 hours ago Author Posted 17 hours ago (edited) 12 minutes ago, CameronPaul said: I'm having the same issue. Funny thing is when I installed v2 it had the very same issue. I can't find the F22_CANOPY_GLASS_NRM.dds file anywhere! Can you share the file again? I tried the link and it says it's been deleted. Please help. What issue are you talking about? The file you're looking for is in the cockpit textures zip file in the textures folder. And that version is an old version that's been deprecated. That issue was fixed, the canopy glass normal and rough materials are both there. Edited 17 hours ago by Nightstorm 1
HighMaintenanceB Posted 15 hours ago Posted 15 hours ago I've been having an unusual problem where if I open all the weapon bays while in flight, the left AIM-9 weapon bay would open briefly and immediately retract. This problem does not occur if I decide to only open the left weapon bay. Another small issue is that while the AIM-260A JATM works well enough, the AIM-260B JATM sometimes still suffers from a strange lack of maneuverability when diving for a target, similar to what Growling Sidewinder experienced in this video. The next thing I'd like to bring up is Raytheon's proposal to mate an AIM-120's seeker head and electronics to a RIM-162's rocket motor and tail to produce this, the AMRAAM-AXE (air-launched extended envelope). This development was first reported on by AviationWeek in 2022, but the article is paywalled, so I can't access it. There is, however, a fairly recent TurDef Global Defense News article about the AMRAAM-AXE. Would you be interested in bringing this to the F-22 at some point? Image by @ColbyBadhwar on Twitter on February 28, 2025 1
mangirose1125 Posted 9 hours ago Posted 9 hours ago 16 hours ago, Nightstorm said: 금요일 업데이트 이후 미사일에서 일관성 없는 동작이 많이 발생하고 있습니다. 2.9.15.X 업데이트 이전부터 그랬을 가능성이 있습니다. TWS 모드는 물론 STT 모드조차도 제대로 추적되지 않는 경우가 많습니다. A2A 미사일은 모두 동일한 AMRAAM2 방식을 사용합니다. 테스트 결과, 이러한 동작은 120B와 120C와 같은 게임 내 핵심 미사일에도 영향을 미치는 것으로 나타났습니다. 해당 미사일들이 또 고장났습니다. 따라서 이 문제에 대한 해결책은 없습니다. There are a lot of bugs after EFM update. Good luck
anlq Posted 8 hours ago Posted 8 hours ago @Nightstorm after the latest DCS patch, the mod stopped working. I tried re-applying avionics mod but it doesn't work. What should I do now ?
TheBiggerBass Posted 8 hours ago Posted 8 hours ago vor 15 Minuten schrieb anlq: @Nightstorm after the latest DCS patch, the mod stopped working. I tried re-applying avionics mod but it doesn't work. What should I do now ? Same here. Even after reinstalling aircraft avionics I cannot get into cockpit anymore and control it. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
VR Flight Guy in PJ Pants Posted 8 hours ago Posted 8 hours ago I think I still can fly it. Try to remove the whole mod from the Saved Games directory and start installing from scratch. I some how cannot attach a screenshot here I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
CameronPaul Posted 4 hours ago Posted 4 hours ago 12 hours ago, Nightstorm said: What issue are you talking about? The file you're looking for is in the cockpit textures zip file in the textures folder. And that version is an old version that's been deprecated. That issue was fixed, the canopy glass normal and rough materials are both there. Well it's not fixed as of yesterday when I downloaded the grinnellidesigns V3 files from git hub. I still get the BIG WHITE SUN BLUR only when inside the canopy. You said in an earlier post that you need the F22_CANOPY_GLASS_NRM.dds file that was missing from the cockpit textures. In the Textures>F22A_Cockpit.zip folder that comes from the github download I only have F22_CANOPY_GLASS_NRM.bmp file and not the F22_CANOPY_GLASS_NRM.dds file you speak of. So I was asking if you could share that file so I could download it and plop it into the cockpit textures zip folder and see if this resolves the issue as you stated it would. I'm unfamiliar with 3d image files and texture files but is this as simple as converting the bmp file to a dds file? Why is this the only cockpit texture in the zip that is a bmp file and not dds when I download from github? Is this a windows 11 quirk or something? I had this same issue when I tried to download the V2 files about a month ago. Big white sun blur. Couldn't fix it.
Nightstorm Posted 3 hours ago Author Posted 3 hours ago 11 hours ago, HighMaintenanceB said: I've been having an unusual problem where if I open all the weapon bays while in flight, the left AIM-9 weapon bay would open briefly and immediately retract. This problem does not occur if I decide to only open the left weapon bay. Another small issue is that while the AIM-260A JATM works well enough, the AIM-260B JATM sometimes still suffers from a strange lack of maneuverability when diving for a target, similar to what Growling Sidewinder experienced in this video. The next thing I'd like to bring up is Raytheon's proposal to mate an AIM-120's seeker head and electronics to a RIM-162's rocket motor and tail to produce this, the AMRAAM-AXE (air-launched extended envelope). This development was first reported on by AviationWeek in 2022, but the article is paywalled, so I can't access it. There is, however, a fairly recent TurDef Global Defense News article about the AMRAAM-AXE. Would you be interested in bringing this to the F-22 at some point? Image by @ColbyBadhwar on Twitter on February 28, 2025 There are issues with the core missile code, not the mod. These are recent and apparent even with a clean unmodded install. 5 hours ago, mangirose1125 said: There are a lot of bugs after EFM update. Good luck There are a lot of bugs in DCS too. No one is forcing you to use the EFM. Good luck. 5 hours ago, anlq said: @Nightstorm after the latest DCS patch, the mod stopped working. I tried re-applying avionics mod but it doesn't work. What should I do now ? 5 hours ago, TheBiggerBass said: Same here. Even after reinstalling aircraft avionics I cannot get into cockpit anymore and control it. The recent DCS update didn't affect the mod. Still works fine for me and many other people. 1 hour ago, CameronPaul said: Well it's not fixed as of yesterday when I downloaded the grinnellidesigns V3 files from git hub. I still get the BIG WHITE SUN BLUR only when inside the canopy. You said in an earlier post that you need the F22_CANOPY_GLASS_NRM.dds file that was missing from the cockpit textures. In the Textures>F22A_Cockpit.zip folder that comes from the github download I only have F22_CANOPY_GLASS_NRM.bmp file and not the F22_CANOPY_GLASS_NRM.dds file you speak of. So I was asking if you could share that file so I could download it and plop it into the cockpit textures zip folder and see if this resolves the issue as you stated it would. I'm unfamiliar with 3d image files and texture files but is this as simple as converting the bmp file to a dds file? Why is this the only cockpit texture in the zip that is a bmp file and not dds when I download from github? Is this a windows 11 quirk or something? I had this same issue when I tried to download the V2 files about a month ago. Big white sun blur. Couldn't fix it. The GD release of v3 and older I believe had that issue. I do not maintain or curate those versions. It was fixed in a release of the enhancement mod that's available on the first page of this thread. I've made many changes and fixes to the F22 mod over the last several years. I tried to notate changes in the readme but I can't remember every one that I did. It was brought up that it was an issue, and the current release of the enhancement mod has that normal file in the cockpit textures file. I don't think that the v2.02 EFM has it yet, but it will in the next release I think. 1
Nightstorm Posted 3 hours ago Author Posted 3 hours ago (edited) While the new version does still "work" and so does the F22 mod, I've had many issues with it. And it appears others have as well. The now locked 2.9.15 thread is still there to read through. The ONLY solution I've found is to roll back to 2.9.14. You lose the Germany map, as it was released with .15. I really hope the issues get resolved. Edited 3 hours ago by Nightstorm
TheBiggerBass Posted 2 hours ago Posted 2 hours ago vor 25 Minuten schrieb Nightstorm: The recent DCS update didn't affect the mod. Still works fine for me and many other people. Tried again this afternoon - now it's working and I am not aware to have changed anything. I don't get it. But I noticed an inconsistence: starting "Instant action" from the start menu icons instant action is still not flyable (as described before). Starting "Instant action" from right hand main menu works however. May be that's the trap I fell in. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Nightstorm Posted 55 minutes ago Author Posted 55 minutes ago 1 hour ago, TheBiggerBass said: Tried again this afternoon - now it's working and I am not aware to have changed anything. I don't get it. But I noticed an inconsistence: starting "Instant action" from the start menu icons instant action is still not flyable (as described before). Starting "Instant action" from right hand main menu works however. May be that's the trap I fell in. The new instant action didn't support mods in the previous 2.9.16 release. I didn't check since Friday. I don't know if it does it or not. I use the mission editor, and it supports all mods.
VR Flight Guy in PJ Pants Posted 45 minutes ago Posted 45 minutes ago At least the "Cold and Dark" Instant Action works for me. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
anlq Posted 32 minutes ago Posted 32 minutes ago 2 hours ago, Nightstorm said: While the new version does still "work" and so does the F22 mod, I've had many issues with it. And it appears others have as well. The now locked 2.9.15 thread is still there to read through. The ONLY solution I've found is to roll back to 2.9.14. You lose the Germany map, as it was released with .15. I really hope the issues get resolved. the mod works again after I jumped into F-15C cockpit and back.
Nightstorm Posted 4 minutes ago Author Posted 4 minutes ago 27 minutes ago, anlq said: the mod works again after I jumped into F-15C cockpit and back. And update or repair of DCS is going to remove the avionics stuff since those are modified files. That will need to be reinstalled every time a repair or update is done.
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